using StgSharp.Math; using System; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp { internal static unsafe partial class internalIO { #region add [DllImport("StgsharpGraphic", EntryPoint = "add_Mat2", CallingConvention = CallingConvention.Cdecl)] [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static extern Mat2* add_mat2(Mat2* left, Mat2* right); #endregion #region sub [DllImport("StgsharpGraphic", EntryPoint = "sub_mat2", CallingConvention = CallingConvention.Cdecl)] [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static extern unsafe Mat2* sub_mat2(Mat2* left, Mat2* right); #endregion #region transpose [DllImport("StgsharpGraphic", EntryPoint = "transmpose2to4", CallingConvention = CallingConvention.Cdecl)] [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static extern unsafe void Transpose2to4_internal(Mat2* source, Mat4* target); [DllImport("StgsharpGraphic", EntryPoint = "transmpose2to3", CallingConvention = CallingConvention.Cdecl)] [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static extern unsafe void Transpose2to3_internal(Mat2* source, Mat3* target); #endregion #region deinit mat2 [DllImport("StgsharpGraphic", EntryPoint = "deinit_mat2", CallingConvention = CallingConvention.Cdecl)] [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static extern unsafe void deinit_mat2(Mat2* mat); #endregion } } namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit, Size = 12 * sizeof(float), Pack = 16)] internal struct Mat2 { [FieldOffset(0)] internal Vector4 colum0; [FieldOffset(4 * sizeof(float))] internal Vector4 colum1; [FieldOffset(0 * sizeof(float))] internal float m00; [FieldOffset(1 * sizeof(float))] internal float m10; [FieldOffset(2 * sizeof(float))] internal float m20; [FieldOffset(3 * sizeof(float))] internal float m30; [FieldOffset(4 * sizeof(float))] internal float m01; [FieldOffset(5 * sizeof(float))] internal float m11; [FieldOffset(6 * sizeof(float))] internal float m21; [FieldOffset(7 * sizeof(float))] internal float m31; internal Mat2( Vector4 c0, Vector4 c1 ) { colum0 = c0; colum1 = c1; } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static Mat2 Add(Mat2 left, Mat2 right) { return new Mat2( left.colum0 + right.colum0, left.colum1 + right.colum1 ); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static Mat2 Sub(Mat2 left, Mat2 right) { return new Mat2( left.colum0 - right.colum0, left.colum1 - right.colum1 ); } } }