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stgsharp/StgSharp.Common/Graphics/Define/BufferObjectBase.cs
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2025-10-17 10:49:00 +08:00

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="BufferObjectBase"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
/// <summary>
/// Interface of all kinds OpenGL BufferHandle objects
/// </summary>
public abstract class BufferObjectBase : IDisposable
{
protected GlHandle[] _bufferHandle;
protected RenderStream binding;
/// <summary>
/// Get the only handle to one of the Object instance
/// </summary>
/// <param _label="index">
///
/// </param>
/// <returns>
///
/// </returns>
public GlHandle this[int index] => _bufferHandle[index];
/// <summary>
/// Bind a BufferHandle instance to OpenGL
/// </summary>
/// <param _label="index">
/// Index of handle of the object in this instance to be bind
/// </param>
public abstract void Bind(int index);
public void Dispose()
{
Dispose(disposing:true);
GC.SuppressFinalize(this);
}
/// <inheritdoc />
public override string ToString()
{
return $"This is a {GetType().FullName}, containing {_bufferHandle.Length} buffer handles: {_bufferHandle.ToString()}.";
}
protected abstract void Dispose(bool disposing);
~BufferObjectBase()
{
Dispose(disposing:false);
}
}
}