Daily update on 20231211 by nitload youmu

This commit is contained in:
Nitload
2023-12-12 03:17:16 +08:00
parent ab85c1a9fe
commit f97fb137ba
100 changed files with 2699 additions and 3191 deletions
@@ -1,74 +0,0 @@
Info @ 2023-12-04T15:04:54.4964234+08:00
Program start
Info @ 2023-12-04T15:04:54.5359873+08:00
Successfully load GLFW APIs. StgSharp is now working on p/invoke mode
Info @ 2023-12-04T15:04:54.7176820+08:00
Successfully create a context binded to current form. Its ID is 2387008761424
Info @ 2023-12-04T15:04:54.7407462+08:00
Find core OpenGL version.
Successfully load all OpenGL 1.0 APIs
Successfully load all OpenGL 1.1 APIs
Successfully load all OpenGL 1.2 APIs
Successfully load all OpenGL 1.3 APIs
Successfully load all OpenGL 1.4 APIs
Successfully load all OpenGL 1.5 APIs
Successfully load all OpenGL 2.0 APIs
Successfully load all OpenGL 2.1 APIs
Successfully load all OpenGL 3.0 APIs
Successfully load all OpenGL 3.1 APIs
Successfully load all OpenGL 3.2 APIs
Successfully load all OpenGL 3.3 APIs
Successfully load all OpenGL 4.0 APIs
Successfully load all OpenGL 4.1 APIs
Successfully load all OpenGL 4.2 APIs
Successfully load all OpenGL 4.3 APIs
Successfully load all OpenGL 4.4 APIs
Cannot load OpenGL api called glGetnTexImage, this api may not exist or supported.
Cannot load OpenGL api called glGetnUniformdv, this api may not exist or supported.
Successfully load all OpenGL 4.5 APIs
Cannot load OpenGL api called glMultiDrawArraysIndirectCount, this api may not exist or supported.
Cannot load OpenGL api called glMultiDrawElementsIndirectCount, this api may not exist or supported.
Successfully load all OpenGL 4.6 APIs
Info @ 2023-12-04T15:04:54.8123422+08:00
No supported OpenGL extensions are found.
Info @ 2023-12-04T16:43:48.0917401+08:00
Program start
Info @ 2023-12-04T16:43:48.1197947+08:00
Successfully load GLFW APIs. StgSharp is now working on p/invoke mode
Info @ 2023-12-04T16:43:48.2607766+08:00
Successfully create a context binded to current form. Its ID is 1363303500720
Info @ 2023-12-04T16:43:48.2817961+08:00
Find core OpenGL version.
Successfully load all OpenGL 1.0 APIs
Successfully load all OpenGL 1.1 APIs
Successfully load all OpenGL 1.2 APIs
Successfully load all OpenGL 1.3 APIs
Successfully load all OpenGL 1.4 APIs
Successfully load all OpenGL 1.5 APIs
Successfully load all OpenGL 2.0 APIs
Successfully load all OpenGL 2.1 APIs
Successfully load all OpenGL 3.0 APIs
Successfully load all OpenGL 3.1 APIs
Successfully load all OpenGL 3.2 APIs
Successfully load all OpenGL 3.3 APIs
Successfully load all OpenGL 4.0 APIs
Successfully load all OpenGL 4.1 APIs
Successfully load all OpenGL 4.2 APIs
Successfully load all OpenGL 4.3 APIs
Successfully load all OpenGL 4.4 APIs
Cannot load OpenGL api called glGetnTexImage, this api may not exist or supported.
Cannot load OpenGL api called glGetnUniformdv, this api may not exist or supported.
Successfully load all OpenGL 4.5 APIs
Cannot load OpenGL api called glMultiDrawArraysIndirectCount, this api may not exist or supported.
Cannot load OpenGL api called glMultiDrawElementsIndirectCount, this api may not exist or supported.
Successfully load all OpenGL 4.6 APIs
Info @ 2023-12-04T16:43:48.3459939+08:00
No supported OpenGL extensions are found.
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@@ -4,13 +4,7 @@
<name>StgSharpDebug</name>
</assembly>
<members>
<member name="M:StgSharp.Control.InitPool">
<summary>
Add a pool to timeline controller, and return the instance of the pool.
