102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
// -----------------------------------------------------------------------------
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// file="glException"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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public sealed class GlErrorOverflowException : Exception
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{
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public GlErrorOverflowException(
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int errorCount,
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uint errorCode
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)
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: base(
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"Too many opengl error detected at certain position. " + $"The amount of errors exceeds {errorCount}. " + $"Code of the last error is {errorCode}") { }
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}
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public sealed class GlExecutionException : Exception
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{
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public GlExecutionException(
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uint errorCode
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)
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: base($"Critical OpenGL error: {errorCode}") { }
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}
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public sealed class GlArrayFormatException : Exception
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{
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internal GlArrayFormatException(
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string message
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)
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: base(message) { }
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internal GlArrayFormatException(
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SerializationInfo info,
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StreamingContext context
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)
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: base(info, context) { }
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internal GlArrayFormatException(
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string message,
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Exception innerException
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)
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: base(message, innerException) { }
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public GlArrayFormatException(
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PixelChannelLayout layout,
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string arrayname
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)
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: base($"{arrayname} cannot be used as layout of {layout}") { }
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}
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public static partial class GlHelper
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{
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public static bool CheckArrayFormat(
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this Array array,
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PixelChannelLayout layout
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)
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{
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return layout switch
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{
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PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev => (array is byte[]) ||
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(array is sbyte[]),
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PixelChannelLayout.Short => array is short[],
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PixelChannelLayout.UShort => array is ushort[],
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PixelChannelLayout.Int => array is int[],
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PixelChannelLayout.Float => array is float[],
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PixelChannelLayout.UShort4444 => (array is ushort[]) || (array is byte[]),
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PixelChannelLayout.UByte => (array is byte[]) || (array is sbyte[]),
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PixelChannelLayout.UInt => array is uint[],
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PixelChannelLayout.UShort565 or
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PixelChannelLayout.UShort565Rev or
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PixelChannelLayout.UShort4444Rev or
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PixelChannelLayout.UShort5551 or
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PixelChannelLayout.UShort1555Rev => array is ushort[],
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PixelChannelLayout.UInt8888Rev or
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PixelChannelLayout.UInt1010102 or
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PixelChannelLayout.UInt2101010Rev => array is int[],
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PixelChannelLayout.UInt8888 => array is uint[] or byte[],
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_ => false,
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};
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}
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}
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}
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