daily update on 20240407 by nitload youmu

This commit is contained in:
YoumuLiu
2024-04-07 15:08:52 +08:00
parent 127fcdbfd3
commit e1e416bb41
141 changed files with 2578 additions and 2576 deletions
@@ -35,7 +35,7 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = (2 * 2 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix2x2 : IMat
public struct Matrix22 : IMat
{
[FieldOffset(2 * 2 * 4 * sizeof(float))]
@@ -46,14 +46,14 @@ namespace StgSharp.Math
[FieldOffset(2 * 4 * sizeof(float))]
internal Mat2 transpose;
internal Matrix2x2(
internal Matrix22(
Mat2 mat
)
{
this.mat = mat;
}
internal Matrix2x2(
internal Matrix22(
Vector4 c0,
Vector4 c1
)
@@ -62,7 +62,7 @@ namespace StgSharp.Math
mat.colum1 = c1;
}
public Matrix2x2(
public Matrix22(
float a00, float a01,
float a10, float a11
)
@@ -71,12 +71,12 @@ namespace StgSharp.Math
mat.colum1 = new Vector4(a01, a11, 0, 0);
}
public Matrix2x2 Transpose
public Matrix22 Transpose
{
get
{
InternalTranspose();
return new Matrix2x2(this.transpose);
return new Matrix22(this.transpose);
}
}
@@ -101,28 +101,28 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator -(Matrix2x2 left, Matrix2x2 right)
public static Matrix22 operator -(Matrix22 left, Matrix22 right)
{
return new Matrix2x2(
return new Matrix22(
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator *(Matrix2x2 mat, float value)
public static Matrix22 operator *(Matrix22 mat, float value)
{
return new Matrix2x2(
return new Matrix22(
mat.mat.colum0 * value,
mat.mat.colum1 * value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator *(Matrix2x2 left, Matrix2x2 right)
public static Matrix22 operator *(Matrix22 left, Matrix22 right)
{
left.InternalTranspose();
return new Matrix2x2(
return new Matrix22(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -132,10 +132,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator *(Matrix2x2 left, Matrix2x3 right)
public static Matrix23 operator *(Matrix22 left, Matrix23 right)
{
left.InternalTranspose();
return new Matrix2x3(
return new Matrix23(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -147,10 +147,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator *(Matrix2x2 left, Matrix2x4 right)
public static Matrix24 operator *(Matrix22 left, Matrix24 right)
{
left.InternalTranspose();
return new Matrix2x4(
return new Matrix24(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -164,9 +164,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator /(Matrix2x2 mat, float value)
public static Matrix22 operator /(Matrix22 mat, float value)
{
return new Matrix2x2(
return new Matrix22(
mat.mat.colum0 / value,
mat.mat.colum1 / value
);
@@ -174,10 +174,10 @@ namespace StgSharp.Math
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix2x2 operator +(Matrix2x2 left, Matrix2x2 right)
public static unsafe Matrix22 operator +(Matrix22 left, Matrix22 right)
{
Mat2* refmat = InternalIO.add_mat2(&left.mat, &right.mat);
Matrix2x2 ret = new Matrix2x2(*refmat);
Matrix22 ret = new Matrix22(*refmat);
InternalIO.deinit_mat2(refmat);
return ret;
}
@@ -36,7 +36,7 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = ((3 + 2) * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix2x3
public struct Matrix23
{
[FieldOffset(5 * 4 * sizeof(float))] internal bool isTransposed;
@@ -44,7 +44,7 @@ namespace StgSharp.Math
[FieldOffset(0)] internal Mat3 mat;
[FieldOffset(3 * 4 * sizeof(float))] internal Mat2 transpose;
internal Matrix2x3(
internal Matrix23(
Vector4 c0,
Vector4 c1,
Vector4 c2
@@ -55,7 +55,7 @@ namespace StgSharp.Math
mat.colum2 = c2;
}
public Matrix2x3(
public Matrix23(
float a00, float a01, float a02,
float a10, float a11, float a12
)
@@ -126,9 +126,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator -(Matrix2x3 left, Matrix2x3 right)
public static Matrix23 operator -(Matrix23 left, Matrix23 right)
{
return new Matrix2x3(
return new Matrix23(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 - right.mat.colum2
@@ -136,9 +136,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator *(Matrix2x3 mat, float value)
public static Matrix23 operator *(Matrix23 mat, float value)
{
return new Matrix2x3(
return new Matrix23(
mat.mat.colum0 * value,
mat.mat.colum1 * value,
mat.mat.colum2 * value
