working on dynamic wrapping
This commit is contained in:
@@ -105,7 +105,7 @@ namespace StgSharp.Collections
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public T[] PopRange(int count)
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{
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if (count <= 0) {
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return Array.Empty<T>();
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return [];
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}
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T[] result = new T[count];
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@@ -122,7 +122,7 @@ namespace StgSharp.Collections
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}
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if (i == 0) {
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return Array.Empty<T>();
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return [];
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}
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T[] trimmed = new T[i];
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@@ -251,7 +251,7 @@ namespace StgSharp.Collections
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if (Volatile.Read(ref _states[newTop]) == 0)
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{
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// attempt to restore top; ok if it fails due to concurrent operations
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Interlocked.CompareExchange(ref _top, newTop + 1, newTop);
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_ = Interlocked.CompareExchange(ref _top, newTop + 1, newTop);
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sw.SpinOnce();
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continue;
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}
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@@ -259,7 +259,7 @@ namespace StgSharp.Collections
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value = _values[newTop];
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_values[newTop] = default!; // avoid ref retention
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Volatile.Write(ref _states[newTop], 0); // mark empty
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Interlocked.Decrement(ref _count);
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_ = Interlocked.Decrement(ref _count);
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return true;
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}
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}
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@@ -47,7 +47,7 @@ namespace StgSharp.HighPerformance.Memory
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return new BufferStack<T>(4); // Default small capacity
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}
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BufferStack<T> stack = new BufferStack<T>(span.Length);
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BufferStack<T> stack = new(span.Length);
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// Use internal method for efficient bulk initialization
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@@ -82,7 +82,7 @@ namespace StgSharp.HighPerformance.Memory
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private byte* _buffer;
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private readonly BufferExpansionLock _lock = new();
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private ulong _count;
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private long _count;
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public ConcurrentBufferStack()
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{
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@@ -101,7 +101,7 @@ namespace StgSharp.HighPerformance.Memory
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public ulong Count
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Volatile.Read(ref _count);
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get => (ulong)Volatile.Read(ref _count);
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}
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public void Clear()
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@@ -141,7 +141,7 @@ namespace StgSharp.HighPerformance.Memory
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try
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{
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Header* header = (Header*)_buffer;
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nuint oldTop = Volatile.Read(ref header->Top);
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int oldTop = Volatile.Read(ref header->Top);
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if (oldTop <= 0) {
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throw new InvalidOperationException("Stack underflow");
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}
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@@ -170,8 +170,8 @@ namespace StgSharp.HighPerformance.Memory
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try
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{
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Header* header = (Header*)_buffer;
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nuint topSnapshot = Volatile.Read(ref header->Top);
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nuint cap = Volatile.Read(ref header->Capacity);
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int topSnapshot = Volatile.Read(ref header->Top);
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int cap = Volatile.Read(ref header->Capacity);
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if (topSnapshot >= cap)
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{
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// Need expansion
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@@ -182,8 +182,8 @@ namespace StgSharp.HighPerformance.Memory
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header = (Header*)_buffer;
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if (header->Top >= header->Capacity)
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{
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nuint newCap = header->Capacity * 2;
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nuint newSize = (nuint)sizeof(Header) + (newCap * (nuint)sizeof(T));
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int newCap = header->Capacity * 2;
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nuint newSize = (nuint)sizeof(Header) + ((nuint)newCap * (nuint)sizeof(T));
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_lock.EnterBufferCopy();
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try
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@@ -216,7 +216,7 @@ namespace StgSharp.HighPerformance.Memory
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try
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{
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Header* header = (Header*)_buffer;
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nuint idx = header->Top; // reserve next slot
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int idx = header->Top; // reserve next slot
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if (idx >= header->Capacity)
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{
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// lost race against expander or other producer; retry
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@@ -244,7 +244,7 @@ namespace StgSharp.HighPerformance.Memory
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try
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{
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Header* header = (Header*)_buffer;
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nuint oldTop = Volatile.Read(ref header->Top);
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int oldTop = Volatile.Read(ref header->Top);
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if (oldTop <= 0)
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{
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value = default;
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@@ -263,10 +263,8 @@ namespace StgSharp.HighPerformance.Memory
