63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using StgSharp.Entities;
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using StgSharp.Graphics;
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace StgSharp.Control
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{
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public static class TimeLine
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{
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[AllowNull]
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internal static Pool _currentPool = default;
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internal static LinkedList<Pool> allPool;
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internal static LinkedList<Form> allForm;
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/// <summary>
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/// Tick counter count the frames passed since the program start.
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/// </summary>
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public static readonly Counter<uint> tickCounter = new Counter<uint>(0, 1, 1);
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[AllowNull]
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internal static TimelineBlock currentOperation;
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private static bool isPaused = false;
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static TimeLine()
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{
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allForm = new LinkedList<Form>();
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allPool = new LinkedList<Pool>();
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#if DEBUG
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Console.WriteLine("Timeline init OK!");
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#endif
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internalIO.InternalInitGL();
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}
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internal static void OnRender()
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{
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tickCounter.QuickAdd();
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foreach (Pool p in allPool)
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{
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_currentPool = p;
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if (!isPaused)
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{
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currentOperation.OnUpdating();
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}
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foreach (EntityPartical b in _currentPool._bulletContainer)
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{
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}
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}
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}
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public static void InitProgram()
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{
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}
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public static unsafe void StartProgram()
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{
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}
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}
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}
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