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Control.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Control.Key)">
<member name="M:StgSharp.Operation.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Operation.Key)">
<summary>
Get the status of a certain key on the keyboard.
</summary>
@@ -30,6 +24,27 @@
</summary>
</member>
<member name="P:StgSharp.Graphics.Form.Height">
<summary>
Height of this form, represent in <see cref="T:System.Int32"/>
</summary>
</member>
<member name="P:StgSharp.Graphics.Form.Size">
<summary>
Width of this form, represent in <see cref="T:System.Int32"/>
</summary>
</member>
<member name="P:StgSharp.Graphics.Form.GL">
<summary>
A set of methods providing support for all OpenGL
APIs and other methods depend on OpenGL.
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.Show(System.Object[])">
<summary>
Init this form and render it on screen, and respond with operation
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.InitForm(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Constructor of a Form, creats an instance of a form and
@@ -38,9 +53,11 @@
</member>
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
<summary>
Init an OpenGl context if current form has not been binded to any context.
and set the context binded to current form as current OpenGL context.
</summary>
<exception cref="T:System.Exception"></exception>
<exception cref="T:System.Exception">Something goes wrong and
StgSharp fails in creating a new OpenGL context. </exception>
</member>
<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
<summary>
@@ -77,6 +94,11 @@
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
</param>
</member>
<member name="M:StgSharp.Graphics.Form.BindToPlatform">
<summary>
Bind this form to StgSharp platform.
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
<summary>
@@ -92,137 +114,21 @@
</member>
<member name="M:StgSharp.Graphics.Form.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
<summary>
Set data to current vertex buffer object
</summary>
<typeparam name="T"></typeparam>
<param name="bufferData"></param>
<param name="readType"></param>
<typeparam name="T">Type of bufferData</typeparam>
<param name="index">Index to find certain VBO in this instance</param>
<param name="bufferData">Data to write in</param>
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
<member name="M:StgSharp.Graphics.Form.VertexBuffer.SetValueArray``1(System.Int32,``0[],StgSharp.Graphics.BufferUsage)">
<summary>
Call apiClearColor in OpenGL
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
Values specified by apiClearColor are clamped to the range [0,1]
Set data to current vertex buffer object
</summary>
<param name="R">Specify the red values used when the color buffers are cleared.</param>
<param name="G">Specify the red values used when the color buffers are cleared.</param>
<param name="B">Specify the red values used when the color buffers are cleared.</param>
<param name="A">Specify the red values used when the color buffers are cleared.</param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
<summary>
Bind the indexed buffer object to certain type of buffer
</summary>
<param name="bufferType"></param>
<param name="index"></param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.Clear(StgSharp.Graphics.MaskBufferBit)">
<summary>
Clear buffers to preset values
</summary>
<param name="mask"></param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
<summary>
Conpile the provided shader code in string form.
</summary>
<param name="shaderCode">A string represent the shader's code</param>
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
conpile, including vertex shader and fragment shader.</param>
<returns>An uint value as the only mark of conpiled shader</returns>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Creates a form and its associated
</summary>
<param name="width">Required width</param>
<param name="height">Required width</param>
<param name="tittle">Tittle of the window </param>
<param name="monitor"></param>
<param name="share"></param>
<returns>The instance of created form</returns>
<exception cref="T:System.Exception"></exception>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
<summary>
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
</summary>
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
<param name="handler">Method hadler </param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.Int32,System.Int32)">
<summary>
Set how a shader parameter read data from a VBO.