@@ -146,10 +146,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator *(Matrix2x3 left, Matrix3x2 right)
public static Matrix22 operator *(Matrix23 left, Matrix32 right)
{
left.InternalTranspose();
return new Matrix2x2(
return new Matrix22(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -159,10 +159,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator *(Matrix2x3 left, Matrix3x3 right)
public static Matrix23 operator *(Matrix23 left, Matrix33 right)
{
left.InternalTranspose();
return new Matrix2x3(
return new Matrix23(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -174,10 +174,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator *(Matrix2x3 left, Matrix3x4 right)
public static Matrix24 operator *(Matrix23 left, Matrix34 right)
{
left.InternalTranspose();
return new Matrix2x4(
return new Matrix24(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -191,9 +191,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator /(Matrix2x3 mat, float value)
public static Matrix23 operator /(Matrix23 mat, float value)
{
return new Matrix2x3(
return new Matrix23(
mat.mat.colum0 / value,
mat.mat.colum1 / value,
mat.mat.colum2 / value
@@ -201,9 +201,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator +(Matrix2x3 left, Matrix2x3 right)
public static Matrix23 operator +(Matrix23 left, Matrix23 right)
{
return new Matrix2x3(
return new Matrix23(
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1,
left.mat.colum2 + right.mat.colum2
@@ -36,7 +36,7 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = ((4 + 2) * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix2x4
public struct Matrix24
{
[FieldOffset(6 * 4 * sizeof(float))] internal bool isTransposed;
@@ -49,7 +49,7 @@ namespace StgSharp.Math
[FieldOffset(32)] public Vec2d Colum2;
[FieldOffset(48)] public Vec2d Colum3;
internal Matrix2x4(
internal Matrix24(
Vector4 c0,
Vector4 c1,
Vector4 c2,
@@ -63,7 +63,7 @@ namespace StgSharp.Math
}
public Matrix2x4(
public Matrix24(
float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13
)
@@ -141,9 +141,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator -(Matrix2x4 left, Matrix2x4 right)
public static Matrix24 operator -(Matrix24 left, Matrix24 right)
{
return new Matrix2x4(
return new Matrix24(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 - right.mat.colum2,
@@ -152,9 +152,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator *(Matrix2x4 mat, float value)
public static Matrix24 operator *(Matrix24 mat, float value)
{
return new Matrix2x4(
return new Matrix24(
mat.mat.colum0 * value,
mat.mat.colum1 * value,
mat.mat.colum2 * value,
@@ -163,10 +163,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator *(Matrix2x4 left, Matrix4x2 right)
public static Matrix22 operator *(Matrix24 left, Matrix42 right)
{
left.InternalTranspose();
return new Matrix2x2(
return new Matrix22(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -176,10 +176,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator *(Matrix2x4 left, Matrix4x3 right)
public static Matrix23 operator *(Matrix24 left, Matrix43 right)
{
left.InternalTranspose();
return new Matrix2x3(
return new Matrix23(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -191,10 +191,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator *(Matrix2x4 left, Matrix4x4 right)
public static Matrix24 operator *(Matrix24 left, Matrix44 right)
{
left.InternalTranspose();
return new Matrix2x4(
return new Matrix24(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -208,9 +208,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator /(Matrix2x4 mat, float value)
public static Matrix24 operator /(Matrix24 mat, float value)
{
return new Matrix2x4(
return new Matrix24(
mat.mat.colum0 / value,
mat.mat.colum1 / value,
mat.mat.colum2 / value,
@@ -219,9 +219,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator +(Matrix2x4 left, Matrix2x4 right)
public static Matrix24 operator +(Matrix24 left, Matrix24 right)
{
return new Matrix2x4(
return new Matrix24(
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1,
left.mat.colum2 + right.mat.colum2,
@@ -36,7 +36,7 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = (5 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix3x2
public struct Matrix32
{
[FieldOffset(0)] internal vec3d colum0;
