daily update on 20240427 by nitload youmu
This commit is contained in:
@@ -62,9 +62,9 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, Form binding)
|
||||
ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
@@ -98,9 +98,9 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, Form binding)
|
||||
ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
@@ -141,9 +141,9 @@ namespace StgSharp.Graphics
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
public unsafe Uniform(ShaderProgram program, string name, Form binding)
|
||||
public unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
@@ -172,9 +172,9 @@ namespace StgSharp.Graphics
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(ShaderProgram program, string name, Form binding)
|
||||
internal unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user