500 lines
15 KiB
C#
500 lines
15 KiB
C#
using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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using System.Runtime.CompilerServices;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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internal sealed class FrameOperationBuffer
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{
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private readonly unsafe GLcontext* currentContext;
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private IntPtr _func;
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private ConcurrentQueue<IntPtr> _funcQueue;
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public unsafe bool CallNext()
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{
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if (_funcQueue.TryDequeue(out _func))
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{
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((delegate*<FrameOperationBuffer, GLcontext*, void>)_func)(this, currentContext);
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return true;
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}
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else
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{
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return false;
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}
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}
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#region gl param queue
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private ConcurrentQueue<M128> paramQueue = new ConcurrentQueue<M128>();
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private ConcurrentQueue<glArrayHandle> streamQueue = new ConcurrentQueue<glArrayHandle>();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MethodEnqueue(IntPtr p)
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{
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_funcQueue.Enqueue(p);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(Vec4d v)
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{
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paramQueue.Enqueue(v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(M128 m)
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{
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paramQueue.Enqueue(m);
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Console.WriteLine(paramQueue.Count + streamQueue.Count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(uint u0)
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{
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M128 m = default;
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m.Write<uint>(0, u0);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(uint u0, uint u1)
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{
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M128 m = default;
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m.Write<uint>(0, u0);
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m.Write<uint>(1, u1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(ulong u0, ulong u1)
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{
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M128 m = default;
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m.Write<ulong>(0, u0);
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m.Write<ulong>(1, u1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(uint u0, uint u1, uint u2)
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{
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M128 m = default;
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m.Write<uint>(0, u0);
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m.Write<uint>(1, u1);
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m.Write<uint>(2, u2);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(float f0, float f1, float f2)
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{
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M128 m = default;
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m.Write<float>(0, f0);
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m.Write<float>(1, f1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(float f0, float f1, float f2, float f3)
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{
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M128 m = default;
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m.Write<float>(0, f0);
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m.Write<float>(1, f1);
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m.Write<float>(2, f2);
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m.Write<float>(3, f3);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(IntPtr p0, IntPtr p1)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)p0);
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m.Write<ulong>(1, (ulong)p1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(IntPtr p)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)p);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ParamEnqueue(glHandle handle)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.valuePtr);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ParamEnqueue(glHandle handle, glHandle handle1)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.valuePtr);
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m.Write<ulong>(1, (ulong)handle1.valuePtr);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(int i0)
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{
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M128 m = default;
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m.Write<int>(0, i0);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(int i0, int i1)
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{
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M128 m = default;
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m.Write<int>(0, i0);
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m.Write<int>(1, i1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(int i0, int i1, int i2)
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{
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M128 m = default;
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m.Write<int>(0, i0);
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m.Write<int>(1, i1);
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m.Write<int>(2, i2);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(int i0, int i1, int i2, int i3)
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{
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M128 m = default;
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m.Write<int>(0, i0);
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m.Write<int>(1, i1);
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m.Write<int>(2, i2);
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m.Write<int>(3, i3);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(string str)
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{
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byte[] code = Encoding.UTF8.GetBytes(str);
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streamQueue.Enqueue(glArrayHandle.Alloc<byte>(code));
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Console.WriteLine(paramQueue.Count + streamQueue.Count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue<T>(T[] array) where T : struct
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{
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streamQueue.Enqueue(glArrayHandle.Alloc<T>(array));
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Console.WriteLine(paramQueue.Count + streamQueue.Count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out glArrayHandle arrayHandle)
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{
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if (!streamQueue.TryDequeue(out arrayHandle))
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function:", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryDequeue(out M128 m)
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{
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bool ret = paramQueue.TryDequeue(out m);
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void TryDequeue(out Vec4d v)
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{
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M128 m;
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if (this.TryDequeue(out m))
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{
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v = *(Vec4d*)&m;
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue<T>(out T[] array)
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{
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glArrayHandle output = default;
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if (streamQueue.TryDequeue(out output))
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{
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array = output.a as T[];
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out int i0)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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i0 = ret.Read<int>(0);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out int i0, out int i1)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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i0 = ret.Read<int>(0);
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i1 = ret.Read<int>(1);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out int i0, out int i1, out int i2)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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i0 = ret.Read<int>(0);
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i1 = ret.Read<int>(1);
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i2 = ret.Read<int>(2);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out int i0, out int i1, out int i2, out int i3)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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i0 = ret.Read<int>(0);
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i1 = ret.Read<int>(1);
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i2 = ret.Read<int>(2);
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i3 = ret.Read<int>(3);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out IntPtr p)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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p = (IntPtr)ret.Read<ulong>(0);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out IntPtr p0, out IntPtr p1)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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p0 = (IntPtr)ret.Read<ulong>(0);
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p1 = (IntPtr)ret.Read<ulong>(1);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out float f0, out float f1, out float f2, out float f3)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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f0 = ret.Read<uint>(0);
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f1 = ret.Read<uint>(1);
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f2 = ret.Read<uint>(2);
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f3 = ret.Read<uint>(3);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out float f0, out float f1, out float f2)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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f0 = ret.Read<uint>(0);
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f1 = ret.Read<uint>(1);
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f2 = ret.Read<uint>(2);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out uint u0)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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u0 = ret.Read<uint>(0);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out uint u0, out uint u1)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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u0 = ret.Read<uint>(0);
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u1 = ret.Read<uint>(1);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out uint u0, out uint u1, out uint u2)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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u0 = ret.Read<uint>(0);
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u1 = ret.Read<uint>(1);
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u2 = ret.Read<uint>(2);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out uint u0, out uint u1, out uint u2, out uint u3)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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u0 = ret.Read<uint>(0);
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u1 = ret.Read<uint>(1);
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u2 = ret.Read<uint>(2);
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u3 = ret.Read<uint>(3);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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/*
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internal void SetContext(GLcontext* p)
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{
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context = p;
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}
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/**/
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#endregion gl param queue
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}
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internal sealed class FrameThread
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{
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private Thread _thread;
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private FrameOperationBuffer renderBuffer;
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private SemaphoreSlim renderCompleteSemaphore = new SemaphoreSlim(1, 1);
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private SemaphoreSlim renderStartSemaphore;
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private bool shouldTerminate;
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private FrameOperationBuffer updateBuffer;
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internal FrameThread(GLonUpdate gl)
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{
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updateBuffer = gl.ActivatedOperationBuffer;
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_thread = new Thread(new ThreadStart(PrivateMain));
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}
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public bool IsRunning
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{
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get { return _thread.IsAlive; }
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}
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public void Start()
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{
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_thread.Start();
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}
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public void Terminate()
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{
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shouldTerminate = true;
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}
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private void PrivateMain()
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{
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renderStartSemaphore.Wait();
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while (shouldTerminate && renderBuffer.CallNext())
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{ }
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renderCompleteSemaphore.Release();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetNext(FrameThread thread)
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{
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renderStartSemaphore = thread.renderCompleteSemaphore;
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}
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}
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} |