working on dynamic wrapping, a good awaiting is on way

This commit is contained in:
Youmu Liu
2025-11-07 18:22:50 +08:00
parent ec1b8dbd51
commit f959339e18
16 changed files with 447 additions and 355 deletions
+58 -52
View File
@@ -27,14 +27,17 @@
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Mathematics.Graphic
{
[StructLayout(LayoutKind.Explicit, Size = 2 * 16 * sizeof(float) + sizeof(bool), Pack = 16)]
public unsafe struct Matrix44 : IEquatable<Matrix44>, IMatrix<float>
[CollectionBuilder(builderType:typeof(Matrix44), methodName: nameof(Matrix44.FromSpan))]
[StructLayout(LayoutKind.Explicit, Size = (2 * 16 * sizeof(float)) + sizeof(bool), Pack = 16)]
public unsafe struct Matrix44 : IEquatable<Matrix44>, IMatrix<float>, IEnumerable<Vec4>
{
[FieldOffset(2 * 64 * sizeof(float))] internal bool isTransposed;
@@ -160,12 +163,6 @@ namespace StgSharp.Mathematics.Graphic
return MemoryMarshal.CreateReadOnlySpan(ref Unsafe.As<ColumnSet4, float>(ref mat), 16);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe float Det()
{
return 0;
}
public override bool Equals(object? obj)
{
return obj is Matrix44 x && Equals(x);
@@ -176,11 +173,24 @@ namespace StgSharp.Mathematics.Graphic
return mat.Equals(other.mat);
}
public static Matrix44 FromSpan(ReadOnlySpan<Vec4> rowSpan)
{
Matrix44 mat = new Matrix44();
mat.transpose.colum0 = rowSpan[0].vec;
mat.transpose.colum1 = rowSpan[1].vec;
mat.transpose.colum2 = rowSpan[2].vec;
mat.transpose.colum3 = rowSpan[3].vec;
NativeIntrinsic.Intrinsic.f32_transpose(&mat.transpose, &mat.mat);
mat.isTransposed = false;
return mat;
}
public override int GetHashCode()
{
return HashCode.Combine(
mat.colum0.GetHashCode(), mat.colum1.GetHashCode(), mat.colum2.GetHashCode(),
mat.colum3.GetHashCode());
return HashCode.Combine(mat.colum0.GetHashCode(), mat.colum1.GetHashCode(), mat.colum2.GetHashCode(),
mat.colum3.GetHashCode());
}
public override string ToString()
@@ -194,11 +204,8 @@ namespace StgSharp.Mathematics.Graphic
{
if (!isTransposed)
{
fixed (ColumnSet4* source = &mat, target = &transpose)
{
fixed (ColumnSet4* source = &mat, target = &transpose) {
NativeIntrinsic.Intrinsic.f32_transpose(source, target);
// InternalIO.Intrinsic.transpose44(source, target);
}
isTransposed = true;
}
@@ -207,13 +214,9 @@ namespace StgSharp.Mathematics.Graphic
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix44 operator -(Matrix44 left, Matrix44 right)
{
return new Matrix44
{
column0 = right.column0 - left.column0,
column1 = right.column1 - left.column1,
column2 = right.column2 - left.column2,
column3 = right.column3 - left.column3
};
Matrix44 ret = new();
NativeIntrinsic.Intrinsic.f32_sub(&left, &right, &ret);
return ret;
}
public static bool operator !=(Matrix44 left, Matrix44 right)
@@ -224,47 +227,37 @@ namespace StgSharp.Mathematics.Graphic
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix44 operator *(Matrix44 mat, float value)
{
return new Matrix44(
mat.mat.colum0 * value, mat.mat.colum1 * value, mat.mat.colum2 * value,
mat.mat.colum3 * value);
return new Matrix44(mat.mat.colum0 * value, mat.mat.colum1 * value, mat.mat.colum2 * value,
mat.mat.colum3 * value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix44 operator *(Matrix44 left, Matrix44 right)
{
left.InternalTranspose();
return new Matrix44(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
Vector4.Dot(left.transpose.colum0, right.mat.colum3),
Vector4.Dot(left.transpose.colum1, right.mat.colum0),
Vector4.Dot(left.transpose.colum1, right.mat.colum1),
Vector4.Dot(left.transpose.colum1, right.mat.colum2),
Vector4.Dot(left.transpose.colum1, right.mat.colum3),
Vector4.Dot(left.transpose.colum2, right.mat.colum0),
Vector4.Dot(left.transpose.colum2, right.mat.colum1),
Vector4.Dot(left.transpose.colum2, right.mat.colum2),
Vector4.Dot(left.transpose.colum2, right.mat.colum3),
Vector4.Dot(left.transpose.colum3, right.mat.colum0),
Vector4.Dot(left.transpose.colum3, right.mat.colum1),
Vector4.Dot(left.transpose.colum3, right.mat.colum2),
Vector4.Dot(left.transpose.colum3, right.mat.colum3));
return new Matrix44(Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
Vector4.Dot(left.transpose.colum0, right.mat.colum3),
Vector4.Dot(left.transpose.colum1, right.mat.colum0),
Vector4.Dot(left.transpose.colum1, right.mat.colum1),
Vector4.Dot(left.transpose.colum1, right.mat.colum2),
Vector4.Dot(left.transpose.colum1, right.mat.colum3),
Vector4.Dot(left.transpose.colum2, right.mat.colum0),
Vector4.Dot(left.transpose.colum2, right.mat.colum1),
Vector4.Dot(left.transpose.colum2, right.mat.colum2),
Vector4.Dot(left.transpose.colum2, right.mat.colum3),
Vector4.Dot(left.transpose.colum3, right.mat.colum0),
Vector4.Dot(left.transpose.colum3, right.mat.colum1),
Vector4.Dot(left.transpose.colum3, right.mat.colum2),
Vector4.Dot(left.transpose.colum3, right.mat.colum3));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix44 operator +(Matrix44 left, Matrix44 right)
{
Matrix44 ret = new()
{
column0 = left.column0 + right.column0,
column1 = left.column1 + right.column1,
column2 = left.column2 + right.column2,
column3 = left.column3 + right.column3
};
Matrix44 ret = new();
NativeIntrinsic.Intrinsic.f32_add(&left, &right, &ret);
return ret;
}
@@ -273,5 +266,18 @@ namespace StgSharp.Mathematics.Graphic
return left.Equals(right);
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
IEnumerator<Vec4> IEnumerable<Vec4>.GetEnumerator()
{
ref Vec4 col0 = ref column0;
for (int i = 0; i < 4; i++) {
yield return Unsafe.Add(ref col0, i);
}
}
}
}