Daily update on 20231211 by nitload youmu
This commit is contained in:
@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+ab85c1a9fe556e53e39ce33690efdd1b4ad28484")]
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[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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e8b19b35bca753348ef94df4faf984102d2e81946d465d23132400b7d6c8fb6d
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b38880cab427ff4384d0fea3dec02c59d1d5ebab3deb9283cedea7e2be0c13d3
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@@ -1 +1 @@
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6de3e4f960d5702a20b1070ed5f43546b6f7cbd8ad4d4a9980f3ff7469954a65
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04fd394b76052c1382ce478d9e85878535f06255ce0da04c1bfa05a5caccc08c
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Binary file not shown.
@@ -1 +1 @@
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ae804553ce830ceaa07a752049a8a8fee9981ad8/*"}}
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ab85c1a9fe556e53e39ce33690efdd1b4ad28484/*"}}
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@@ -4,13 +4,7 @@
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="M:StgSharp.Control.InitPool">
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<summary>
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Add a pool to timeline controller, and return the instance of the pool.
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Control.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Control.Key)">
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<member name="M:StgSharp.Operation.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Operation.Key)">
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<summary>
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Get the status of a certain key on the keyboard.
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</summary>
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@@ -30,6 +24,27 @@
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.Height">
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<summary>
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Height of this form, represent in <see cref="T:System.Int32"/>
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.Size">
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<summary>
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Width of this form, represent in <see cref="T:System.Int32"/>
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.GL">
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<summary>
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A set of methods providing support for all OpenGL
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APIs and other methods depend on OpenGL.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Show(System.Object[])">
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<summary>
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Init this form and render it on screen, and respond with operation
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.InitForm(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Constructor of a Form, creats an instance of a form and
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@@ -38,9 +53,11 @@
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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Init an OpenGl context if current form has not been binded to any context.
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and set the context binded to current form as current OpenGL context.
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</summary>
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<exception cref="T:System.Exception"></exception>
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<exception cref="T:System.Exception">Something goes wrong and
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StgSharp fails in creating a new OpenGL context. </exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
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<summary>
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@@ -77,6 +94,11 @@
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.BindToPlatform">
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<summary>
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Bind this form to StgSharp platform.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
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<summary>
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@@ -92,137 +114,21 @@
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</member>
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<member name="M:StgSharp.Graphics.Form.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<summary>
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Set data to current vertex buffer object
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</summary>
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<typeparam name="T"></typeparam>
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<param name="bufferData"></param>
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<param name="readType"></param>
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<typeparam name="T">Type of bufferData</typeparam>
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<param name="index">Index to find certain VBO in this instance</param>
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<param name="bufferData">Data to write in</param>
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<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<member name="M:StgSharp.Graphics.Form.VertexBuffer.SetValueArray``1(System.Int32,``0[],StgSharp.Graphics.BufferUsage)">
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<summary>
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Call apiClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
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Values specified by apiClearColor are clamped to the range [0,1]
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Set data to current vertex buffer object
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
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<summary>
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Bind the indexed buffer object to certain type of buffer
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</summary>
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<param name="bufferType"></param>
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<param name="index"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.Clear(StgSharp.Graphics.MaskBufferBit)">
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<summary>
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Clear buffers to preset values
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</summary>
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<param name="mask"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.Int32,System.Int32)">
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<summary>
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Set how a shader parameter read data from a VBO.