@@ -46,7 +46,7 @@ namespace StgSharp.Math
[FieldOffset(0)] internal Mat2 mat;
[FieldOffset(2 * 4 * sizeof(float))] internal Mat3 transpose;
internal Matrix3x2(
internal Matrix32(
Vector4 c0,
Vector4 c1
)
@@ -56,7 +56,7 @@ namespace StgSharp.Math
}
public unsafe Matrix3x2(
public unsafe Matrix32(
float a00, float a01,
float a10, float a11,
float a20, float a21
@@ -137,28 +137,28 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x2 operator -(Matrix3x2 left, Matrix3x2 right)
public static Matrix32 operator -(Matrix32 left, Matrix32 right)
{
return new Matrix3x2(
return new Matrix32(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x2 operator *(Matrix3x2 mat, float value)
public static Matrix32 operator *(Matrix32 mat, float value)
{
return new Matrix3x2(
return new Matrix32(
mat.mat.colum0 * value,
mat.mat.colum1 * value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x2 operator *(Matrix3x2 left, Matrix2x2 right)
public static Matrix32 operator *(Matrix32 left, Matrix22 right)
{
left.InternalTranspose();
return new Matrix3x2(
return new Matrix32(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -171,10 +171,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x3 operator *(Matrix3x2 left, Matrix2x3 right)
public static Matrix33 operator *(Matrix32 left, Matrix23 right)
{
left.InternalTranspose();
return new Matrix3x3(
return new Matrix33(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -190,10 +190,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x4 operator *(Matrix3x2 left, Matrix2x4 right)
public static Matrix34 operator *(Matrix32 left, Matrix24 right)
{
left.InternalTranspose();
return new Matrix3x4(
return new Matrix34(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -212,18 +212,18 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x2 operator /(Matrix3x2 mat, float value)
public static Matrix32 operator /(Matrix32 mat, float value)
{
return new Matrix3x2(
return new Matrix32(
mat.mat.colum0 / value,
mat.mat.colum1 / value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x2 operator +(Matrix3x2 left, Matrix3x2 right)
public static Matrix32 operator +(Matrix32 left, Matrix32 right)
{
return new Matrix3x2(
return new Matrix32(
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1
);
@@ -36,7 +36,7 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = (6 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix3x3
public struct Matrix33
{
[FieldOffset(6 * 4 * sizeof(float))] internal bool isTransposed;
@@ -47,7 +47,7 @@ namespace StgSharp.Math
[FieldOffset(1 * 4 * sizeof(float))] public vec3d Colum1;
[FieldOffset(2 * 4 * sizeof(float))] public vec3d Colum2;
internal Matrix3x3(
internal Matrix33(
Vector4 c0,
Vector4 c1,
Vector4 c2
@@ -58,7 +58,7 @@ namespace StgSharp.Math
mat.colum2 = c2;
}
public Matrix3x3(
public Matrix33(
float a00, float a01, float a02,
float a10, float a11, float a12,
float a20, float a21, float a22
@@ -138,9 +138,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x3 operator -(Matrix3x3 left, Matrix3x3 right)
public static Matrix33 operator -(Matrix33 left, Matrix33 right)
{
return new Matrix3x3(
return new Matrix33(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 + right.mat.colum2
@@ -148,9 +148,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x3 operator *(Matrix3x3 mat, float value)
public static Matrix33 operator *(Matrix33 mat, float value)
{
return new Matrix3x3(
return new Matrix33(
mat.mat.colum0 * value,
mat.mat.colum1 * value,
mat.mat.colum2 * value
@@ -158,7 +158,7 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d operator *(Matrix3x3 left, vec3d right)
public static vec3d operator *(Matrix33 left, vec3d right)
{
left.InternalTranspose();
return new vec3d(
@@ -169,10 +169,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x2 operator *(Matrix3x3 left, Matrix3x2 right)
public static Matrix32 operator *(Matrix33 left, Matrix32 right)
{
left.InternalTranspose();
return new Matrix3x2(
return new Matrix32(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -185,10 +185,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x3 operator *(Matrix3x3 left, Matrix3x3 right)
public static Matrix33 operator *(Matrix33 left, Matrix33 right)
{
left.InternalTranspose();
return new Matrix3x3(
