working on dynamic wrapping
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@@ -36,79 +36,115 @@ using System.Threading.Tasks;
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namespace StgSharp.Mathematics.Numeric
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{
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public class MatrixParallelPool
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public struct MatrixParallelHandle : IDisposable
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{
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private MatrixParallelPool()
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{
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throw new NotSupportedException();
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}
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/*
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internal MatrixParallelPool(int threadCount, ReadOnlySpan<MatrixParallelWrap> wrapSpan)
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{
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SpareWrap = CapacityFixedStackBuilder.Create(wrapSpan);
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SingleThreadAllocation = new CapacityFixedBag<MatrixParallelWrap>(wrapSpan.Length);
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SpareThreadCount = threadCount;
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}
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/**/
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private static readonly (int a, int b)[] LookupTable = [
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(1, 1), // 7
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(0, 2), // 8 (no non-zero solution)
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(3, 0), // 9 (no non-zero solution)
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(2, 1), // 10
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(1, 2), // 11
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(0, 3), // 12 (no non-zero solution)
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(3, 1), // 13
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(2, 2), // 14
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(1, 3), // 15
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(4, 1), // 16
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(3, 2), // 17
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(2, 3), // 18
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(1, 4), // 19
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(4, 2), // 20
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];
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internal MatrixParallelPool(int threadCount, CapacityFixedStack<MatrixParallelWrap> wrapSpan)
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private MatrixParallelThread[] _threads;
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private bool _disposed = false;
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private CapacityFixedStack<MatrixParallelWrap> _wraps;
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internal MatrixParallelHandle(MatrixParallelThread[] threadArray)
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{
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SpareWrap = wrapSpan;
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SingleThreadAllocation = new CapacityFixedBag<MatrixParallelWrap>(wrapSpan.Count);
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SpareThreadCount = threadCount;
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_threads = threadArray;
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IsMultithread = threadArray.Length > 1;
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SliceToWraps();
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}
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public int SpareThreadCount { get; set; }
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internal CapacityFixedBag<MatrixParallelWrap> SingleThreadAllocation { get; set; }
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internal CapacityFixedStack<MatrixParallelWrap> SpareWrap { get; set; }
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/*
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public void ReturnIndividualHandle(ref MatrixParallelWrap.Handle handle)
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public ReadOnlySpan<MatrixParallelThread> Threads
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{
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MatrixParallelWrap wrap = handle.Wrap;
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handle.Role = 0;
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if (wrap.IsAllAvailable)
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get
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{
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SingleThreadAllocation.RemoveAt(wrap.Magic);
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SpareWrap.Push(wrap);
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SpareThreadCount += wrap.WrapTaskCapacity;
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}
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}
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public bool TryRentIndividualHandle(out MatrixParallelWrap.Handle handle)
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{
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foreach (MatrixParallelWrap item in SingleThreadAllocation)
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{
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if (item.TryGetLeaderHandle(out handle!)) {
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return true;
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if (_disposed) {
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throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
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}
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return _threads;
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}
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if (TryRequestWrap(out MatrixParallelWrap wrap))
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{
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wrap!.Magic = SingleThreadAllocation.Count;
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SingleThreadAllocation.Add(wrap);
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if (wrap.TryGetLeaderHandle(out handle!)) {
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return true;
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}
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}
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internal ReadOnlySpan<MatrixParallelThread> ThreadsUnsafe
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _threads;
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}
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private bool IsMultithread { get; init; }
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public void Dispose()
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{
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if (_disposed) {
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return;
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}
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handle = null!;
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return false;
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MatrixParallel.ReleaseParallelLeadership(ref _threads);
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_disposed = true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryRequestWrap([NotNull] out MatrixParallelWrap? wrap)
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private static (int count_3, int count_4) FastDecompose(int c)
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{
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if (SpareWrap.TryPop(out wrap))
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/*
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* Thread wrapping to accelerate matrix operations by dividing threads into groups (pool).
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* For M pool, each containing an average of N threads, we satisfy the condition M * N = T - 4,
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* where T is the total thread count of the CPU. Typically, for modern consumer CPUs, T is around 16.
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* For simplicity, let M * N = 16.
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*
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* The total time complexity for publishing tasks is O(M + N):
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* - O(M) accounts for distributing tasks across M pool.
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* - O(N) accounts for threads within each wrap fetching tasks from the wrap queue.
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*
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* Using the inequality Sqrt(M * N) <= (M + N) / 2 (derived from the arithmetic-geometric mean inequality),
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* the optimal configuration occurs when M = N. For M * N = 16, this gives M = N = 4.
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*
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* To ensure compatibility across a wide range of CPU architectures,
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* we allow each wrap to contain either 3 or 4 threads, providing flexibility while maintaining efficiency.
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*/
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if (c < 7)
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{
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SpareThreadCount -= wrap.WrapTaskCapacity;
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return true;
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return (0, 0);
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}
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wrap = null!;
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return false;
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int t = c - 7;
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int k = t / 14;
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int d = t % 14;
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(int a0, int b0) = LookupTable[d];
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return (a0 + (2 * k), b0 + (2 * k));
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}
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/**/
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private void SliceToWraps()
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{
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if (_disposed) {
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throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
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}
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if (_wraps is not null) {
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return;
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}
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int count = _threads.Length;
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if (count < 6)
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{
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MatrixParallelWrap wrap = new MatrixParallelWrap(_threads);
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_wraps = [ wrap ];
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}
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(int c3,int c4) = FastDecompose(_threads.Length);
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_wraps = new(c3 + c4);
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}
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}
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}
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