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stgsharp/实验/ct1/glsc2.c
T

308 lines
16 KiB
C

/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "glsc2.h"
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
static void glad_gl_load_GL_SC_VERSION_2_0(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SC_VERSION_2_0) return;
context->ActiveTexture = (PFNGLACTIVETEXTUREPROC)load(userptr, "glActiveTexture");
context->BindBuffer = (PFNGLBINDBUFFERPROC)load(userptr, "glBindBuffer");
context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(userptr, "glBindFramebuffer");
context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(userptr, "glBindRenderbuffer");
context->BindTexture = (PFNGLBINDTEXTUREPROC)load(userptr, "glBindTexture");
context->BlendColor = (PFNGLBLENDCOLORPROC)load(userptr, "glBlendColor");
context->BlendEquation = (PFNGLBLENDEQUATIONPROC)load(userptr, "glBlendEquation");
context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(userptr, "glBlendEquationSeparate");
context->BlendFunc = (PFNGLBLENDFUNCPROC)load(userptr, "glBlendFunc");
context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(userptr, "glBlendFuncSeparate");
context->BufferData = (PFNGLBUFFERDATAPROC)load(userptr, "glBufferData");
context->BufferSubData = (PFNGLBUFFERSUBDATAPROC)load(userptr, "glBufferSubData");
context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckFramebufferStatus");
context->Clear = (PFNGLCLEARPROC)load(userptr, "glClear");
context->ClearColor = (PFNGLCLEARCOLORPROC)load(userptr, "glClearColor");
context->ClearDepthf = (PFNGLCLEARDEPTHFPROC)load(userptr, "glClearDepthf");
context->ClearStencil = (PFNGLCLEARSTENCILPROC)load(userptr, "glClearStencil");
context->ColorMask = (PFNGLCOLORMASKPROC)load(userptr, "glColorMask");
context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(userptr, "glCompressedTexSubImage2D");
context->CreateProgram = (PFNGLCREATEPROGRAMPROC)load(userptr, "glCreateProgram");
context->CullFace = (PFNGLCULLFACEPROC)load(userptr, "glCullFace");
context->DepthFunc = (PFNGLDEPTHFUNCPROC)load(userptr, "glDepthFunc");
context->DepthMask = (PFNGLDEPTHMASKPROC)load(userptr, "glDepthMask");
context->DepthRangef = (PFNGLDEPTHRANGEFPROC)load(userptr, "glDepthRangef");
context->Disable = (PFNGLDISABLEPROC)load(userptr, "glDisable");
context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(userptr, "glDisableVertexAttribArray");
context->DrawArrays = (PFNGLDRAWARRAYSPROC)load(userptr, "glDrawArrays");
context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(userptr, "glDrawRangeElements");
context->Enable = (PFNGLENABLEPROC)load(userptr, "glEnable");
context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(userptr, "glEnableVertexAttribArray");
context->Finish = (PFNGLFINISHPROC)load(userptr, "glFinish");
context->Flush = (PFNGLFLUSHPROC)load(userptr, "glFlush");
context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glFramebufferRenderbuffer");
context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(userptr, "glFramebufferTexture2D");
context->FrontFace = (PFNGLFRONTFACEPROC)load(userptr, "glFrontFace");
context->GenBuffers = (PFNGLGENBUFFERSPROC)load(userptr, "glGenBuffers");
context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(userptr, "glGenFramebuffers");
context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(userptr, "glGenRenderbuffers");
context->GenTextures = (PFNGLGENTEXTURESPROC)load(userptr, "glGenTextures");
context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(userptr, "glGenerateMipmap");
context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(userptr, "glGetAttribLocation");
context->GetBooleanv = (PFNGLGETBOOLEANVPROC)load(userptr, "glGetBooleanv");
context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(userptr, "glGetBufferParameteriv");
context->GetError = (PFNGLGETERRORPROC)load(userptr, "glGetError");
context->GetFloatv = (PFNGLGETFLOATVPROC)load(userptr, "glGetFloatv");
context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetFramebufferAttachmentParameteriv");
context->GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(userptr, "glGetGraphicsResetStatus");
context->GetIntegerv = (PFNGLGETINTEGERVPROC)load(userptr, "glGetIntegerv");
context->GetProgramiv = (PFNGLGETPROGRAMIVPROC)load(userptr, "glGetProgramiv");
context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetRenderbufferParameteriv");