return new Matrix33(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -204,10 +204,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x4 operator *(Matrix3x3 left, Matrix3x4 right)
public static Matrix34 operator *(Matrix33 left, Matrix34 right)
{
left.InternalTranspose();
return new Matrix3x4(
return new Matrix34(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -226,9 +226,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x3 operator /(Matrix3x3 mat, float value)
public static Matrix33 operator /(Matrix33 mat, float value)
{
return new Matrix3x3(
return new Matrix33(
mat.mat.colum0 / value,
mat.mat.colum1 / value,
mat.mat.colum2 / value
@@ -236,9 +236,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x3 operator +(Matrix3x3 left, Matrix3x3 right)
public static Matrix33 operator +(Matrix33 left, Matrix33 right)
{
return new Matrix3x3(
return new Matrix33(
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1,
left.mat.colum2 + right.mat.colum2
@@ -38,7 +38,7 @@ namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = (7 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix3x4
public struct Matrix34
{
[FieldOffset(7 * 4 * sizeof(float))] internal bool isTransposed;
@@ -51,12 +51,12 @@ namespace StgSharp.Math
[FieldOffset(2 * 4 * sizeof(float))] public vec3d Colum2;
[FieldOffset(3 * 4 * sizeof(float))] public vec3d Colum3;
internal Matrix3x4(Mat4 mat)
internal Matrix34(Mat4 mat)
{
this.mat = mat;
}
internal Matrix3x4(
internal Matrix34(
Vector4 c0,
Vector4 c1,
Vector4 c2,
@@ -69,7 +69,7 @@ namespace StgSharp.Math
mat.colum3 = c3;
}
public Matrix3x4(
public Matrix34(
float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13,
float a20, float a21, float a22, float a23
@@ -141,9 +141,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x4 operator -(Matrix3x4 left, Matrix3x4 right)
public static Matrix34 operator -(Matrix34 left, Matrix34 right)
{
return new Matrix3x4(
return new Matrix34(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 - right.mat.colum2,
@@ -152,9 +152,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x4 operator *(Matrix3x4 mat, float value)
public static Matrix34 operator *(Matrix34 mat, float value)
{
return new Matrix3x4(
return new Matrix34(
mat.mat.colum0 * value,
mat.mat.colum1 * value,
mat.mat.colum2 * value,
@@ -163,10 +163,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x2 operator *(Matrix3x4 left, Matrix4x2 right)
public static Matrix32 operator *(Matrix34 left, Matrix42 right)
{
left.InternalTranspose();
return new Matrix3x2(
return new Matrix32(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -179,10 +179,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x3 operator *(Matrix3x4 left, Matrix4x3 right)
public static Matrix33 operator *(Matrix34 left, Matrix43 right)
{
left.InternalTranspose();
return new Matrix3x3(
return new Matrix33(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -198,10 +198,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x4 operator *(Matrix3x4 left, Matrix4x4 right)
public static Matrix34 operator *(Matrix34 left, Matrix44 right)
{
left.InternalTranspose();
return new Matrix3x4(
return new Matrix34(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -220,9 +220,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x4 operator /(Matrix3x4 mat, float value)
public static Matrix34 operator /(Matrix34 mat, float value)
{
return new Matrix3x4(
return new Matrix34(
mat.mat.colum0 / value,
mat.mat.colum1 / value,
mat.mat.colum2 / value,
@@ -231,9 +231,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix3x4 operator +(Matrix3x4 left, Matrix3x4 right)
public static Matrix34 operator +(Matrix34 left, Matrix34 right)
{
return new Matrix3x4(
return new Matrix34(
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1,
left.mat.colum2 + right.mat.colum2,
@@ -39,7 +39,7 @@ namespace StgSharp.Math
[StructLayout(LayoutKind.Explicit, Size = ((16 + 8) * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix4x2
public struct Matrix42
{
[FieldOffset((16 + 8) * sizeof(float))] internal bool isTransposed;
@@ -47,12 +47,12 @@ namespace StgSharp.Math
[FieldOffset(0)] internal Mat2 mat;
[FieldOffset(8 * sizeof(float))] internal Mat4 transpose;
internal Matrix4x2(Mat2 mat)
internal Matrix42(Mat2 mat)
{
