daily update on 20240610 by nitload youmu

This commit is contained in:
Nitload
2024-06-10 15:11:01 +08:00
parent c0093f7b5c
commit f6963b8e00
96 changed files with 2927 additions and 2290 deletions
@@ -28,6 +28,8 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using System;
using System.Collections.Generic;
using System.Net;
@@ -35,23 +37,29 @@ using System.Text;
namespace StgSharp.Graphics
{
public delegate Image BuildAnimationDelegate(float time, out Polygon4 texutreFrame);
public sealed class AnimationBuilder: IImageProvider
{
private Image cache;
private Polygon4 textureFrame;
private TimeFunction time;
public AnimationBuilder(
Func<float, Image> builderFunc,
BuildAnimationDelegate builderFunc,
TimeFunction timeline
)
{
textureFrame = new Polygon4();
time = timeline;
BuilderFunc = builderFunc;
cache = BuilderFunc(time.Calculate(), out textureFrame);
}
public Func<float, Image> BuilderFunc { get; set; }
public Polygon4 TextureFrame { get => textureFrame; }
public BuildAnimationDelegate BuilderFunc { get; set; }
public bool IsComplete
{
@@ -62,7 +70,7 @@ namespace StgSharp.Graphics
{
if (!time.IsComplete)
{
cache = BuilderFunc(time.Calculate());
cache = BuilderFunc(time.Calculate(),out textureFrame);
}
return cache;
}
-11
View File
@@ -428,17 +428,6 @@ namespace StgSharp.Graphics.GL
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void MakeContextCurrent(ViewModel form)
{
if (form.WindowID == IntPtr.Zero)
{
InternalIO.InternalWriteLog($"From {nameof(form)} is not inited.", LogType.Warning);
return;
}
InternalIO.glfwMakeContextCurrent(form.id);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
where T : struct
@@ -60,14 +60,14 @@ namespace StgSharp.Graphics.GL
}
}
public class Shader : SSDSerializable
public class Shader : ISSDSerializable
{
private readonly IntPtr context;
internal readonly glHandleSet handle;
public readonly ShaderType type;
public override SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
internal unsafe Shader(glHandleSet handle, ShaderType usage)
{
@@ -126,27 +126,26 @@ namespace StgSharp.Graphics.GL
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
}
//TODO shader 的序列化究极麻烦,原因是shader的架构问题
public override byte[] GetBytes()
public byte[] GetBytes()
{
throw new NotImplementedException();
return Array.Empty<byte>();
}
public void CheckStatus(int index, ShaderStatus status)
{
string log = glFunc.GetShaderStatus(this,index, (int)status);
if (log != "")
if (!string.IsNullOrEmpty(log))
{
throw new Exception($"Shader Error\n{status}\n" + log);
throw new Exception($"Shader Error \t{status}\n" + log);
}
}
public override byte[] GetBytes(out int length)
public byte[] GetBytes(out int length)
{
throw new NotImplementedException();
}
internal override void BuildFromByteStream(byte[] stream)
public void FromBytes(byte[] stream)
{
throw new NotImplementedException();
}
@@ -175,7 +174,7 @@ namespace StgSharp.Graphics.GL
/// Get a uniform form current shader,
/// the value type of the uniform should be provided.
/// </summary>
/// <param name="name">Name of the Uniform in shader code</param>
/// <param name="name">ContextName of the Uniform in shader code</param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe Uniform<T> GetUniform<T>(string name) where T : struct
@@ -187,7 +186,7 @@ namespace StgSharp.Graphics.GL
/// Get a uniform form current shader,
/// the value type of the uniform should be provided.
/// </summary>
/// <param name="name">Name of the Uniform in shader code</param>
/// <param name="name">ContextName of the Uniform in shader code</param>
/// <returns></returns>
public unsafe Uniform<T, U> GetUniform<T, U>(string name)
where T : struct
@@ -200,7 +199,7 @@ namespace StgSharp.Graphics.GL
/// Get a uniform form current shader,
/// the value type of the uniform should be provided.
/// </summary>
/// <param name="name">Name of the Uniform in shader code</param>
/// <param name="name">ContextName of the Uniform in shader code</param>
/// <returns></returns>
public unsafe Uniform<T, U, V> GetUniform<T, U, V>(string name)
where T : struct
@@ -213,7 +212,7 @@ namespace StgSharp.Graphics.GL
/// Get a uniform form current shader,
/// the value type of the uniform should be provided.