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{
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_lock.ExitBufferRead();
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}
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value = default;
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return true;
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Thread.Sleep(0);
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}
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Thread.Sleep(0); // Yield to avoid busy waiting
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}
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// Internal method for efficient bulk initialization
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@@ -282,28 +280,28 @@ namespace StgSharp.HighPerformance.Memory
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fixed (T* sourcePtr = span) {
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Buffer.MemoryCopy(sourcePtr, dataStart,
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header->Capacity * (nuint)sizeof(T),
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(nuint)header->Capacity * (nuint)sizeof(T),
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(nuint)span.Length * (nuint)sizeof(T));
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}
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header->Top = (nuint)span.Length;
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Volatile.Write(ref _count, (ulong)span.Length);
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header->Top = span.Length;
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Volatile.Write(ref _count, span.Length);
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}
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private void AllocateBuffer(int capacity)
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{
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nuint size = (nuint)sizeof(Header) + ((nuint)capacity * (nuint)sizeof(T));
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nuint size = (nuint)sizeof(Header) + (nuint)capacity * (nuint)sizeof(T);
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_buffer = (byte*)NativeMemory.Alloc(size);
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Header* header = (Header*)_buffer;
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header->Top = 0;
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header->Capacity = (nuint)capacity;
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header->Capacity = capacity;
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}
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private struct Header
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{
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public nuint Capacity; // max capacity of the stack (number of elements)
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public nuint Top; // next available index in the stack
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public int Capacity; // max capacity of the stack (number of elements)
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public int Top; // next available index in the stack
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}
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@@ -1,457 +0,0 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="SamplingAdaptiveBackoff"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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/// <summary>
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/// Optimized sampling-based adaptive backoff strategy that re-samples and evaluates the current
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/// contention situation and adjusts the strategy after a certain number of fallbacks
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/// </summary>
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public struct SamplingAdaptiveBackoff
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{
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/*
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private const int CONFIDENCE_THRESHOLD = 3; // Requires N consecutive sampling confirmations to switch strategies
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// Configuration constants
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private const int FALLBACK_SAMPLING_THRESHOLD = 64; // Triggers re-sampling every 64 fallbacks
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private const int INITIAL_SPINWAIT_THRESHOLD = 8; // Cheap spinning for the first few SpinWait attempts
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private const int MAX_SAMPLING_WINDOW_MS = 1000; // Maximum sampling window time
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private const int MIN_SAMPLING_WINDOW_MS = 100; // Minimum sampling window time
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private const int PERFORMANCE_HISTORY_MASK = 7; // Use 3-bit mask for 8 entries (power of 2)
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private const double SIGNIFICANT_IMPROVEMENT = 0.15; // 15% improvement is considered significant
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private BackoffMethod _candidateMethod;
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private BackoffMethod _currentMethod;
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private byte _confidenceCounter;
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private byte _consecutiveFailures;
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// Packed performance data to reduce memory footprint
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private PackedMethodPerformance _packedPerformances; // Bit-packed performance data for all 3 methods
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private SamplingWindow _currentSample;
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// Instance state
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private SpinWait _spinWait;
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private uint _rng;
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/// <summary>
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/// Gets the current method
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/// </summary>
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public readonly BackoffMethod CurrentMethod => _currentMethod;
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/// <summary>
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/// Creates a new optimized sampling adaptive backoff strategy instance
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/// </summary>
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public static SamplingAdaptiveBackoff Create()
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{
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// Choose initial strategy based on system characteristics
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BackoffMethod initialMethod = DetermineInitialMethod();
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SamplingAdaptiveBackoff instance = new()
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{
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_spinWait = default,
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_currentMethod = initialMethod,
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_consecutiveFailures = 0,
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_confidenceCounter = 0,
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_candidateMethod = initialMethod,
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_rng = GenerateInitialSeed(),
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_packedPerformances = PackedMethodPerformance.Initialize()
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};
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// Start the first sampling window
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instance._currentSample.Reset(initialMethod);
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return instance;
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}
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/// <summary>
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/// Gets the current sampling status (for debugging)
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/// </summary>
