Daily update on 20231211 by nitload youmu

This commit is contained in:
Nitload
2023-12-12 03:17:16 +08:00
parent ab85c1a9fe
commit f97fb137ba
100 changed files with 2699 additions and 3191 deletions
+55 -55
View File
@@ -8,72 +8,72 @@ using System.Text;
namespace StgSharp.Graphics
{
public partial class Form
public unsafe struct VertexBuffer : IDisposable, IBufferObject
{
protected VertexBuffer CreateVertexBuffer(int n)
internal uint[] _bufferID;
private IglFunc GL;
internal VertexBuffer(int n, IglFunc glFunc)
{
return new VertexBuffer(n, GL);
_bufferID = new uint[n];
GL = glFunc;
fixed (uint* ptr = _bufferID)
{
GL.GenBuffers(n, ptr);
}
}
protected unsafe struct VertexBuffer : IDisposable
public uint this[int n]
{
internal uint[] _bufferID;
private IglFunc GL;
get { return _bufferID[n]; }
}
internal VertexBuffer(int n, IglFunc glFunc)
/// <summary>
///
/// </summary>
public void Unbind()
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, 0);
}
public void Bind(int index)
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
}
public void Dispose()
{
fixed (uint* id = _bufferID)
{
_bufferID = new uint[n];
GL = glFunc;
fixed (uint* ptr = _bufferID)
{
GL.GenBuffers(n, ptr);
}
GL.DeleteBuffers(_bufferID.Length, id);
}
}
public uint this[int n]
{
get { return _bufferID[n]; }
}
/// <summary>
/// Set data to current vertex buffer object
/// </summary>
/// <typeparam name="T">Type of bufferData</typeparam>
/// <param name="index">Index to find certain VBO in this instance</param>
/// <param name="bufferData">Data to write in</param>
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : IMat
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
/// <summary>
///
/// </summary>
public void Unbind()
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, 0);
}
}
public void Bind(int index)
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
}
public void Dispose()
{
fixed (uint* id = _bufferID)
{
GL.DeleteBuffers(_bufferID.Length, id);
}
}
/// <summary>
///
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="bufferData"></param>
/// <param name="readType"></param>
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : IMat
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
}
public void SetValueArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
}
/// <summary>
/// Set data to current vertex buffer object
/// </summary>
/// <typeparam name="T">Type of bufferData</typeparam>
/// <param name="index">Index to find certain VBO in this instance</param>
/// <param name="bufferArray">A array of data to write in</param>
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValueArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
}
}
}