// ----------------------------------------------------------------------------- // file="glException" // Project: StgSharp // Copyright (c) Nitload. // SPDX-License-Identifier: MIT // ----------------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text; namespace StgSharp.Graphics.OpenGL { public sealed class GlErrorOverflowException : Exception { public GlErrorOverflowException( int errorCount, uint errorCode ) : base( "Too many opengl error detected at certain position. " + $"The amount of errors exceeds {errorCount}. " + $"Code of the last error is {errorCode}") { } } public sealed class GlExecutionException : Exception { public GlExecutionException( uint errorCode ) : base($"Critical OpenGL error: {errorCode}") { } } public sealed class GlArrayFormatException : Exception { internal GlArrayFormatException( string message ) : base(message) { } internal GlArrayFormatException( SerializationInfo info, StreamingContext context ) : base(info, context) { } internal GlArrayFormatException( string message, Exception innerException ) : base(message, innerException) { } public GlArrayFormatException( PixelChannelLayout layout, string arrayname ) : base($"{arrayname} cannot be used as layout of {layout}") { } } public static partial class GlHelper { public static bool CheckArrayFormat( this Array array, PixelChannelLayout layout ) { return layout switch { PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev => (array is byte[]) || (array is sbyte[]), PixelChannelLayout.Short => array is short[], PixelChannelLayout.UShort => array is ushort[], PixelChannelLayout.Int => array is int[], PixelChannelLayout.Float => array is float[], PixelChannelLayout.UShort4444 => (array is ushort[]) || (array is byte[]), PixelChannelLayout.UByte => (array is byte[]) || (array is sbyte[]), PixelChannelLayout.UInt => array is uint[], PixelChannelLayout.UShort565 or PixelChannelLayout.UShort565Rev or PixelChannelLayout.UShort4444Rev or PixelChannelLayout.UShort5551 or PixelChannelLayout.UShort1555Rev => array is ushort[], PixelChannelLayout.UInt8888Rev or PixelChannelLayout.UInt1010102 or PixelChannelLayout.UInt2101010Rev => array is int[], PixelChannelLayout.UInt8888 => array is uint[] or byte[], _ => false, }; } } }