Files
stgsharp/StgSharp.Mathematics/Numeric/Graphics/Vec4.cs
T

225 lines
5.9 KiB
C#

// -----------------------------------------------------------------------------
// file="Vec4"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.HighPerformance.ProcessorAbstraction;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Internal;
using StgSharp.Mathematics.Numeric;
using System;
using System.Data.Common;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Mathematics.Graphics
{
[CollectionBuilder(builderType:typeof(Vec4), methodName: nameof(Vec4.FromSpan))]
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public unsafe struct Vec4 : IEquatable<Vec4>, IUnmanagedVector<Vec4>
{
[FieldOffset(0)] internal unsafe fixed float num[4];
[FieldOffset(0)] internal M128 reg;
[FieldOffset(0)] internal Vector4 vec;
[FieldOffset(12)] public float W;
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
internal Vec4(
Vector4 v
)
{
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
Unsafe.SkipInit(out W);
Unsafe.SkipInit(out reg);
vec = v;
}
internal Vec4(
M128 v
)
{
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
Unsafe.SkipInit(out W);
Unsafe.SkipInit(out vec);
reg = v;
}
public Vec4(
Vec3 v3,
float w
)
{
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
Unsafe.SkipInit(out W);
reg = v3.reg;
W = w;
}
public Vec4(
float x,
float y,
float z,
float w
)
{
vec = new Vector4(x, y, z, w);
}
public unsafe Vec2 XY
{
get => new Vec2(reg);
set
{
X = value.X;
Y = value.Y;
}
}
public unsafe Vec3 XYZ
{
get => new Vec3(reg);
set
{
float w = W;
reg = value.reg;
W = w;
}
}
public static Vec4 One => new Vec4(1, 1, 1, 1);
public static Vec4 Zero => new Vec4(0, 0, 0, 0);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 Add(
Vec4 left,
Vec4 right
)
{
return left + right;
}
public ReadOnlySpan<float> AsSpan()
{
return MemoryMarshal.CreateReadOnlySpan(ref reg.Member<float>(0), 4);
}
public override bool Equals(
object obj
)
{
return (obj is Vec4 v) && (v == this);
}
public static Vec4 FromSpan(
ReadOnlySpan<float> span
)
{
if (span.Length < 4) {
throw new ArgumentException("Span length must be at least 4.", nameof(span));
}
// Read 4 floats as a Vector4 in one operation without per-element copy.
Vector4 v = MemoryMarshal.Read<Vector4>(MemoryMarshal.AsBytes(span));
return new Vec4(v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ReadOnlySpan<float>.Enumerator GetEnumerator()
{
return AsSpan().GetEnumerator();
}
public override int GetHashCode()
{
return vec.GetHashCode();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 Subtract(
Vec4 left,
Vec4 right
)
{
return left - right;
}
public override string ToString()
{
return vec.ToString();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 operator -(
Vec4 left,
Vec4 right
)
{
return new Vec4(left.vec - right.vec);
}
public static bool operator !=(
Vec4 left,
Vec4 right
)
{
return !(left == right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 operator *(
GraphicsMatrix mat,
Vec4 vec
)
{
GraphicsMatrix transpose = mat.Transpose;
return new Vec4(Vector4.Dot(transpose.mat.colum0, vec.vec),
Vector4.Dot(transpose.mat.colum1, vec.vec),
Vector4.Dot(transpose.mat.colum2, vec.vec),
Vector4.Dot(transpose.mat.colum3, vec.vec));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 operator +(
Vec4 left,
Vec4 right
)
{
return new Vec4(left.vec + right.vec);
}
public static bool operator ==(
Vec4 left,
Vec4 right
)
{
return left.vec == right.vec;
}
bool IEquatable<Vec4>.Equals(
Vec4 other
)
{
return vec == other.vec;
}
}
}