95 lines
3.9 KiB
C#
95 lines
3.9 KiB
C#
//-----------------------------------------------------------------------
|
||
//-----------------------------------------------------------------------
|
||
// file="Plain.cs"
|
||
// Project: StgSharp
|
||
// AuthorGroup: Nitload Space
|
||
// Copyright (c) Nitload Space. All rights reserved.
|
||
//
|
||
// Permission is hereby granted, free of charge, to any person
|
||
// obtaining a copy of this software and associated documentation
|
||
// files (the “Software”), to deal in the Software without restriction,
|
||
// including without limitation the rights to use, copy, modify, merge,
|
||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||
// and to permit persons to whom the Software is furnished to do so,
|
||
// subject to the following conditions:
|
||
//
|
||
// The above copyright notice and
|
||
// this permission notice shall be included in all copies
|
||
// or substantial portions of the Software.
|
||
//
|
||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
//
|
||
//-----------------------------------------------------------------------
|
||
//-----------------------------------------------------------------------
|
||
using StgSharp.Math;
|
||
|
||
using System.Numerics;
|
||
|
||
namespace StgSharp.Geometries
|
||
{
|
||
public unsafe class Plain
|
||
{
|
||
|
||
internal readonly float d = -1;
|
||
internal vec3d origin;
|
||
|
||
internal vec3d plainParameter;
|
||
internal vec3d vec1;
|
||
internal vec3d vec2;
|
||
|
||
internal Plain(Vector4 origin, Vector4 p1, Vector4 p2)
|
||
{
|
||
this.origin = new vec3d(origin);
|
||
|
||
vec1 = new vec3d(p1 - origin);
|
||
vec2 = new vec3d(p2 - origin);
|
||
}
|
||
|
||
public Plain(vec3d o, vec3d v1, vec3d v2)
|
||
{
|
||
this.origin = o;
|
||
this.vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
|
||
this.vec2 = v2 - (vec1 * (v2.X / v1.X)); //计算平面在yz平面上的方向投影
|
||
|
||
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
|
||
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
|
||
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
|
||
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
|
||
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
|
||
|
||
plainParameter.X = 1 / plainParameter.X;
|
||
plainParameter.Y = 1 / plainParameter.Y;
|
||
plainParameter.Z = 1 / plainParameter.Z;
|
||
}
|
||
|
||
public Plain(Point p1, Point p2, Point p3)
|
||
{
|
||
vec3d origin = p1.Coord;
|
||
vec3d v1 = p2.Coord - origin;
|
||
vec3d v2 = p3.Coord - origin;
|
||
|
||
|
||
vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
|
||
vec2 = v2 - (vec1 * (v2.X / v1.X)); //计算平面在yz平面上的方向投影
|
||
|
||
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
|
||
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
|
||
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
|
||
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
|
||
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
|
||
|
||
plainParameter.X = 1 / plainParameter.X;
|
||
plainParameter.Y = 1 / plainParameter.Y;
|
||
plainParameter.Z = 1 / plainParameter.Z;
|
||
}
|
||
|
||
}
|
||
}
|