this.mat = mat;
}
internal Matrix4x2(
internal Matrix42(
Vector4 c0,
Vector4 c1
)
@@ -62,7 +62,7 @@ namespace StgSharp.Math
}
public Matrix4x2(
public Matrix42(
float a00, float a01,
float a10, float a11,
float a20, float a21,
@@ -144,28 +144,28 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix4x2 operator -(Matrix4x2 left, Matrix4x2 right)
public static unsafe Matrix42 operator -(Matrix42 left, Matrix42 right)
{
return new Matrix4x2(
return new Matrix42(
left.mat.colum0 - right.mat.colum0,
left.mat.colum0 - right.mat.colum0
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x2 operator *(Matrix4x2 mat, float value)
public static Matrix42 operator *(Matrix42 mat, float value)
{
return new Matrix4x2(
return new Matrix42(
mat.mat.colum0 * value,
mat.mat.colum1 * value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x2 operator *(Matrix4x2 left, Matrix2x2 right)
public static Matrix42 operator *(Matrix42 left, Matrix22 right)
{
left.InternalTranspose();
return new Matrix4x2(
return new Matrix42(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -181,10 +181,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x3 operator *(Matrix4x2 left, Matrix2x3 right)
public static Matrix43 operator *(Matrix42 left, Matrix23 right)
{
left.InternalTranspose();
return new Matrix4x3(
return new Matrix43(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -204,10 +204,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x4 operator *(Matrix4x2 left, Matrix2x4 right)
public static Matrix44 operator *(Matrix42 left, Matrix24 right)
{
left.InternalTranspose();
return new Matrix4x4(
return new Matrix44(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -231,18 +231,18 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x2 operator /(Matrix4x2 mat, float value)
public static Matrix42 operator /(Matrix42 mat, float value)
{
return new Matrix4x2(
return new Matrix42(
mat.mat.colum0 / value,
mat.mat.colum1 / value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix4x2 operator +(Matrix4x2 left, Matrix4x2 right)
public static unsafe Matrix42 operator +(Matrix42 left, Matrix42 right)
{
return new Matrix4x2(
return new Matrix42(
left.mat.colum0 + right.mat.colum0,
left.mat.colum0 + right.mat.colum0
);
@@ -37,7 +37,7 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = (7 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix4x3 : IEquatable<Matrix4x3>
public struct Matrix43 : IEquatable<Matrix43>
{
[FieldOffset(7 * 4 * sizeof(float))]
@@ -49,7 +49,7 @@ namespace StgSharp.Math
[FieldOffset(3 * 4 * sizeof(float))]
internal Mat4 transpose;
internal Matrix4x3(
internal Matrix43(
Vector4 c0,
Vector4 c1,
Vector4 c2
@@ -60,7 +60,7 @@ namespace StgSharp.Math
mat.colum2 = c2;
}
public Matrix4x3(
public Matrix43(
float a00, float a01, float a02,
float a10, float a11, float a12,
float a20, float a21, float a22,
@@ -117,10 +117,10 @@ namespace StgSharp.Math
public override bool Equals(object? obj)
{
return (obj is Matrix4x3 x) && Equals(x);
return (obj is Matrix43 x) && Equals(x);
}
public bool Equals(Matrix4x3 other)
public bool Equals(Matrix43 other)
{
return EqualityComparer<Mat3>.Default.Equals(mat, other.mat);
}
@@ -152,24 +152,24 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x3 operator -(Matrix4x3 left, Matrix4x3 right)
public static Matrix43 operator -(Matrix43 left, Matrix43 right)
{
return new Matrix4x3(
return new Matrix43(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 - right.mat.colum2
);
}
public static bool operator !=(Matrix4x3 left, Matrix4x3 right)
public static bool operator !=(Matrix43 left, Matrix43 right)
{
return !(left == right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x3 operator *(Matrix4x3 mat, float value)
public static Matrix43 operator *(Matrix43 mat, float value)
{
return new Matrix4x3(
return new Matrix43(
mat.mat.colum0 * value,
mat.mat.colum1 * value,
mat.mat.colum2 * value
@@ -177,10 +177,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x2 operator *(Matrix4x3 left, Matrix3x2 right)
public static Matrix42 operator *(Matrix43 left, Matrix32 right)
{
left.InternalTranspose();
return new Matrix4x2(
return new Matrix42(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -197,10 +197,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x3 operator *(Matrix4x3 left, Matrix3x3 right)
