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stgsharp/源代码/StgSharpC/mat2.c
T

28 lines
1.2 KiB
C

#include "StgSharpC.h"
#include "ssgc_internal.h"
SSCAPI _inline void __cdecl transpose2to3(matrix2map* source, matrix3map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, zeroVec, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, zeroVec, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, zeroVec, _MM_SHUFFLE(2, 0, 2, 0));
}
SSCAPI _inline void __cdecl transpose2to4(matrix2map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, zeroVec, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, zeroVec, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, zeroVec, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[3] = _mm_shuffle_ps(t1, zeroVec, _MM_SHUFFLE(3, 1, 3, 1));
}
SSCAPI _inline void __cdecl deinit_mat2(matrix2map* mat)
{
_aligned_free(mat);
}