/// </summary>
/// <param name="name">Name of the Uniform in shader code</param>
/// <param name="name">ContextName of the Uniform in shader code</param>
/// <returns></returns>
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>(string name)
where T : struct
+25 -25
View File
@@ -56,15 +56,15 @@ namespace StgSharp.Graphics.GL
private static string glExtensionList;
/// <summary>
/// Load all supported OpenGL APIs and bind them to given <see cref="ViewModel"/> context.
/// Load all supported OpenGL APIs and bind them to given <see cref="ViewPort"/> context.
/// </summary>
/// <param name="stream">The <see cref="ViewModel"/> used as current OpenGL context</param>
public static unsafe void LoadGLapi(this glRenderStream stream)
/// <param name="vp">The <see cref="ViewPort"/> used as current OpenGL context</param>
public static unsafe void LoadGLapi(this ViewPort vp)
{
GLcontext* context = (GLcontext*)stream.ContextHandle;
GLcontext* context = (GLcontext*)vp.GraphicHandle;
delegate*<string,IntPtr> loader = &InternalIO.glfwGetProcAddress;
#pragma warning disable CS8909
if (((GLcontext*)stream.ContextHandle)->glGetString != (delegate*<uint, IntPtr>)IntPtr.Zero)
if (context->glGetString != (delegate*<uint, IntPtr>)IntPtr.Zero)
#pragma warning restore CS8909
{
return;
@@ -102,25 +102,25 @@ namespace StgSharp.Graphics.GL
{
#region load_core_gl
LoadGLcore10((GLcontext*)stream.ContextHandle, loader);
LoadGLcore11((GLcontext*)stream.ContextHandle, loader);
LoadGLcore12((GLcontext*)stream.ContextHandle, loader);
LoadGLcore13((GLcontext*)stream.ContextHandle, loader);
LoadGLcore14((GLcontext*)stream.ContextHandle, loader);
LoadGLcore15((GLcontext*)stream.ContextHandle, loader);
LoadGLcore20((GLcontext*)stream.ContextHandle, loader);
LoadGLcore21((GLcontext*)stream.ContextHandle, loader);
LoadGLcore30((GLcontext*)stream.ContextHandle, loader);
LoadGLcore31((GLcontext*)stream.ContextHandle, loader);
LoadGLcore32((GLcontext*)stream.ContextHandle, loader);
LoadGLcore33((GLcontext*)stream.ContextHandle, loader);
LoadGLcore40((GLcontext*)stream.ContextHandle, loader);
LoadGLcore41((GLcontext*)stream.ContextHandle, loader);
LoadGLcore42((GLcontext*)stream.ContextHandle, loader);
LoadGLcore43((GLcontext*)stream.ContextHandle, loader);
LoadGLcore44((GLcontext*)stream.ContextHandle, loader);
LoadGLcore45((GLcontext*)stream.ContextHandle, loader);
LoadGLcore46((GLcontext*)stream.ContextHandle, loader);
LoadGLcore10(context, loader);
LoadGLcore11(context, loader);
LoadGLcore12(context, loader);
LoadGLcore13(context, loader);
LoadGLcore14(context, loader);
LoadGLcore15(context, loader);
LoadGLcore20(context, loader);
LoadGLcore21(context, loader);
LoadGLcore30(context, loader);
LoadGLcore31(context, loader);
LoadGLcore32(context, loader);
LoadGLcore33(context, loader);
LoadGLcore40(context, loader);
LoadGLcore41(context, loader);
LoadGLcore42(context, loader);
LoadGLcore43(context, loader);
LoadGLcore44(context, loader);
LoadGLcore45(context, loader);
LoadGLcore46(context, loader);
#endregion load_core_gl
}
@@ -777,7 +777,7 @@ namespace StgSharp.Graphics.GL
/// <summary>
/// Get the function pointer of given OpenGL api name
/// </summary>
/// <param name="name">Name of the OpenGL api</param>
/// <param name="name">ContextName of the OpenGL api</param>
/// <returns>The funtion pointer of the api in stream of <see cref="IntPtr"/></returns>
public static IntPtr LoadGLfunc(string name)
{
@@ -45,17 +45,14 @@ namespace StgSharp.Graphics.GL
public abstract partial class glRenderStream : RenderStream
{
protected glRenderStream(RenderStreamConstructArgs args) : base(args)
{
}
protected glRenderStream(RenderStreamConstructArgs args,bool isSharing) : base(args,isSharing)
