daily update on 20240610 by nitload youmu
This commit is contained in:
@@ -71,9 +71,9 @@ namespace StgSharp.Geometries
|
||||
|
||||
public Plain(Point p1, Point p2, Point p3)
|
||||
{
|
||||
vec3d origin = p1.Position;
|
||||
vec3d v1 = p2.Position - origin;
|
||||
vec3d v2 = p3.Position - origin;
|
||||
vec3d origin = p1.Coord;
|
||||
vec3d v1 = p2.Coord - origin;
|
||||
vec3d v2 = p3.Coord - origin;
|
||||
|
||||
|
||||
vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
|
||||
|
||||
Reference in New Issue
Block a user