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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Line.cs
T

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3.6 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Line.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Line : PlainGeometry
{
internal Point basePoint;
internal Point beginPoint;
internal Point endPoint;
internal GetLocationHandler movBegin;
internal GetLocationHandler movEnd;
internal Line(Vector4 begin, Vector4 end)
{
beginPoint = new Point(begin);
endPoint = new Point(end);
}
public Line() { }
public Line(Point begin, Point end)
{
this.beginPoint = begin;
this.endPoint = end;
}
internal override int[] Indices => throw new Exception();
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
public override Plain GetPlain()
{
throw new ToUpperDimensionException();
}
/// <summary>
/// Move begin side of a line.
/// It is recommended to override this function rather than
/// loading an <see cref="GetLocationHandler"/> with same function.
/// </summary>
/// <param name="tick">Time passed since current line was created.</param>
public virtual vec3d MoveBeginPoint(uint tick)
{
return movBegin.Invoke(time);
}
/// <summary>
/// Move end side of a line.
/// It is recommended to override this function rather than
/// loading an <see cref="GetLocationHandler"/> with same function.
/// </summary>
/// <param name="tick">Time passed since current line was created.</param>
/// <returns></returns>
public virtual vec3d MoveEndPoint(uint tick)
{
return movEnd.Invoke(time);
}
internal override void UpdateCoordinate(uint tick)
{
beginPoint.Position = coordinate.origin + MoveBeginPoint(time);
endPoint.Position = coordinate.origin + MoveEndPoint(time);
}
}
}