protected glRenderStream(ViewPort v, (int,int,int) cube) : base(v,cube)
{
}
protected IntPtr glContextHandle
{
get { return ContextHandle; }
set { ContextHandle = value; }
}
/// <summary>
@@ -87,14 +84,6 @@ namespace StgSharp.Graphics.GL
InternalIO.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
}
internal override sealed unsafe void CreateCanvas()
{
byte[] nameCode = Encoding.UTF8.GetBytes(Name);
CanvasHandle = InternalIO.glfwCreateWindow(
Width, Height, nameCode, Monitor, IntPtr.Zero
);
}
internal override sealed void InternalDraw(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output)
@@ -106,9 +95,8 @@ namespace StgSharp.Graphics.GL
internal override sealed void InternalInit()
{
CreateCanvas();
MakeAsCurrentContext();
this.LoadGLapi();
this.Port.LoadGLapi();
Init();
}
+4 -35
View File
@@ -43,7 +43,7 @@ using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public class Image : SSDSerializable, IImageProvider
public class Image : ISSDSerializable, IImageProvider
{
internal byte[] data;
internal ImageInfo info;
@@ -74,7 +74,7 @@ namespace StgSharp.Graphics
get => (info.Width, info.Height);
}
public override SerializableTypeCode SSDTypeCode => SerializableTypeCode.PixelImage;
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.PixelImage;
public int Width => info.Width;
public static unsafe Image FromFile(string route, ImageLoader loader)
@@ -111,7 +111,7 @@ namespace StgSharp.Graphics
return new glArrayHandle(data);
}
public override unsafe byte[] GetBytes()
public unsafe byte[] GetBytes()
{
if (data == null)
{
@@ -139,40 +139,9 @@ namespace StgSharp.Graphics
return data;
}
public override unsafe byte[] GetBytes(out int length)
public void FromBytes(byte[] stream)
{
if (data == null)
{
int size = Width * Height * ChannelCount;
data = new byte[size];
int i = 0;
fixed (byte* bptr = data)
{
byte* pptr = bptr;
for (; i < size; i += 16)
{
*(M128*)(pptr + i) = *(M128*)(info.StreamPtr + i);
}
for (; i < size; i++)
{
*(pptr + i) = *(byte*)(info.StreamPtr + i);
}
}
fixed (ImageInfo* pptr = &info)
{
InternalIO.InternalUnloadImage(pptr);
}
info.StreamPtr = IntPtr.Zero;
}
length = data.Length;
return data;
}
internal override unsafe void BuildFromByteStream(byte[] stream)
{
throw new NotSupportedException(
$"{($"{typeof(Image).Name} does not support BuildFromByteStream,")}{($"please use Image.FromMemory instead.")}"
);
}
public Image ProvideImage()
@@ -10,12 +10,12 @@ namespace StgSharp.Graphics
{
public class PlainGeometryMesh
{
private IGeometry _shape;
private PlainGeometry _shape;
private Image _texture;
private vec2d[] textureCoord;
private vec4d[] textureCoord;
public PlainGeometryMesh(
IGeometry shape, Image texture, IEnumerable<vec2d> texCoord
PlainGeometry shape, Image texture, vec4d[] texCoord
)
{
if (shape==null)
@@ -28,31 +28,30 @@ namespace StgSharp.Graphics
}
_shape = shape;
textureCoord = new vec2d[shape.VertexCount];
_texture = texture;
if (texCoord is not vec2d[] source)
{
source = texCoord.ToArray();
}
if (textureCoord.Length > source.Length)
if (shape.VertexCount > texCoord.Length)
{
throw new ArgumentException(paramName: nameof(texCoord), message: "Amount of texture coordination is too less");
}
Array.Copy(sourceArray: source, textureCoord, textureCoord.Length);
textureCoord = texCoord;
return;
}
public PlainGeometryMesh Resize(PlainGeometry newShape)
{
return new PlainGeometryMesh(newShape, _texture, textureCoord);
}
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
public vec4d[] VertexArray => _shape.VertexStream;
public Image Texture
public Image TextureImage
{
get => _texture;
internal set => _texture = value;
}
public vec2d[] TextureCoord => textureCoord;
public vec4d[] TextureCoord => textureCoord;