</summary>
<param name="index">Serial number of the parameter</param>
<param name="size">Amount of data each elements contains</param>
<param name="t">Type of data read by shader</param>
<param name="normalized"></param>
<param name="stride">Pixels stride of each sets of data</param>
<param name="pointer"></param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single},System.Single)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
<param name="v0">The value to be set</param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Int32},System.Int32)">
<summary>
Set data value to a int <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
all types of parameters are int.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
<param name="i0">The value to be set</param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single},System.Single,System.Single)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`2"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`2"/> target</param>
<param name="v0">The first value to be set</param>
<param name="v1">The second value to be set</param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`3"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`3"/> target</param>
<param name="v0">The first value to be set</param>
<param name="v1">The second value to be set</param>
<param name="v2">The third value to be set</param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
<param name="v0">The first value to be set</param>
<param name="v1">The second value to be set</param>
<param name="v2">The third value to be set</param>
<param name="v3">The forth value to be set</param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
</member>
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
<typeparam name="T">Type of bufferData</typeparam>
<param name="index">Index to find certain VBO in this instance</param>
<param name="bufferArray">A array of data to write in</param>
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
</member>
<member name="M:StgSharp.Graphics.Form.CreateShader">
<summary>
@@ -235,7 +141,7 @@
A <see cref="T:System.UInt32"/> value represent this shader.
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.Shader.#ctor(StgSharp.Graphics.Form.GLfunc)">
<member name="M:StgSharp.Graphics.Form.Shader.#ctor(StgSharp.Graphics.IglFunc)">
<summary>
Inti a shader with no program attached.
</summary>
@@ -270,6 +176,23 @@
Let the current context use this shader.
</summary>
</member>
<member name="T:StgSharp.Graphics.FrameTimer">
<summary>
A timer counting frames after its construction.
</summary>
</member>
<member name="P:StgSharp.Graphics.FrameTimer.Time">
<summary>
Frames after this timer created.
</summary>
</member>
<member name="M:StgSharp.Graphics.FrameTimer.op_Implicit(StgSharp.Graphics.FrameTimer)~System.UInt32">
<summary>
Convert a <see cref="T:StgSharp.Graphics.FrameTimer"/> into uint value.
this will get total frames since the timer was created.
</summary>
<param name="timer"><see cref="T:StgSharp.Graphics.FrameTimer"/> to be converted</param>
</member>
<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
<summary>
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
@@ -284,10 +207,242 @@
<param name="name">Name of the OpenGL api</param>
<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
</member>
<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
<summary>
Tick counter count the frames passed since the program start.
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
<param name="v0">The value to be set</param>
</member>
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Int32},System.Int32)">
<summary>
Set data value to a int <see cref="T:StgSharp.Graphics.Uniform`1"/>,
all types of parameters are int.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
<param name="i0">The value to be set</param>
</member>
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
<param name="v0">The first value to be set</param>
<param name="v1">The second value to be set</param>
</member>
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
<param name="v0">The first value to be set</param>
<param name="v1">The second value to be set</param>
<param name="v2">The third value to be set</param>
</member>
<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
<param name="v0">The first value to be set</param>
<param name="v1">The second value to be set</param>
<param name="v2">The third value to be set</param>
<param name="v3">The forth value to be set</param>
</member>
<member name="M:StgSharp.Graphics.GLonRender.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
all types of parameters are float.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
</member>
<member name="M:StgSharp.Graphics.GLonRender.SetValue(StgSharp.Graphics.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
<summary>
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
</summary>
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.AttachShader(System.UInt32,System.UInt32)">
<summary>
Same fucntion as OpenGL api glAttachShader
</summary>
<param name="program">Shader program to be attachec</param>
<param name="shader">A shader part to attach</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
<summary>
Bind the indexed buffer object to certain type of buffer
</summary>
<param name="bufferType"></param>
<param name="index"></param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.BindVertexArray(System.UInt32)">
<summary>
Same function as OpenGL api, glBindVertexArray
</summary>
<param name="index"></param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.Clear(StgSharp.Graphics.MaskBufferBit)">
<summary>
Clear buffers to preset values
</summary>
<param name="mask"></param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
<summary>
Call apiClearColor in OpenGL
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
Values specified by apiClearColor are clamped to the range [0,1]
</summary>
<param name="R">Specify the red values used when the color buffers are cleared.</param>
<param name="G">Specify the red values used when the color buffers are cleared.</param>
<param name="B">Specify the red values used when the color buffers are cleared.</param>
<param name="A">Specify the red values used when the color buffers are cleared.</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
<summary>
Conpile the provided shader code in string form.
