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stgsharp/源代码/StgSharp/Data/RandomGenerator.cs
T

188 lines
5.7 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RandomGenerator.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Data;
using System;
using System.IO;
using System.Numerics;
using System.Security.Cryptography;
using System.Text;
using System.Transactions;
using System.Xml;
using System.Xml.Serialization;
namespace StgSharp.Data
{
public class RandomGenerator
{
private byte[] currentKey;
private readonly byte[] originKey;
private int cycleCount;
private SHA512 hash;
public RandomGenerator() : this(DateTime.UtcNow.ToBinary())
{
}
public RandomGenerator(object source)
{
try
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
XmlSerializer s = new XmlSerializer(source.GetType());
using (StringWriter sw = new StringWriter())
{
s.Serialize(sw, source);
string data = sw.ToString();
originKey = Encoding.UTF8.GetBytes(data);
}
}
catch (Exception)
{
throw;
}
hash = SHA512.Create();
originKey = hash.ComputeHash(originKey);
currentKey = originKey;
cycleCount = 0;
}
public int TotalGeneratedRandom
{
get => cycleCount;
}
public unsafe int GenRandomInt()
{
M128 source = PrivateRand();
cycleCount++;
/*
float d0 = MathF.Sin(1 / source.Read<float>(0));
float d1 = MathF.Sin(1 / source.Read<float>(1));
float d2 = MathF.Sin(1 / source.Read<float>(2));
float d3 = MathF.Sin(1 / source.Read<float>(3));
source.Write<short>(0, *( short*)&d3);
source.Write<short>(2, *((short*)&d2+1));
source.Write<short>(4, *( short*)&d1);
source.Write<short>(6, *((short*)&d0+1));
/**/
return source.Read<int>(cycleCount % 4);
}
public byte GenRandomInt8()
{
cycleCount++;
if (cycleCount % 64 == 0)
{
PrivateRand();
}
return currentKey[cycleCount % 64];
}
public float GenRandomSingle()
{
cycleCount++;
while (true)
{
M128 source = PrivateRand();
uint
temp0 = source.Read<uint>(0),
temp1 = source.Read<uint>(2);
if (temp0 * temp1 != 0)
{
float ret = ((temp0 % temp1) * 1.0f) / temp1;
if (ret < 0.335f)
{
ret = ret * ((ret * (-0.7811934f)) + 1.4489113f);
}
else
{
ret = (ret * ((ret * (-0.1158368f)) + 1.0580600f)) + 0.0590584f;
}
if (ret > 1)
{
continue;
}
return ret;
}
}
}
public void Reset()
{
currentKey = originKey;
cycleCount = 0;
}
private unsafe M128 PrivateRand()
{
currentKey = hash.ComputeHash(currentKey);
M128 ret;
fixed (byte* bptr = currentKey)
{
switch ((cycleCount % 16) / 4)
{
case 0:
ret = *(((M128*)bptr) + 0); break;
case 1:
ret = *(((M128*)bptr) + 1); break;
case 2:
ret = *(((M128*)bptr) + 2); break;
case 3:
ret = *(((M128*)bptr) + 3); break;
default:
throw new InvalidOperationException();
}
}
//Console.WriteLine(ret.ToString(16));
return ret;
}
}
}