}
}
+29 -60
View File
@@ -45,34 +45,41 @@ namespace StgSharp.Graphics
{
public abstract class RenderStream : IConvertableToBlueprintNode
{
private ViewPort primeArgs;
private protected (int x, int y, int z) _coordStretch;
private protected RenderStreamConstructArgs primeArgs;
private Camera nativeCamera;
private IntPtr canvasHandle;
private IntPtr contextHandle;
public ViewPort Port => primeArgs;
internal IntPtr CanvasHandle { get => primeArgs.ViewPortID; }
internal IntPtr ContextHandle
{
get => primeArgs.GraphicHandle;
private protected set => primeArgs.GraphicHandle = value;
}
private IntPtr monitor;
private IntPtr sharedCanvas;
internal TimeSpanProvider timeProvider;
protected RenderStream(RenderStreamConstructArgs args, bool isSharing)
/*
protected RenderStream(View v, bool isSharing)
{
if (args == null)
if (v == null)
{
throw new ArgumentNullException(nameof(args));
throw new ArgumentNullException(nameof(v));
}
if (isSharing)
{
primeArgs = args;
primeArgs = v;
}
else
{
RenderStreamConstructArgs? newArgs = args.Clone() as RenderStreamConstructArgs;
View? newArgs = args.Clone() as View;
primeArgs = newArgs;
}
@@ -80,32 +87,21 @@ namespace StgSharp.Graphics
_coordStretch = args.UnitCubeSize;
NativeCamera = new Camera();
}
/**/
public RenderStream(RenderStreamConstructArgs args)
public RenderStream(ViewPort v, (int,int,int) unitCubeSize)
{
if (args == null)
if (v == null)
{
throw new ArgumentNullException(nameof(args));
throw new ArgumentNullException(nameof(v));
}
RenderStreamConstructArgs? newArgs = args.Clone() as RenderStreamConstructArgs;
primeArgs = newArgs;
primeArgs = v;
monitor = newArgs!.Monitor;
_coordStretch = newArgs.UnitCubeSize;
monitor = v!.Monitor;
_coordStretch = unitCubeSize;
NativeCamera = new Camera();
}
public IntPtr CanvasHandle
{
get => canvasHandle;
internal set => canvasHandle = value;
}
public IntPtr ContextHandle
{
get => contextHandle;
internal set => contextHandle = value;
}
public FrameBufferSizeHandler FrameSizeCallback
{
@@ -124,7 +120,7 @@ namespace StgSharp.Graphics
internal set
{
primeArgs.Height = value;
InternalIO.glfwSetWindowSize(this.canvasHandle, Width, Height);
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
}
}
@@ -137,7 +133,6 @@ namespace StgSharp.Graphics
public string Name
{
get => primeArgs.Name;
internal set => primeArgs.Name = value;
}
public IntPtr SharedCanvas
@@ -153,7 +148,7 @@ namespace StgSharp.Graphics
{
primeArgs.Height = value.width;
primeArgs.Width = value.height;
InternalIO.glfwSetWindowSize(this.canvasHandle, Width, Height);
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
}
}
@@ -163,7 +158,7 @@ namespace StgSharp.Graphics
internal set
{
primeArgs.Width = value;
InternalIO.glfwSetWindowSize(this.canvasHandle, Width, Height);
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
}
}
@@ -205,7 +200,7 @@ namespace StgSharp.Graphics
where TSource : RenderStream
where TTarget : RenderStream
{
TTarget? target = Activator.CreateInstance(typeof(TTarget), source.primeArgs, true) as TTarget;
TTarget target = Activator.CreateInstance(typeof(TTarget), source.primeArgs, source._coordStretch) as TTarget;
if (target == null)
{
throw new InvalidOperationException(
@@ -213,16 +208,11 @@ namespace StgSharp.Graphics
);
}
target.timeProvider = source.timeProvider;
target.canvasHandle = source.canvasHandle;
target.contextHandle = source.contextHandle;
target.Init();
return target;
}
internal abstract void CreateCanvas();
string[] IConvertableToBlueprintNode.InputInterfacesName => InputPortsName;
BlueprintNodeAction IConvertableToBlueprintNode.MainExecution => InternalDraw;
@@ -239,7 +229,7 @@ namespace StgSharp.Graphics
/// so do not ignore return value of this method.