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</summary>
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<param name="index">Serial number of the parameter</param>
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<param name="size">Amount of data each elements contains</param>
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<param name="t">Type of data read by shader</param>
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<param name="normalized"></param>
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<param name="stride">Pixels stride of each sets of data</param>
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<param name="pointer"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single},System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
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<param name="v0">The value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Int32},System.Int32)">
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<summary>
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Set data value to a int <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
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all types of parameters are int.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
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<param name="i0">The value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single},System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`2"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`2"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`3"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`3"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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<param name="v3">The forth value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
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<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
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all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
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<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
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<typeparam name="T">Type of bufferData</typeparam>
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<param name="index">Index to find certain VBO in this instance</param>
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<param name="bufferArray">A array of data to write in</param>
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<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.CreateShader">
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<summary>
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@@ -235,7 +141,7 @@
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A <see cref="T:System.UInt32"/> value represent this shader.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.#ctor(StgSharp.Graphics.Form.GLfunc)">
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<member name="M:StgSharp.Graphics.Form.Shader.#ctor(StgSharp.Graphics.IglFunc)">
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<summary>
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Inti a shader with no program attached.
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</summary>
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@@ -270,6 +176,23 @@
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Let the current context use this shader.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.FrameTimer">
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<summary>
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A timer counting frames after its construction.
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.FrameTimer.Time">
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<summary>
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Frames after this timer created.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.FrameTimer.op_Implicit(StgSharp.Graphics.FrameTimer)~System.UInt32">
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<summary>
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Convert a <see cref="T:StgSharp.Graphics.FrameTimer"/> into uint value.
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this will get total frames since the timer was created.
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</summary>
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<param name="timer"><see cref="T:StgSharp.Graphics.FrameTimer"/> to be converted</param>
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</member>
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<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
|
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<summary>
|
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Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
|
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@@ -284,10 +207,242 @@
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<param name="name">Name of the OpenGL api</param>
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<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
|
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</member>
|
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<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
|
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<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
|
||||
<summary>
|
||||
Tick counter count the frames passed since the program start.
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
||||
<param name="v0">The value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Int32},System.Int32)">
|
||||
<summary>
|
||||
Set data value to a int <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
||||
all types of parameters are int.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
||||
<param name="i0">The value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
<param name="v2">The third value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
<param name="v2">The third value to be set</param>
|
||||
<param name="v3">The forth value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GLonRender.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GLonRender.SetValue(StgSharp.Graphics.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
||||
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.AttachShader(System.UInt32,System.UInt32)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api glAttachShader
|
||||
</summary>
|
||||
<param name="program">Shader program to be attachec</param>
|
||||
<param name="shader">A shader part to attach</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
|
||||
<summary>
|
||||
Bind the indexed buffer object to certain type of buffer
|
||||
</summary>
|
||||
<param name="bufferType"></param>
|
||||
<param name="index"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.BindVertexArray(System.UInt32)">
|
||||
<summary>
|
||||
Same function as OpenGL api, glBindVertexArray
|
||||
</summary>
|
||||
<param name="index"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.Clear(StgSharp.Graphics.MaskBufferBit)">
|
||||
<summary>
|
||||
Clear buffers to preset values
|
||||
</summary>
|
||||
<param name="mask"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Call apiClearColor in OpenGL
|
||||
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
|
||||
Values specified by apiClearColor are clamped to the range [0,1]
|
||||
</summary>
|
||||
<param name="R">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="G">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="B">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="A">Specify the red values used when the color buffers are cleared.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
||||
<summary>
|
||||
Conpile the provided shader code in string form.
|
||||
</summary>
|
||||
<param name="shaderCode">A string represent the shader's code</param>
|
||||
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
|
||||
conpile, including vertex shader and fragment shader.</param>
|
||||
<returns>An uint value as the only mark of conpiled shader</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.CreateProgram">
|
||||
<summary>
|
||||
Same function as OpenGL api, glCreateProgram
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Creates a form and its associated
|
||||
</summary>
|
||||
<param name="width">Required width</param>
|
||||
<param name="height">Required width</param>
|
||||
<param name="tittle">Tittle of the window </param>
|
||||
<param name="monitor"></param>
|
||||
<param name="share"></param>
|
||||
<returns>The instance of created form</returns>
|
||||
<exception cref="T:System.Exception"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffers(System.Int32,System.UInt32*)">
|
||||
<summary>
|
||||
Same function as OpenGL api, glDeleteBuffer.