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public readonly (int attempts, int successes, int fallbacks, double successRate, double fallbackRate) GetCurrentSampleStats()
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{
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return (_currentSample.TotalAttempts,
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_currentSample.SuccessfulAttempts,
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_currentSample.FallbackCount,
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_currentSample.SuccessRate,
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_currentSample.FallbackRate);
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}
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/// <summary>
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/// Gets the historical performance of the specified method (for monitoring)
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/// </summary>
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public readonly (double successRate, double fallbackRate, double overallScore) GetMethodPerformance(
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BackoffMethod method)
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{
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var (successRate, fallbackRate, score) = _packedPerformances.GetPerformance(method);
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return (successRate, fallbackRate, score);
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}
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/// <summary>
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/// Called when attempting CAS (must be called regardless of success or failure)
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/// </summary>
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/// <param name="success">
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/// Whether this CAS attempt was successful
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/// </param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void OnCASAttempt(bool success)
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{
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_currentSample.TotalAttempts++;
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if (success)
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{
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_currentSample.SuccessfulAttempts++;
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_consecutiveFailures = 0;
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_spinWait = default; // Reset SpinWait after success
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} else
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{
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_consecutiveFailures++;
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}
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}
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/// <summary>
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/// Called when CAS fails and fallback needs to be executed, performs backoff and may trigger
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/// re-sampling
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void OnFallbackAndBackoff()
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{
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_currentSample.FallbackCount++;
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// Check if re-sampling threshold is reached using bitwise operations for faster comparison
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if ((_currentSample.FallbackCount & ~(FALLBACK_SAMPLING_THRESHOLD - 1)) != 0 ||
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_currentSample.ElapsedTicks > MAX_SAMPLING_WINDOW_MS)
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{
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if (_currentSample.ElapsedTicks >= MIN_SAMPLING_WINDOW_MS) {
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EvaluateCurrentSample();
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}
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}
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// Perform backoff using jump table approach for better branch prediction
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PerformBackoffOptimized();
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}
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/// <summary>
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/// Determines initial method based on system characteristics
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static BackoffMethod DetermineInitialMethod()
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{
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int logicalCores = Environment.ProcessorCount;
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return logicalCores <= 16 ? BackoffMethod.SpinWait : BackoffMethod.Sleep0;
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}
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/// <summary>
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/// Determines the method to test in the next sampling window using optimized random selection
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private BackoffMethod DetermineNextTestMethod()
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{
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// Use bitwise operations for 80%/20% probability split
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return (NextRandom() & 0xF) < 13 ? _candidateMethod : (BackoffMethod)(NextRandom() & 3);
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}
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/// <summary>
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/// Evaluates the current sampling window and may adjust the strategy
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/// </summary>
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[MethodImpl(MethodImplOptions.NoInlining)]
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private void EvaluateCurrentSample()
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{
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// Update performance record for the current method using packed data
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_packedPerformances.UpdatePerformance(
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_currentSample.TestedMethod, _currentSample.SuccessRate, _currentSample.FallbackRate,
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_currentSample.ElapsedTicks / Math.Max(1, _currentSample.TotalAttempts));
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// Find the currently best performing method
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BackoffMethod bestMethod = _packedPerformances.FindBestMethod();
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// Use branchless logic for confidence tracking
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bool methodChanged = bestMethod != _currentMethod;
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bool candidateMatches = bestMethod == _candidateMethod;
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_confidenceCounter = methodChanged ? (candidateMatches ? (byte)(_confidenceCounter + 1) : (byte)1) : (byte)0;
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if (methodChanged && candidateMatches && _confidenceCounter >= CONFIDENCE_THRESHOLD)
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{
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SwitchToMethod(bestMethod);
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} else if (methodChanged && !candidateMatches)
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{
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_candidateMethod = bestMethod;
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} else if (!methodChanged) {
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_candidateMethod = _currentMethod;
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}
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// Start new sampling window
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BackoffMethod nextTestMethod = DetermineNextTestMethod();
