daily update on 20240427 by nitload youmu
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@@ -279,25 +279,25 @@ namespace StgSharp.Graphics
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// _GLFWcontext context; // 根据_GLFWcontext的定义转换
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// Callbacks are represented as IntPtr since we don't need the actual function pointers in C#
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struct Callbacks
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internal struct Callbacks
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{
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IntPtr pos;
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IntPtr size;
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IntPtr close;
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IntPtr refresh;
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IntPtr focus;
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IntPtr iconify;
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IntPtr maximize;
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IntPtr fbsize;
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IntPtr scale;
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IntPtr mouseButton;
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IntPtr cursorPos;
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IntPtr cursorEnter;
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IntPtr scroll;
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IntPtr key;
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IntPtr character;
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IntPtr charmods;
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IntPtr drop;
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internal IntPtr pos;
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internal IntPtr size;
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internal IntPtr close;
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internal IntPtr refresh;
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internal IntPtr focus;
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internal IntPtr iconify;
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internal IntPtr maximize;
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internal IntPtr fbsize;
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internal IntPtr scale;
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internal IntPtr mouseButton;
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internal IntPtr cursorPos;
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internal IntPtr cursorEnter;
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internal IntPtr scroll;
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internal IntPtr key;
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internal IntPtr character;
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internal IntPtr charmods;
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internal IntPtr drop;
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}
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Callbacks callbacks;
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@@ -99,7 +99,7 @@ namespace StgSharp.Graphics
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internal unsafe delegate void GLFWvkproc();
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internal unsafe delegate void GLFWscrollfun(glfwWindow* window, double xoffset, double yoffset);
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internal unsafe delegate void GLFWmousebuttonfun(glfwWindow* window, int button, int action, int mods);
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internal unsafe delegate void GLFWmonitorfun(GLFWmonitor* monitor, int monitorevent);
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internal unsafe delegate void GLFWmonitorfun(glfwMonitor* monitor, int monitorevent);
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internal unsafe delegate void GLFWkeyfun(glfwWindow* window, int key, int scancode, int action, int mods);
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internal unsafe delegate void GLFWjoystickfun(int jid, int keyevent);
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public unsafe delegate void GLFWglproc();
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