context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(userptr, "glGetTexParameterfv");
context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(userptr, "glGetTexParameteriv");
context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(userptr, "glGetUniformLocation");
context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(userptr, "glGetVertexAttribPointerv");
context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(userptr, "glGetVertexAttribfv");
context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(userptr, "glGetVertexAttribiv");
context->GetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(userptr, "glGetnUniformfv");
context->GetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(userptr, "glGetnUniformiv");
context->Hint = (PFNGLHINTPROC)load(userptr, "glHint");
context->IsEnabled = (PFNGLISENABLEDPROC)load(userptr, "glIsEnabled");
context->LineWidth = (PFNGLLINEWIDTHPROC)load(userptr, "glLineWidth");
context->PixelStorei = (PFNGLPIXELSTOREIPROC)load(userptr, "glPixelStorei");
context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(userptr, "glPolygonOffset");
context->ProgramBinary = (PFNGLPROGRAMBINARYPROC)load(userptr, "glProgramBinary");
context->ReadnPixels = (PFNGLREADNPIXELSPROC)load(userptr, "glReadnPixels");
context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(userptr, "glRenderbufferStorage");
context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(userptr, "glSampleCoverage");
context->Scissor = (PFNGLSCISSORPROC)load(userptr, "glScissor");
context->StencilFunc = (PFNGLSTENCILFUNCPROC)load(userptr, "glStencilFunc");
context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(userptr, "glStencilFuncSeparate");
context->StencilMask = (PFNGLSTENCILMASKPROC)load(userptr, "glStencilMask");
context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(userptr, "glStencilMaskSeparate");
context->StencilOp = (PFNGLSTENCILOPPROC)load(userptr, "glStencilOp");
context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(userptr, "glStencilOpSeparate");
context->TexParameterf = (PFNGLTEXPARAMETERFPROC)load(userptr, "glTexParameterf");
context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(userptr, "glTexParameterfv");
context->TexParameteri = (PFNGLTEXPARAMETERIPROC)load(userptr, "glTexParameteri");
context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(userptr, "glTexParameteriv");
context->TexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(userptr, "glTexStorage2D");
context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(userptr, "glTexSubImage2D");
context->Uniform1f = (PFNGLUNIFORM1FPROC)load(userptr, "glUniform1f");
context->Uniform1fv = (PFNGLUNIFORM1FVPROC)load(userptr, "glUniform1fv");
context->Uniform1i = (PFNGLUNIFORM1IPROC)load(userptr, "glUniform1i");
context->Uniform1iv = (PFNGLUNIFORM1IVPROC)load(userptr, "glUniform1iv");
context->Uniform2f = (PFNGLUNIFORM2FPROC)load(userptr, "glUniform2f");
context->Uniform2fv = (PFNGLUNIFORM2FVPROC)load(userptr, "glUniform2fv");
context->Uniform2i = (PFNGLUNIFORM2IPROC)load(userptr, "glUniform2i");
context->Uniform2iv = (PFNGLUNIFORM2IVPROC)load(userptr, "glUniform2iv");
context->Uniform3f = (PFNGLUNIFORM3FPROC)load(userptr, "glUniform3f");
context->Uniform3fv = (PFNGLUNIFORM3FVPROC)load(userptr, "glUniform3fv");
context->Uniform3i = (PFNGLUNIFORM3IPROC)load(userptr, "glUniform3i");
context->Uniform3iv = (PFNGLUNIFORM3IVPROC)load(userptr, "glUniform3iv");
context->Uniform4f = (PFNGLUNIFORM4FPROC)load(userptr, "glUniform4f");
context->Uniform4fv = (PFNGLUNIFORM4FVPROC)load(userptr, "glUniform4fv");
context->Uniform4i = (PFNGLUNIFORM4IPROC)load(userptr, "glUniform4i");
context->Uniform4iv = (PFNGLUNIFORM4IVPROC)load(userptr, "glUniform4iv");
context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(userptr, "glUniformMatrix2fv");
context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(userptr, "glUniformMatrix3fv");
context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(userptr, "glUniformMatrix4fv");
context->UseProgram = (PFNGLUSEPROGRAMPROC)load(userptr, "glUseProgram");
context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(userptr, "glVertexAttrib1f");
context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(userptr, "glVertexAttrib1fv");
context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(userptr, "glVertexAttrib2f");
context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(userptr, "glVertexAttrib2fv");