</summary>
<param name="shaderCode">A string represent the shader's code</param>
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
conpile, including vertex shader and fragment shader.</param>
<returns>An uint value as the only mark of conpiled shader</returns>
</member>
<member name="M:StgSharp.Graphics.IglFunc.CreateProgram">
<summary>
Same function as OpenGL api, glCreateProgram
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Graphics.IglFunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Creates a form and its associated
</summary>
<param name="width">Required width</param>
<param name="height">Required width</param>
<param name="tittle">Tittle of the window </param>
<param name="monitor"></param>
<param name="share"></param>
<returns>The instance of created form</returns>
<exception cref="T:System.Exception"></exception>
</member>
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffers(System.Int32,System.UInt32*)">
<summary>
Same function as OpenGL api, glDeleteBuffer.
</summary>
<param name="count">Amount of bufferd to be deleted</param>
<param name="ptr">Pointer of buffer to be deleted</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.DeleteVertexArrays(System.Int32,System.UInt32*)">
<summary>
Same function as OpenGL api, glDeleteVertexArrays
</summary>
<param name="count">Amount of vao to be deleted</param>
<param name="ptr">pointer of vao sign array</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.GenBuffers(System.Int32,System.UInt32*)">
<summary>
Same fucntion as the OpenGL api glGenBuffers
</summary>
<param name="count"></param>
<param name="ptr"></param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.GenVertexArrays(System.Int32,System.UInt32*)">
<summary>
Same fucntion as OpenGL api, glGenVertexArray
</summary>
<param name="count">Amount of vao to be generated</param>
<param name="ptr">Pointer of vao sign array</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.GetUniformLocation(System.UInt32,System.Byte*)">
<summary>
Same fucntion as OpenGL api, glGetUniformLocation
</summary>
<param name="program">Shader program to find the uniform</param>
<param name="ptr">Pointer to byte array of name <see cref="T:System.String"/> of the uniform </param>
<returns></returns>
</member>
<member name="M:StgSharp.Graphics.IglFunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
<summary>
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
</summary>
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
<param name="handler">Method hadler </param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.Int32,System.Int32)">
<summary>
Set how a shader parameter read data from a VBO.
</summary>
<param name="index">Serial number of the parameter</param>
<param name="size">Amount of data each elements contains</param>
<param name="t">Type of data read by shader</param>
<param name="normalized"></param>
<param name="stride">Pixels stride of each sets of data</param>
<param name="pointer"></param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.TextureImage2d(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Void*)">
<summary>
Same function as OpenGL api glTexImage2d
</summary>
<param name="target">texture target to load image in</param>
<param name="level">level of mipmap, 0 if default</param>
<param name="internalformat">OpenGL's internal color channel format</param>
<param name="width">width of image</param>
<param name="height">height of image</param>
<param name="format">color channels of this image</param>
<param name="type">how this image express each pixel</param>
<param name="pixels">pointer to data array of pixels</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.TextureParameter(System.UInt32,System.UInt32,System.Int32)">
<summary>
Same fucntion as OpenGL api glTexParameteri
</summary>
<param name="target">texture target to set parameters</param>
<param name="pname">name of parameter</param>
<param name="param">value of parameter</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.UseProgram(System.UInt32)">
<summary>
Same fucntion as OpenGL api glUseShader.
</summary>
<param name="program">Sign of program to be used</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.GenTextures(System.Int32,System.UInt32*)">
<summary>
Same fucnction as OpenGL api glGenTextures.
</summary>
<param name="count">amount of textures to generate</param>
<param name="ptr">pointer to texture signs' array</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.BindTexture(System.UInt32,System.UInt32)">
<summary>
Same function as OpenGL api, glBindTexture.
</summary>
<param name="type">Type of texture to bind</param>
<param name="texture">Sign of texture</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.ActiveTexture(System.UInt32)">
<summary>
Same function as OpenGL api glActiveTexture
</summary>
<param name="type">type of texture to activate</param>
</member>
<member name="M:StgSharp.Graphics.IglFunc.Viewport(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Same function as the OpenGL api, glViewPort
</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="P:StgSharp.IEntity.CollisionSensor">
<summary>
@@ -309,6 +464,13 @@
Y position of an enemy entity
</summary>
</member>
<member name="F:StgSharp.Platform.version">
<summary>
Version of current StgSharp platform.