|
||||
</summary>
|
||||
<param name="count">Amount of bufferd to be deleted</param>
|
||||
<param name="ptr">Pointer of buffer to be deleted</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteVertexArrays(System.Int32,System.UInt32*)">
|
||||
<summary>
|
||||
Same function as OpenGL api, glDeleteVertexArrays
|
||||
</summary>
|
||||
<param name="count">Amount of vao to be deleted</param>
|
||||
<param name="ptr">pointer of vao sign array</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.GenBuffers(System.Int32,System.UInt32*)">
|
||||
<summary>
|
||||
Same fucntion as the OpenGL api glGenBuffers
|
||||
</summary>
|
||||
<param name="count"></param>
|
||||
<param name="ptr"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.GenVertexArrays(System.Int32,System.UInt32*)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api, glGenVertexArray
|
||||
</summary>
|
||||
<param name="count">Amount of vao to be generated</param>
|
||||
<param name="ptr">Pointer of vao sign array</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.GetUniformLocation(System.UInt32,System.Byte*)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api, glGetUniformLocation
|
||||
</summary>
|
||||
<param name="program">Shader program to find the uniform</param>
|
||||
<param name="ptr">Pointer to byte array of name <see cref="T:System.String"/> of the uniform </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
|
||||
<summary>
|
||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
||||
</summary>
|
||||
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
|
||||
<param name="handler">Method hadler </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Set how a shader parameter read data from a VBO.
|
||||
</summary>
|
||||
<param name="index">Serial number of the parameter</param>
|
||||
<param name="size">Amount of data each elements contains</param>
|
||||
<param name="t">Type of data read by shader</param>
|
||||
<param name="normalized"></param>
|
||||
<param name="stride">Pixels stride of each sets of data</param>
|
||||
<param name="pointer"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.TextureImage2d(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Void*)">
|
||||
<summary>
|
||||
Same function as OpenGL api glTexImage2d
|
||||
</summary>
|
||||
<param name="target">texture target to load image in</param>
|
||||
<param name="level">level of mipmap, 0 if default</param>
|
||||
<param name="internalformat">OpenGL's internal color channel format</param>
|
||||
<param name="width">width of image</param>
|
||||
<param name="height">height of image</param>
|
||||
<param name="format">color channels of this image</param>
|
||||
<param name="type">how this image express each pixel</param>
|
||||
<param name="pixels">pointer to data array of pixels</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.TextureParameter(System.UInt32,System.UInt32,System.Int32)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api glTexParameteri
|
||||
</summary>
|
||||
<param name="target">texture target to set parameters</param>
|
||||
<param name="pname">name of parameter</param>
|
||||
<param name="param">value of parameter</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.UseProgram(System.UInt32)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api glUseShader.
|
||||
</summary>
|
||||
<param name="program">Sign of program to be used</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.GenTextures(System.Int32,System.UInt32*)">
|
||||
<summary>
|
||||
Same fucnction as OpenGL api glGenTextures.
|
||||
</summary>
|
||||
<param name="count">amount of textures to generate</param>
|
||||
<param name="ptr">pointer to texture signs' array</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.BindTexture(System.UInt32,System.UInt32)">
|
||||
<summary>
|
||||
Same function as OpenGL api, glBindTexture.
|
||||
</summary>
|
||||
<param name="type">Type of texture to bind</param>
|
||||
<param name="texture">Sign of texture</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.ActiveTexture(System.UInt32)">
|
||||
<summary>
|
||||
Same function as OpenGL api glActiveTexture
|
||||
</summary>
|
||||
<param name="type">type of texture to activate</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.Viewport(System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Same function as the OpenGL api, glViewPort
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<param name="y"></param>
|
||||
<param name="width"></param>
|
||||
<param name="height"></param>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
@@ -309,6 +464,16 @@
|
||||
Y position of an enemy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Arc">
|
||||
<summary>
|
||||
Part of a circle. All points on a arc has the same distance to their center.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Circle">
|
||||
<summary>
|
||||
A collection of all point on the same plain and has the same distance to a point
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
||||
<summary>
|
||||
The origin of this coordinate.
