Daily update on 20231211 by nitload youmu
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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@@ -10,11 +11,15 @@ namespace StgSharp.Graphics
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{
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internal partial class GLonUpdate : IglFunc
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{
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internal GLcontext api;
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void IglFunc.ActiveTexture(uint type)
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{
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throw new NotImplementedException();
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}
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void IglFunc.AttachShader(uint program, uint shader)
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{
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throw new NotImplementedException();
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@@ -25,7 +30,6 @@ namespace StgSharp.Graphics
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throw new NotImplementedException();
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}
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void IglFunc.BindTexture(uint type, uint texture)
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{
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throw new NotImplementedException();
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@@ -206,14 +210,11 @@ namespace StgSharp.Graphics
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throw new NotImplementedException();
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}
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public void SetFrameBufferSizeCallback(IntPtr id, FrameBufferSizeHandler handler)
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{
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InternalIO.glfw.SetFramebufferSizeCallback(id, handler);
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}
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void IglFunc.SetFrameBufferSizeCallback(IntPtr id, FrameBufferSizeHandler handler)
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{
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throw new NotImplementedException();
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IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(handler);
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InternalIO.glfw.SetFramebufferSizeCallback(id, handlerPtr);
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}
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