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StgSharp

StgSharp Logo

StgSharp is a modern C# framework that combines game engine capabilities with high-performance computing features. Originally designed as a next-generation STG (Shoot 'em Up) game engine, it has evolved to include advanced mathematical libraries, parallel computing capabilities, and comprehensive graphics APIs.

Overview

StgSharp provides both low-level and high-level bindings to OpenGL, multimedia control, and device management, offering everything needed to create STG games and high-performance applications. The framework is built on .NET 8 and supports Windows and Linux platforms.

Core Modules

StgSharp.Common

The main library containing core functionality:

  • Mathematics: High-performance linear algebra, matrix operations, and mathematical utilities
  • Graphics: OpenGL bindings, rendering pipeline, and graphics framework
  • High Performance: SIMD operations, memory management, and parallel computing
  • Collections: Specialized data structures and containers
  • MVVM: Model-View-ViewModel framework for UI applications
  • Entities: Game entity system and behavior management
  • Environment: Platform abstraction and system integration

StgSharp.Script

General-purpose syntax analysis framework:

  • Syntax Analysis Framework: Provides a flexible framework for parsing and analyzing various programming languages
  • EXPRESS Language Support: Specialized support for ISO 10303-11 EXPRESS language syntax parsing
  • Abstract Syntax Trees: Language parsing and analysis infrastructure
  • Token Processing: Lexical analysis and token management
  • Grammar Parsing: Extensible grammar parsing and validation system

StgSharp.Model

Geometric model loading and interpretation:

  • Geometric Model Loading: Responsible for loading and interpreting geometric models from various formats
  • STEP Format Support: Limited support for ISO 10303 STEP file format processing
  • Entity Management: Model entity parsing and geometric data interpretation
  • Data Pipeline: Efficient geometric data processing and transformation
  • Schema Validation: Model structure validation and verification

StgSharp.Native

Native library integration:

  • GLFW Integration: Cross-platform window and input management
  • SIMD Operations: Hardware-accelerated vector operations
  • Matrix Kernels: Optimized matrix computation routines
  • Context Management: Graphics context and resource management

StgSharp.TerminalDialogue

Terminal-based user interface:

  • Interactive Terminal: Command-line interface components
  • Dialogue System: User interaction and input handling
  • Terminal Graphics: Text-based UI rendering

Key Features

High-Performance Computing

  • Parallel Matrix Operations: Multi-threaded matrix computations with optimized scheduling
  • SIMD Acceleration: Hardware-optimized vector operations
  • Memory Management: Custom allocators including HLSF (Hybrid Layer Segregated Fit)
  • Thread Pool Management: Efficient task scheduling and execution

Graphics and Rendering

  • OpenGL Integration: Complete OpenGL API coverage
  • Cross-Platform Support: Windows and Linux compatibility
  • Rendering Pipeline: Flexible and extensible graphics framework
  • Shader Management: Dynamic shader compilation and management

Game Engine Capabilities

  • Entity System: Flexible game object management
  • State Machine: Game state and behavior management
  • Input Handling: Comprehensive input and control systems
  • Resource Management: Efficient asset loading and management

Data Processing

  • STEP File Support: Industrial data format processing
  • EXPRESS Language: Domain-specific language compilation
  • Pipeline Processing: Efficient data transformation workflows

Documentation

Technical Documentation

Module-Specific Documentation

  • Mathematics: Linear algebra, matrix operations, and mathematical utilities
  • Graphics: OpenGL bindings, rendering, and graphics pipeline
  • High Performance: SIMD operations, parallel computing, and memory management
  • Scripting: General syntax analysis framework with EXPRESS language support
  • Modeling: Geometric model loading and interpretation with STEP format support

Requirements

  • .NET 8.0 or later
  • Windows 10/11 or Linux
  • x64 or ARM64 architecture
  • OpenGL 3.3+ support

Installation

StgSharp is currently in development and requires compilation from source. NuGet packages are not yet available - you must build the project from source code.

Prerequisites

  • Windows: Visual Studio 2022 or later with C++ development tools
  • Linux: CMake and compatible C++ compiler (planned support)
  • .NET 8.0 SDK or later
  • Git for source code retrieval

Building from Source

  1. Clone the repository:

    git clone https://github.com/Nitload-NSI/StgSharp.git
    cd StgSharp
    
  2. Windows (Recommended):

    • Open StgSharp.sln in Visual Studio
    • Build the solution (Debug or Release configuration)
    • The native components will be automatically compiled
  3. Linux (Experimental):

    # Build .NET components only
    # Note: Native components are not yet supported on Linux
    dotnet build
    

Build Configuration

  • Debug: Full debugging symbols, unoptimized
  • Release: Optimized for performance

Notes

  • Windows compilation with Visual Studio is fully supported and tested
  • Linux support is experimental and limited to .NET components only
  • Native components (StgSharp.Native) are currently Windows-only and require MSVC
  • CMake support for native components is not yet implemented
  • Some features may not be available on all platforms

Quick Start

Basic Graphics Application


/*To be implemented*/

Matrix Operations

using StgSharp.Mathematics;

// Create matrices
var matrixA = Matrix<float>.Create(4, 4);
var matrixB = Matrix<float>.Create(4, 4);

// Perform parallel matrix multiplication
var result = matrixA * matrixB;

Memory Management

using StgSharp.HighPerformance.Memory;

// Create high-performance allocator
using var allocator = new HybridLayerSegregatedFitAllocator(64 * 1024 * 1024);

// Allocate memory
var handle = allocator.Alloc(1024);
// Use allocated memory
allocator.Free(handle);

Architecture

StgSharp follows a modular architecture where each component can be used independently or in combination:

  • Core Layer: Fundamental data structures and utilities
  • Graphics Layer: Rendering and graphics APIs
  • Performance Layer: High-performance computing and optimization
  • Application Layer: Game engine and application frameworks
  • Data Layer: File processing and data modeling

Performance Characteristics

  • Matrix Operations: Optimized for large-scale computations
  • Memory Allocation: O(1) allocation and deallocation with HLSF
  • Parallel Processing: Multi-threaded execution with intelligent scheduling
  • SIMD Utilization: Hardware-accelerated vector operations

Contributing

StgSharp is developed by Nitload Space. Contributions are welcome, particularly in:

  • Performance optimizations
  • Cross-platform compatibility
  • Documentation improvements
  • New feature implementations

License

StgSharp is licensed under the MIT License. See LICENSE for details.

Future Plans

  • Vulkan Support: Planned for version 2.0
  • Enhanced Cross-Platform: Improved Linux and mobile support
  • Performance Optimizations: Further SIMD and parallel processing improvements
  • Extended Language Support: Additional domain-specific languages

Support

For questions, issues, or contributions, please refer to the project repository or contact the development team.

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