working on dynamic wrapping, a good awaiting is on way

This commit is contained in:
Youmu Liu
2025-11-07 18:22:50 +08:00
parent ec1b8dbd51
commit f959339e18
16 changed files with 447 additions and 355 deletions
+26 -6
View File
@@ -36,8 +36,9 @@ using System.Runtime.InteropServices;
namespace StgSharp.Mathematics.Graphic
{
[CollectionBuilder(builderType:typeof(Vec4), methodName: nameof(Vec4.FromSpan))]
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct Vec4 : IEquatable<Vec4>, IUnmanagedVector<Vec4>
public unsafe struct Vec4 : IEquatable<Vec4>, IUnmanagedVector<Vec4, float>
{
[FieldOffset(0)] internal unsafe fixed float num[4];
@@ -127,11 +128,33 @@ namespace StgSharp.Mathematics.Graphic
return left + right;
}
public ReadOnlySpan<float> AsSpan()
{
return MemoryMarshal.CreateReadOnlySpan(ref reg.Member<float>(0), 4);
}
public override bool Equals(object obj)
{
return obj is Vec4 v && v == this;
}
public static Vec4 FromSpan(ReadOnlySpan<float> span)
{
return new Vec4
{
X = span[0],
Y = span[1],
Z = span[2],
W = span[3]
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ReadOnlySpan<float>.Enumerator GetEnumerator()
{
return AsSpan().GetEnumerator();
}
public override int GetHashCode()
{
return vec.GetHashCode();
@@ -163,11 +186,8 @@ namespace StgSharp.Mathematics.Graphic
public static Vec4 operator *(Matrix44 mat, Vec4 vec)
{
mat.InternalTranspose();
return new Vec4(
Vector4.Dot(mat.transpose.colum0, vec.vec),
Vector4.Dot(mat.transpose.colum1, vec.vec),
Vector4.Dot(mat.transpose.colum2, vec.vec),
Vector4.Dot(mat.transpose.colum3, vec.vec));
return new Vec4(Vector4.Dot(mat.transpose.colum0, vec.vec), Vector4.Dot(mat.transpose.colum1, vec.vec),
Vector4.Dot(mat.transpose.colum2, vec.vec), Vector4.Dot(mat.transpose.colum3, vec.vec));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]