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_currentSample.Reset(nextTestMethod);
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if (nextTestMethod != _currentMethod)
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{
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_currentMethod = nextTestMethod;
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_spinWait = default;
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}
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}
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/// <summary>
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/// Generates initial seed for RNG
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static uint GenerateInitialSeed()
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{
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return (uint)(Environment.TickCount64 ^ (Thread.CurrentThread.ManagedThreadId * 0x9E3779B9U));
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}
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/// <summary>
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/// Fast pseudo-random number generator using XorShift32
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private uint NextRandom()
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{
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// XorShift32 - faster than LCG with better distribution
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_rng ^= _rng << 13;
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_rng ^= _rng >> 17;
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_rng ^= _rng << 5;
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return _rng;
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}
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/// <summary>
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/// Optimized backoff operation using jump table approach
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void PerformBackoffOptimized()
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{
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// Use computed goto pattern for better branch prediction
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switch (_currentMethod)
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{
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case BackoffMethod.SpinWait:
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PerformSpinWaitBackoff();
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break;
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case BackoffMethod.Yield:
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_ = Thread.Yield();
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break;
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case BackoffMethod.Sleep0:
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Thread.Sleep(0);
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break;
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default:
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break;
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}
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}
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/// <summary>
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/// Specialized SpinWait backoff with optimized logic
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void PerformSpinWaitBackoff()
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{
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if (_consecutiveFailures > INITIAL_SPINWAIT_THRESHOLD && _spinWait.NextSpinWillYield)
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{
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// Optimized random yield count using bitwise operations
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int yields = (int)(NextRandom() & 7) + 1;
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for (int i = 0; i < yields; i++) {
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_ = Thread.Yield();
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}
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} else
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{
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_spinWait.SpinOnce(sleep1Threshold:-1);
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}
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}
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/// <summary>
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/// Switches to a new method with optimized state reset
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void SwitchToMethod(BackoffMethod method)
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{
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_currentMethod = method;
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_candidateMethod = method;
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_confidenceCounter = 0;
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_spinWait = default;
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}
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public enum BackoffMethod : byte
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{
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SpinWait = 0,
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Yield = 1,
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Sleep0 = 2
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}
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// Optimized sampling window state with better packing
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private struct SamplingWindow
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{
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public BackoffMethod TestedMethod; // Current method being tested
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public int FallbackCount; // Number of fallbacks
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public int SuccessfulAttempts; // Number of successful attempts
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public int TotalAttempts; // Total number of attempts
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||||
public long StartTicks; // Sampling window start time
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||||
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public readonly double SuccessRate
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||||
{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get => TotalAttempts == 0 ? 0.0 : (double)SuccessfulAttempts / TotalAttempts;
|
||||
}
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||||
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public readonly double FallbackRate
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||||
{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => TotalAttempts == 0 ? 0.0 : (double)FallbackCount / TotalAttempts;
|
||||
}
|
||||
|
||||
public readonly long ElapsedTicks
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||||
{
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Environment.TickCount64 - StartTicks;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void Reset(BackoffMethod method)
|
||||
{
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||||
StartTicks = Environment.TickCount64;
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||||
TotalAttempts = 0;
|
||||
SuccessfulAttempts = 0;
|
||||
FallbackCount = 0;
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||||
TestedMethod = method;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Bit-packed performance data structure for memory efficiency
|
||||
private struct PackedMethodPerformance
|
||||
{
|
||||
|
||||
// Pack all 3 methods' performance into compact format
|
||||
private ulong _packed0; // Method 0 (SpinWait) data
|
||||
private ulong _packed1; // Method 1 (Yield) data
|
||||
private ulong _packed2; // Method 2 (Sleep0) data
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly BackoffMethod FindBestMethod()
|
||||
{
|
||||
(double _, double _, double score0) = UnpackPerformanceData(_packed0);
|
||||
(double _, double _, double score1) = UnpackPerformanceData(_packed1);
|
||||
(double _, double _, double score2) = UnpackPerformanceData(_packed2);
|
||||
|
||||
// Use branchless comparison for best performance
|
||||
BackoffMethod best = score1 > score0 + SIGNIFICANT_IMPROVEMENT ?