public static Matrix43 operator *(Matrix43 left, Matrix33 right)
{
left.InternalTranspose();
return new Matrix4x3(
return new Matrix43(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -221,10 +221,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x4 operator *(Matrix4x3 left, Matrix3x4 right)
public static Matrix44 operator *(Matrix43 left, Matrix34 right)
{
left.InternalTranspose();
return new Matrix4x4(
return new Matrix44(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -249,9 +249,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x3 operator /(Matrix4x3 mat, float value)
public static Matrix43 operator /(Matrix43 mat, float value)
{
return new Matrix4x3(
return new Matrix43(
mat.mat.colum0 / value,
mat.mat.colum1 / value,
mat.mat.colum2 / value
@@ -259,16 +259,16 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x3 operator +(Matrix4x3 left, Matrix4x3 right)
public static Matrix43 operator +(Matrix43 left, Matrix43 right)
{
return new Matrix4x3(
return new Matrix43(
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1,
left.mat.colum2 + right.mat.colum2
);
}
public static bool operator ==(Matrix4x3 left, Matrix4x3 right)
public static bool operator ==(Matrix43 left, Matrix43 right)
{
return left.Equals(right);
}
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="matrix4x4.cs"
// file="Matrix44.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -29,6 +29,7 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.ComponentModel;
using System.Drawing;
using System.Numerics;
using System.Runtime.CompilerServices;
@@ -41,20 +42,24 @@ namespace StgSharp.Math
[StructLayout(LayoutKind.Explicit, Size = (2 * 16 * sizeof(float)) + sizeof(bool), Pack = 16)]
public struct Matrix4x4 : IEquatable<Matrix4x4>
public unsafe struct Matrix44 : IEquatable<Matrix44>
{
[FieldOffset(2 * 64 * sizeof(float))] internal bool isTransposed;
[FieldOffset(0)] internal Mat4 mat;
[FieldOffset(64 * sizeof(float))] internal Mat4 transpose;
[FieldOffset(16 * sizeof(float))] internal Mat4 transpose;
[FieldOffset(0 * sizeof(float))] public vec4d Colum0;
[FieldOffset(4 * sizeof(float))] public vec4d Colum1;
[FieldOffset(8 * sizeof(float))] public vec4d Colum2;
[FieldOffset(12 * sizeof(float))] public vec4d Colum3;
internal Matrix4x4(Mat4 mat)
internal Matrix44(Mat4 mat)
{
this.mat = mat;
}
internal Matrix4x4(
internal Matrix44(
Vector4 vec0,
Vector4 vec1,
Vector4 vec2,
@@ -68,7 +73,7 @@ namespace StgSharp.Math
}
public unsafe Matrix4x4(
public unsafe Matrix44(
float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13,
float a20, float a21, float a22, float a23,
@@ -76,9 +81,9 @@ namespace StgSharp.Math
)
{
mat.colum0 = new Vector4(a00, a10, a20, a30);
mat.colum0 = new Vector4(a01, a11, a21, a31);
mat.colum0 = new Vector4(a02, a12, a22, a32);
mat.colum0 = new Vector4(a03, a13, a23, a33);
mat.colum1 = new Vector4(a01, a11, a21, a31);
mat.colum2 = new Vector4(a02, a12, a22, a32);
mat.colum3 = new Vector4(a03, a13, a23, a33);
}
@@ -86,6 +91,7 @@ namespace StgSharp.Math
{
get
{
#if DEBUG
if ((rowNum > 3) || (rowNum < 0))
{
throw new ArgumentOutOfRangeException(nameof(columNum));
@@ -94,6 +100,7 @@ namespace StgSharp.Math
{
throw new ArgumentOutOfRangeException(nameof(columNum));
}
#endif
InternalTranspose();
fixed (float* p = &this.transpose.m00)
{
@@ -105,7 +112,7 @@ namespace StgSharp.Math
}
set
{
#if DEBUG
if ((rowNum > 3) || (rowNum < 0))
{
throw new ArgumentOutOfRangeException(nameof(columNum));
@@ -114,6 +121,7 @@ namespace StgSharp.Math
{
throw new ArgumentOutOfRangeException(nameof(columNum));
}
#endif
InternalTranspose();
fixed (float* p = &this.transpose.m00)
{
@@ -125,9 +133,25 @@ namespace StgSharp.Math
isTransposed = false;
}
}
public Matrix44 Transpose
{
get
{
InternalTranspose();
return new Matrix44(this.transpose);
}
}
public static Matrix44 Unit
=> new Matrix44(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe float Det()
{
@@ -140,10 +164,10 @@ namespace StgSharp.Math
public override bool Equals(object? obj)
{
return (obj is Matrix4x4 x) && Equals(x);
return (obj is Matrix44 x) && Equals(x);
}
public bool Equals(Matrix4x4 other)
public bool Equals(Matrix44 other)
{
return mat.Equals(other.mat);
}
