Daily update on 20231211 by nitload youmu
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@@ -4,7 +4,7 @@
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{
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public static float GetLength(this vec3d vec)
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{
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return Calc.Sqrt(
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return Scaler.Sqrt(
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vec.X * vec.X +
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vec.Y * vec.Y +
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vec.Z * vec.Z
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@@ -13,7 +13,7 @@
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public static float GetLength(this Vec2d vec)
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{
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return Calc.Sqrt(
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return Scaler.Sqrt(
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vec.X * vec.X +
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vec.Y * vec.Y
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);
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