context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(userptr, "glVertexAttrib3f");
context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(userptr, "glVertexAttrib3fv");
context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(userptr, "glVertexAttrib4f");
context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(userptr, "glVertexAttrib4fv");
context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(userptr, "glVertexAttribPointer");
context->Viewport = (PFNGLVIEWPORTPROC)load(userptr, "glViewport");
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif
static int glad_gl_get_extensions(GladGLSC2Context* context, int version, const char** out_exts, unsigned int* out_num_exts_i, char*** out_exts_i) {
#if GLAD_GL_IS_SOME_NEW_VERSION
if (GLAD_VERSION_MAJOR(version) < 3) {
#else
GLAD_UNUSED(version);
GLAD_UNUSED(out_num_exts_i);
GLAD_UNUSED(out_exts_i);
#endif
if (context->GetString == NULL) {
return 0;
}
*out_exts = (const char*)context->GetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
}
else {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char** exts_i = NULL;
if (context->GetStringi == NULL || context->GetIntegerv == NULL) {
return 0;
}
context->GetIntegerv(GL_NUM_EXTENSIONS, (int*)&num_exts_i);
if (num_exts_i > 0) {
exts_i = (char**)malloc(num_exts_i * (sizeof * exts_i));
}
if (exts_i == NULL) {
return 0;
}
for (index = 0; index < num_exts_i; index++) {
const char* gl_str_tmp = (const char*)context->GetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char* local_str = (char*)malloc(len * sizeof(char));
if (local_str != NULL) {
memcpy(local_str, gl_str_tmp, len * sizeof(char));
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void glad_gl_free_extensions(char** exts_i, unsigned int num_exts_i) {
if (exts_i != NULL) {
unsigned int index;
for (index = 0; index < num_exts_i; index++) {
free((void*)(exts_i[index]));
}
free((void*)exts_i);
exts_i = NULL;
}
}
static int glad_gl_has_extension(int version, const char* exts, unsigned int num_exts_i, char** exts_i, const char* ext) {
if (GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
const char* extensions;
const char* loc;
const char* terminator;
extensions = exts;
if (extensions == NULL || ext == NULL) {
return 0;
}
while (1) {
loc = strstr(extensions, ext);
if (loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if ((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
else {
unsigned int index;
for (index = 0; index < num_exts_i; index++) {
const char* e = exts_i[index];
if (strcmp(e, ext) == 0) {
return 1;
}
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void* userptr, const char* name) {
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char* name)) userptr)(name);
}
static int glad_gl_find_extensions_glsc2(GladGLSC2Context* context, int version) {
const char* exts = NULL;
unsigned int num_exts_i = 0;
char** exts_i = NULL;
if (!glad_gl_get_extensions(context, version, &exts, &num_exts_i, &exts_i)) return 0;
context->EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc");
context->IMG_pvric_end_to_end_signature = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_pvric_end_to_end_signature");
context->IMG_tile_region_protection = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_tile_region_protection");
context->OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24");
context->OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32");
context->OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8");
context->OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives");
glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int glad_gl_find_core_glsc2(GladGLSC2Context* context) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*)context->GetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
context->SC_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLSC2ContextUserPtr(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr) {
int version;
context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
if (context->GetString == NULL) return 0;
if (context->GetString(GL_VERSION) == NULL) return 0;
version = glad_gl_find_core_glsc2(context);
glad_gl_load_GL_SC_VERSION_2_0(context, load, userptr);
if (!glad_gl_find_extensions_glsc2(context, version)) return 0;
return version;
}
int gladLoadGLSC2Context(GladGLSC2Context* context, GLADloadfunc load) {
return gladLoadGLSC2ContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void*) load);
}
#ifdef __cplusplus
}
#endif