Files
stgsharp/源代码/StgSharp/Control/TimeLine.cs
T

63 lines
1.5 KiB
C#

using StgSharp.Entities;
using StgSharp.Graphics;
using System;
using System.Diagnostics.CodeAnalysis;
namespace StgSharp.Control
{
public static class TimeLine
{
[AllowNull]
internal static Pool _currentPool = default;
internal static LinkedList<Pool> allPool;
internal static LinkedList<Form> allForm;
/// <summary>
/// Tick counter count the frames passed since the program start.
/// </summary>
public static readonly Counter<uint> tickCounter = new Counter<uint>(0, 1, 1);
[AllowNull]
internal static TimelineBlock currentOperation;
private static bool isPaused = false;
static TimeLine()
{
allForm = new LinkedList<Form>();
allPool = new LinkedList<Pool>();
#if DEBUG
Console.WriteLine("Timeline init OK!");
#endif
internalIO.InternalInitGL();
}
internal static void OnRender()
{
tickCounter.QuickAdd();
foreach (Pool p in allPool)
{
_currentPool = p;
if (!isPaused)
{
currentOperation.OnUpdating();
}
foreach (EntityPartical b in _currentPool._bulletContainer)
{
}
}
}
public static void InitProgram()
{
}
public static unsafe void StartProgram()
{
}
}
}