|
||||
@@ -338,6 +503,23 @@
|
||||
<param name="tick">The game tick represent time passed by</param>
|
||||
<returns>A 3d vector representing movement</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.UInt32)">
|
||||
<summary>
|
||||
Move begin side of a line.
|
||||
It is recommended to override this function rather than
|
||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
||||
</summary>
|
||||
<param name="tick">Time passed since current line was created.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.UInt32)">
|
||||
<summary>
|
||||
Move end side of a line.
|
||||
It is recommended to override this function rather than
|
||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
||||
</summary>
|
||||
<param name="tick">Time passed since current line was created.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
|
||||
<summary>
|
||||
Move the third vertix. this is a useless method for Parallelograms.
|
||||
@@ -359,6 +541,23 @@
|
||||
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
|
||||
<summary>
|
||||
Tick time this geometry eas crested
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
|
||||
<summary>
|
||||
Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
|
||||
</summary>
|
||||
<returns>A array contains all straight <see cref="T:StgSharp.Geometries.Line"/>s of current geometry item.</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetPlain">
|
||||
<summary>
|
||||
Get a flat <see cref="T:StgSharp.Geometries.Plain"/> cincide with current geometry.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||
<summary>
|
||||
Update the coordinate of the point. If this is a moving point,
|
||||
@@ -379,19 +578,65 @@
|
||||
A square
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.LinkedList`1.IsEmpty">
|
||||
<summary>
|
||||
Whether this linked list has no members or not.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.LinkedList`1.First">
|
||||
<summary>
|
||||
The first memeber of this linkec list.
|
||||
Set value to this property will reset the first node.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.LinkedList`1.Tail">
|
||||
<summary>
|
||||
The last memeber of this linkec list.
|
||||
Set value to this property will reset the first node.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Add an item to the tail of linked list.
|
||||
</summary>
|
||||
<param name="t">The item ready to add to the list</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Clear">
|
||||
<summary>
|
||||
Remove all members from this list
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.InsertAfter(`0,`0)">
|
||||
<summary>
|
||||
Insert a member to current linkedlist,
|
||||
the new member will be after a certain existed member.
|
||||
</summary>
|
||||
<param name="target">New member will be inserted after this member</param>
|
||||
<param name="newMember">The new member to be inserted</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Remove(`0)">
|
||||
<summary>
|
||||
Remove a member from this linkedlist.
|
||||
</summary>
|
||||
<param name="value">Member to be removed from this list</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.RemoveFirst">
|
||||
<summary>
|
||||
remove the first member of the list
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.RemoveTail">
|
||||
<summary>
|
||||
remove the last member of the list
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.Vec2d">
|
||||
<summary>
|
||||
A two dimension vector defined by two elements.
|
||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
|
||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
||||
<summary>
|
||||
Reurns the value of ArcSin(x)
|
||||
</summary>
|
||||
@@ -399,14 +644,14 @@
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
|
||||
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
||||
<summary>
|
||||
Get the value of E ^ x;
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
|
||||
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
@@ -415,7 +660,7 @@
|
||||
Returns the value of ln(x).
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
|
||||
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
||||
<summary>
|
||||
calculate the value of x^y
|
||||
</summary>
|
||||
@@ -423,13 +668,19 @@
|
||||
<param name="y"></param>
|
||||
<returns>Returns the value of x^y</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Random">
|
||||
<member name="M:StgSharp.Math.Scaler.Random">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
||||
<summary>
|
||||
returns a random float number between 0 and 1.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.RandomSeed">
|
||||
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
||||
<summary>
|
||||
Generates a random seed in int value.
|
||||
</summary>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user