Main version represent in hundred's digit,
and sub version represent in ten's digit.
</summary>
</member>
<member name="M:StgSharp.Platform.InitGL(System.Int32,System.Int32)">
<summary>
Init an instance of OpenGL program,
@@ -323,6 +485,16 @@
<param name="message">A string contains information of how current evironment runs.</param>
<param name="logType">The severity of current message.</param>
</member>
<member name="T:StgSharp.Geometries.Arc">
<summary>
Part of a circle. All points on a arc has the same distance to their center.
</summary>
</member>
<member name="T:StgSharp.Geometries.Circle">
<summary>
A collection of all point on the same plain and has the same distance to a point
</summary>
</member>
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
<summary>
The origin of this coordinate.
@@ -352,6 +524,23 @@
<param name="tick">The game tick represent time passed by</param>
<returns>A 3d vector representing movement</returns>
</member>
<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.UInt32)">
<summary>
Move begin side of a line.
It is recommended to override this function rather than
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
</summary>
<param name="tick">Time passed since current line was created.</param>
</member>
<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.UInt32)">
<summary>
Move end side of a line.
It is recommended to override this function rather than
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
</summary>
<param name="tick">Time passed since current line was created.</param>
<returns></returns>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
<summary>
Move the third vertix. this is a useless method for Parallelograms.
@@ -373,6 +562,23 @@
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
</summary>
</member>
<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
<summary>
Tick time this geometry eas crested
</summary>
</member>
<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
<summary>
Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
</summary>
<returns>A array contains all straight <see cref="T:StgSharp.Geometries.Line"/>s of current geometry item.</returns>
</member>
<member name="M:StgSharp.Geometries.PlainGeometry.GetPlain">
<summary>
Get a flat <see cref="T:StgSharp.Geometries.Plain"/> cincide with current geometry.
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
<summary>
Update the coordinate of the point. If this is a moving point,
@@ -393,19 +599,65 @@
A square
</summary>
</member>
<member name="P:StgSharp.LinkedList`1.IsEmpty">
<summary>
Whether this linked list has no members or not.
</summary>
</member>
<member name="P:StgSharp.LinkedList`1.First">
<summary>
The first memeber of this linkec list.
Set value to this property will reset the first node.
</summary>
</member>
<member name="P:StgSharp.LinkedList`1.Tail">
<summary>
The last memeber of this linkec list.
Set value to this property will reset the first node.
</summary>
</member>
<member name="M:StgSharp.LinkedList`1.Add(`0)">
<summary>
Add an item to the tail of linked list.
</summary>
<param name="t">The item ready to add to the list</param>
</member>
<member name="M:StgSharp.LinkedList`1.Clear">
<summary>
Remove all members from this list
</summary>
</member>
<member name="M:StgSharp.LinkedList`1.InsertAfter(`0,`0)">
<summary>
Insert a member to current linkedlist,
the new member will be after a certain existed member.
</summary>
<param name="target">New member will be inserted after this member</param>
<param name="newMember">The new member to be inserted</param>
</member>
<member name="M:StgSharp.LinkedList`1.Remove(`0)">
<summary>
Remove a member from this linkedlist.
</summary>
<param name="value">Member to be removed from this list</param>
</member>
<member name="M:StgSharp.LinkedList`1.RemoveFirst">
<summary>
remove the first member of the list
</summary>
</member>
<member name="M:StgSharp.LinkedList`1.RemoveTail">
<summary>
remove the last member of the list
</summary>
</member>
<member name="T:StgSharp.Math.Vec2d">
<summary>
A two dimension vector defined by two elements.
Vec2Ds in StgSharp are defaultly usaed as colum vector.
</summary>
</member>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
@@ -413,14 +665,14 @@
<returns></returns>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
<summary>
</summary>
@@ -429,7 +681,7 @@
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
@@ -437,13 +689,19 @@
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
<member name="M:StgSharp.Math.Calc.Random">
<member name="M:StgSharp.Math.Scaler.Random">
<summary>
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
<summary>
returns a random float number between 0 and 1.
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.RandomSeed">
<member name="M:StgSharp.Math.Scaler.RandomSeed">
<summary>
Generates a random seed in int value.
</summary>