235 lines
8.3 KiB
C#
235 lines
8.3 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintRunner.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Data;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using StgSharp.Threading;
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namespace StgSharp.BluePrint
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{
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public static class BlueprintRunner
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{
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private static NodeRunner[] allAvailableTask = new NodeRunner[1];
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private static CancellationTokenSource cts = new CancellationTokenSource();
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private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>();
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private static int _callingThread;
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private static SemaphoreSlim bpLock = new SemaphoreSlim(0, 1);
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internal static bool IsValidCalling
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{
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get
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{
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if ((NodeRunner.CurrentBlueprint == null) || //no bp running at all
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((blueprintInWaiting.Count == 0) && (NodeRunner.CurrentBlueprint.IsRunning == false))) // a bp is quiting
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{
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//in case no bp is running
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return true;
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}
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int? id = Task.CurrentId;
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if (id is null)
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{
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// in case calling from main thread and current running bp
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//Console.WriteLine($"\t{_callingThread}");
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//Console.WriteLine($"\t{Thread.CurrentThread.ManagedThreadId}");
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return _callingThread == Thread.CurrentThread.ManagedThreadId;
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}
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foreach (NodeRunner item in allAvailableTask)
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{
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if (item.Id == id)
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{
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//if calling from any bp running task
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return true;
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}
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}
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return false;
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}
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}
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public static void Run(Blueprint blueprint, Func<bool> terminateInstructor)
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{
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//Console.WriteLine();
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if (blueprint == null)
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{
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return;
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}
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if (terminateInstructor == null)
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{
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throw new ArgumentNullException(nameof(terminateInstructor));
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}
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if (blueprint.IsRunning)
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{
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throw new InvalidOperationException("Attempt to run a blueprint instance twice.");
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}
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blueprint.ShouldClose = terminateInstructor;
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if (IsValidCalling)
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{
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//Console.WriteLine("valid and run");
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if (InterruptAndRunNewBp(blueprint))
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{
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do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
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}
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}
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else
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{
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bpLock.Wait();
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if (InterruptAndRunNewBp(blueprint))
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{
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do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
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}
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bpLock.Release();
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}
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Interlocked.Exchange(ref _callingThread, -1);
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}
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public static void SetMaxTaskCount(int size)
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{
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if (size < 1)
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{
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size = 1;
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}
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if (allAvailableTask.Length >= size)
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{
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for (int i = size; i < allAvailableTask.Length; i++)
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{
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if (allAvailableTask[i] != null)
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{
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allAvailableTask[i].Cancel();
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}
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}
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}
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Array.Resize(ref allAvailableTask, size);
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}
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public static void Terminate()
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{
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cts.Cancel();
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NodeRunner.CurrentBlueprint.Terminate();
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foreach (NodeRunner task in allAvailableTask)
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{
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task.Cts.Cancel();
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}
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foreach (Blueprint bp in blueprintInWaiting)
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{
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bp.Terminate();
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}
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blueprintInWaiting.Clear();
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}
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internal static bool InterruptAndRunNewBp(Blueprint newBp)
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{
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Debug.Assert(newBp != null);
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if ((newBp != NodeRunner.CurrentBlueprint) && (NodeRunner.CurrentBlueprint != null))
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{
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//if a running bp exists
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blueprintInWaiting.Push(NodeRunner.CurrentBlueprint);
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}
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//load new bp to current bp
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Interlocked.Exchange(ref NodeRunner.CurrentBlueprint!, newBp);
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Interlocked.Exchange(ref _callingThread, Thread.CurrentThread.ManagedThreadId);
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//run beginning node to init it first.
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if (!NodeRunner.CurrentBlueprint.IsRunning)
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{
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(NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode)!.Run();
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}
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//refresh all tasks
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for (int i = 0; i < allAvailableTask.Length; i++)
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{
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NodeRunner item = allAvailableTask[i];
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if ((item is null) || item.IsCompleted)
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{
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allAvailableTask[i] = NodeRunner.Run();
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}
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}
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BlueprintNode node;
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while (!cts.Token.IsCancellationRequested
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&& NodeRunner.CurrentBlueprint.RequestNextNativeNode(out node))
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{
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node.Run();
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if (!NodeRunner.CurrentBlueprint.IsRunning)
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{
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break;
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}
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}
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(NodeRunner.CurrentBlueprint.EndLayer as EndingNode)!.Run();
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return blueprintInWaiting.TryPeek(out NodeRunner.CurrentBlueprint);
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}
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}
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internal class NodeRunner : CancellableTask
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{
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private static Blueprint _current;
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internal NodeRunner() : base()
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{
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_startup = InternalRun;
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}
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internal static ref Blueprint CurrentBlueprint
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{
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get => ref _current;
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}
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internal static NodeRunner Run()
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{
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NodeRunner ret = new NodeRunner { _startup = InternalRun };
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ret.taskInternal = Task.Run(ret.InternalAction);
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return ret;
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}
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private static void InternalRun(CancellationToken token)
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{
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//Console.WriteLine("Task Begin");
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BlueprintNode item;
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while ((CurrentBlueprint != null) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested
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&& CurrentBlueprint.RequestNexGlobalNode(out item))
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{
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//Console.WriteLine($"Get node of {item.Name}, going to run.");
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item.Run();
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}
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//Console.WriteLine("Task Completed");
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}
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}//------------------------------------- End of Class ------------------------------------------
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}
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