16b813646d8a2326551f05c69f727a292a719222
Change: Preprocess to token scheduled, less dependency on type prediction, which put to LINK or C# compiling pase Design: the EXPRESS lang feature "FIXED" keyword not supported, builtin type binary not supported, not used in STEP AP203 and much too complex to make a full marshal implementation in C#. Add: Node generating method to generate literal node Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
Stg#
Stg# is the new generation STG game engine. STG# is written in C# and runs on .NET platform.
The Stg# engine contains three parts:
- A high efficiency math library
- A timeline manager
- A game resource manager
Timeline of Stg# is controlled by a new type of scipt language called SGSL(Shooting Game Script Language). SGSL allows developers to manage files and debug in an reletively easy mod. Developers edit games in different "Organizations", which can be devided into "Generatings" and "Processings", which defines how bollet creats and move.
Languages
C#
68.5%
C
30.4%
Objective-C
0.6%
CMake
0.3%