Nitload 16b813646d Daily update on 20250310-064733 by Nitload Youmu. Additional Message : Change: Generic node removed, five non-generic node as replacement
Change: Preprocess to token scheduled, less dependency on type prediction, which put to LINK or C# compiling pase
Design: the EXPRESS lang feature "FIXED" keyword not supported, builtin type binary not supported, not used in STEP AP203 and much too complex to make a full marshal implementation in C#.
Add: Node generating method to generate literal node

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
2025-03-10 06:47:33 +08:00
2025-03-01 05:18:31 +08:00

Stg#

Stg# is the new generation STG game engine. STG# is written in C# and runs on .NET platform.

The Stg# engine contains three parts:

  1. A high efficiency math library
  2. A timeline manager
  3. A game resource manager

Timeline of Stg# is controlled by a new type of scipt language called SGSL(Shooting Game Script Language). SGSL allows developers to manage files and debug in an reletively easy mod. Developers edit games in different "Organizations", which can be devided into "Generatings" and "Processings", which defines how bollet creats and move.

S
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4.1 GiB
Languages
C# 68.5%
C 30.4%
Objective-C 0.6%
CMake 0.3%