/// </summary>
/// <param name="source">Shader using this camera</param>
/// <param name="name">Name of projection camera named in shader</param>
/// <param name="name">ContextName of projection camera named in shader</param>
/// <returns>
/// <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) representing
/// projection matrix in shader program.
@@ -277,25 +267,4 @@ namespace StgSharp.Graphics
}
public class RenderStreamConstructArgs : ICloneable
{
public int Height { get; set; }
public IntPtr Monitor { get; set; }
public string Name { get; set; }
public (int x, int y, int z) UnitCubeSize { get; set; }
public int Width { get; set; }
public object Clone()
{
RenderStreamConstructArgs ret = new RenderStreamConstructArgs();
ret.Height = Height;
ret.Width = Width;
ret.Monitor = Monitor;
ret.Name = Name;
ret.UnitCubeSize = UnitCubeSize;
return ret;
}
}
}
@@ -0,0 +1,74 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="FormThreading.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public partial class View
{
internal Blueprint localLogic;
/*
private void GatherSingleFrameAsyncThread(MethodInfo[] methods)
{
if (methods.Length == 0)
{
return;
}
foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
{
RenderActivityAttribute attr = m.GetCustomAttribute<RenderActivityAttribute>(false);
if (attr == null)
{
continue;
}
if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
{
throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
}
ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m);
FrameAsyncThread thread = new(s, attr._priority);
//singleFrameAsyncThreadList.Add(thread);
}
}
/**/
}
}
+137
View File
@@ -0,0 +1,137 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="View.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace StgSharp.Graphics
{
/// <summary>
///
/// </summary>
public unsafe partial class View
{
private (int w, int h) sizeCache;
private (int x, int y, int z) unitCubeSize;
private ViewPort context;
private ViewPortDesigner design;
public ViewPort Port
{
get => context;
}
public View(ViewPort vp, ViewPortDesigner design)
{
context = vp;
sizeCache = (0, 0);
unitCubeSize = (1, 1, 1);
localLogic = new Logic.Blueprint();
this.design = design;
SelfName = string.Empty;
}
public View(ViewPort vp, ViewPortDesigner design, (int, int, int) cubeSize)
{
context = vp;
sizeCache = (0, 0);
unitCubeSize = cubeSize;
localLogic = new Logic.Blueprint();
}
public bool Activated { get; internal set; }
public int Height
{
get
{
if (context.Height != sizeCache.h)
{
sizeCache.h = context.Height;
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
}
return sizeCache.h;
}
internal set
{
sizeCache.h = value;
context.Height = value;
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
}
}
public IntPtr Monitor => context.Monitor;
public IntPtr ViewHandle => context.ViewPortID;
public string ContextName => context.Name;
public string SelfName { get; set; }
public (int x, int y, int z) UnitCubeSize
{
get => unitCubeSize;
}
public int Width
{
get
{
if (context.Width != sizeCache.w)
{
sizeCache.w = context.Width;
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
}
return sizeCache.h;
}
internal set
{
sizeCache.w = value;
context.Width = value;
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
}
}
}
}
@@ -0,0 +1,46 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Threading;
namespace StgSharp.Graphics
{
public class ViewPort
{
public int Width { get; set; }
public int Height { get; set; }
public string Name { get; set; }
public IntPtr Monitor { get; internal set; }
public IntPtr ViewPortID { get; private set; }
public IntPtr GraphicHandle { get; internal set; }
internal ViewPort()
{
Height = 800;
Width = 600;
Name = new StackFrame(1, false).
GetMethod()!.DeclaringType!.Name;
Monitor = IntPtr.Zero;
ViewPortID = InternalIO.glfwCreateWindow(Width,Height,
Encoding.UTF8.GetBytes(Name), Monitor, IntPtr.Zero
);
}
public ViewPort(vec2d size,string name, IntPtr monitor)
{
Height = (int) size.Y;
Width = (int) size.X;
Name = name;
Monitor = monitor;
ViewPortID = InternalIO.glfwCreateWindow(Width, Height,
Encoding.UTF8.GetBytes(Name), Monitor, IntPtr.Zero
);
}
}
}