Daily update on 20231211 by nitload youmu
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@@ -4,7 +4,7 @@
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{
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public static float GetAngle(Vec2d vec1, Vec2d vec2)
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{
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return Calc.ACos(1
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return Scaler.ACos(1
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//vec1.multiple(vec2)
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/ (vec1.GetLength() * vec2.GetLength())
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);
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@@ -12,7 +12,7 @@
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public static float GetAngle(vec3d vec1, vec3d vec2)
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{
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return Calc.ACos(
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return Scaler.ACos(
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vec1 * vec2
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/ (vec1.GetLength() * vec2.GetLength())
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);
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