|
||||
BackoffMethod.Yield :
|
||||
BackoffMethod.SpinWait;
|
||||
best = score2 > GetScore(best) + SIGNIFICANT_IMPROVEMENT ? BackoffMethod.Sleep0 : best;
|
||||
|
||||
return best;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly (double successRate, double fallbackRate, double overallScore) GetPerformance(
|
||||
BackoffMethod method)
|
||||
{
|
||||
ulong packed = method switch
|
||||
{
|
||||
BackoffMethod.SpinWait => _packed0,
|
||||
BackoffMethod.Yield => _packed1,
|
||||
BackoffMethod.Sleep0 => _packed2,
|
||||
_ => _packed0
|
||||
};
|
||||
|
||||
return UnpackPerformanceData(packed);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static PackedMethodPerformance Initialize()
|
||||
{
|
||||
return new PackedMethodPerformance
|
||||
{
|
||||
_packed0 = PackPerformanceData(0.5, 0.5, 0),
|
||||
_packed1 = PackPerformanceData(0.5, 0.5, 0),
|
||||
_packed2 = PackPerformanceData(0.5, 0.5, 0)
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void UpdatePerformance(BackoffMethod method, double successRate, double fallbackRate, long avgLatency)
|
||||
{
|
||||
ulong packed = PackPerformanceData(successRate, fallbackRate, avgLatency);
|
||||
|
||||
switch (method)
|
||||
{
|
||||
case BackoffMethod.SpinWait:
|
||||
_packed0 = packed;
|
||||
break;
|
||||
case BackoffMethod.Yield:
|
||||
_packed1 = packed;
|
||||
break;
|
||||
case BackoffMethod.Sleep0:
|
||||
_packed2 = packed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private readonly double GetScore(BackoffMethod method)
|
||||
{
|
||||
return method switch
|
||||
{
|
||||
BackoffMethod.SpinWait => UnpackPerformanceData(_packed0).overallScore,
|
||||
BackoffMethod.Yield => UnpackPerformanceData(_packed1).overallScore,
|
||||
BackoffMethod.Sleep0 => UnpackPerformanceData(_packed2).overallScore,
|
||||
_ => 0.0
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ulong PackPerformanceData(double successRate, double fallbackRate, long avgLatency)
|
||||
{
|
||||
// Pack data into 64-bit value: 20 bits success rate, 20 bits fallback rate, 24 bits latency
|
||||
uint success = (uint)(successRate * 1048575); // 20 bits (2^20 - 1)
|
||||
uint fallback = (uint)(fallbackRate * 1048575); // 20 bits
|
||||
uint latency = (uint)Math.Min(avgLatency, 16777215); // 24 bits (2^24 - 1)
|
||||
|
||||
return ((ulong)success << 44) | ((ulong)fallback << 24) | latency;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static (double successRate, double fallbackRate, double overallScore) UnpackPerformanceData(
|
||||
ulong packed)
|
||||
{
|
||||
double successRate = ((packed >> 44) & 0xFFFFF) / 1048575.0;
|
||||
double fallbackRate = ((packed >> 24) & 0xFFFFF) / 1048575.0;
|
||||
long avgLatency = (long)(packed & 0xFFFFFF);
|
||||
|
||||
// Calculate overall score with optimized formula
|
||||
double baseScore = successRate * 0.6 + (1.0 - fallbackRate) * 0.4;
|
||||
double latencyPenalty = avgLatency > 0 ? Math.Min(0.1, avgLatency / 10000.0) : 0;
|
||||
double overallScore = baseScore - latencyPenalty;
|
||||
|
||||
return (successRate, fallbackRate, overallScore);
|
||||
}
|
||||
|
||||
}
|
||||
/**/
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user