80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct matrix3x4 : IEquatable<matrix3x4>
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{
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[FieldOffset(0)]
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public vec4d row1;
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[FieldOffset(16)]
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public vec4d row2;
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[FieldOffset(32)]
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public vec4d row3;
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public matrix3x4(
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vec4d r1, vec4d r2, vec4d r3
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)
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{
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this.row1 = r1;
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this.row2 = r2;
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this.row3 = r3;
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}
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public matrix3x4(
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float a11, float a12, float a13, float a14,
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float a21, float a22, float a23, float a24,
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float a31, float a32, float a33, float a34
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)
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{
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row1 = new vec4d(a11, a12, a13, a14);
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row2 = new vec4d(a21, a22, a23, a24);
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row3 = new vec4d(a31, a32, a33, a34);
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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else if (obj.GetType() != typeof(matrix3x4))
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{
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return false;
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}
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else
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{
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return this.Equals((matrix3x4)obj);
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}
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}
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bool IEquatable<matrix3x4>.Equals(matrix3x4 other)
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{
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if (this.GetHashCode() != other.GetHashCode())
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{
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return false;
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}
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else
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{
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return this.row1 == other.row1
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&& this.row2 == other.row2
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&& this.row3 == other.row3;
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}
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(this.row1, this.row2, this.row3);
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}
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public override string ToString()
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{
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return $"{this.row1}\n{this.row2}\n{this.row3}";
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}
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}
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}
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