working on dynamic wrapping, a good awaiting is on way
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@@ -32,6 +32,7 @@ using StgSharp.Graphics;
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using StgSharp.HighPerformance;
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using StgSharp.HighPerformance.Memory;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using StgSharp.Mathematics.Numeric;
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using StgSharp.Model.Step;
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using StgSharp.MVVM;
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@@ -61,6 +62,7 @@ namespace StgSharp
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{
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World.Init();
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// New test with synchronized start:
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// - 8 producer threads, each pushing 1000 unique integers
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// - 8 consumer threads, each attempting to pop 1000 times
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