@@ -164,7 +188,6 @@ namespace StgSharp.Math
return $"{transpose.colum0}{transpose.colum1}{transpose.colum2}{transpose.colum3}";
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void InternalTranspose()
{
@@ -180,9 +203,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix4x4 operator -(Matrix4x4 left, Matrix4x4 right)
public static unsafe Matrix44 operator -(Matrix44 left, Matrix44 right)
{
return new Matrix4x4(
return new Matrix44(
right.mat.colum0 - left.mat.colum0,
right.mat.colum1 - left.mat.colum1,
right.mat.colum2 - left.mat.colum2,
@@ -190,15 +213,15 @@ namespace StgSharp.Math
);
}
public static bool operator !=(Matrix4x4 left, Matrix4x4 right)
public static bool operator !=(Matrix44 left, Matrix44 right)
{
return !(left == right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix4x4 operator *(Matrix4x4 mat, float value)
public static unsafe Matrix44 operator *(Matrix44 mat, float value)
{
return new Matrix4x4(
return new Matrix44(
mat.mat.colum0 * value,
mat.mat.colum1 * value,
mat.mat.colum2 * value,
@@ -207,10 +230,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix4x2 operator *(Matrix4x4 left, Matrix4x2 right)
public static unsafe Matrix42 operator *(Matrix44 left, Matrix42 right)
{
left.InternalTranspose();
return new Matrix4x2(
return new Matrix42(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
@@ -226,10 +249,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x3 operator *(Matrix4x4 left, Matrix4x3 right)
public static Matrix43 operator *(Matrix44 left, Matrix43 right)
{
left.InternalTranspose();
return new Matrix4x3(
return new Matrix43(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -249,10 +272,10 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x4 operator *(Matrix4x4 left, Matrix4x4 right)
public static Matrix44 operator *(Matrix44 left, Matrix44 right)
{
left.InternalTranspose();
return new Matrix4x4(
return new Matrix44(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
@@ -277,9 +300,9 @@ namespace StgSharp.Math
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix4x4 operator +(Matrix4x4 left, Matrix4x4 right)
public static unsafe Matrix44 operator +(Matrix44 left, Matrix44 right)
{
return new Matrix4x4(
return new Matrix44(
right.mat.colum0 + left.mat.colum0,
right.mat.colum1 + left.mat.colum1,
right.mat.colum2 + left.mat.colum2,
@@ -287,7 +310,7 @@ namespace StgSharp.Math
);
}
public static bool operator ==(Matrix4x4 left, Matrix4x4 right)
public static bool operator ==(Matrix44 left, Matrix44 right)
{
return left.Equals(right);
}
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.Cross.cs"
// file="Linear.Cross.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -30,7 +30,7 @@
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static unsafe partial class Vector
public static unsafe partial class Linear
{
public static float Cross(Vec2d vec1, Vec2d vec2)
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.GetAngle.cs"
// file="Linear.GetAngle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -30,7 +30,7 @@
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static unsafe partial class Vector
public static unsafe partial class Linear
{
public static float GetAngle(Vec2d vec1, Vec2d vec2)
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.GetLength.cs"
// file="Linear.GetLength.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -30,7 +30,7 @@
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static unsafe partial class Vector
public static unsafe partial class Linear
{
public static float GetLength(this vec3d vec)
@@ -0,0 +1,69 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
internal static partial class InternalIO
{
[DllImport(SSC_libname, EntryPoint = "normalize",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Normalize(M128* source, M128* target);
}
}
namespace StgSharp.Math
{
public static partial class Linear
{
public static unsafe void Normalize(ref vec4d source, ref vec4d target)
{
Vector4 s = source.vec;
Vector4 t = target.vec;
s = Vector4.Normalize(s);
float dotProduct = Vector4.Dot(s, t);
Vector4 projection = Vector4.Multiply(s, t);
t -= projection;
source.vec = s;
target.vec = t;
}
public static unsafe void Normalize(ref vec3d source, ref vec3d target)
{
Vector4 s = source.vec;
Vector4 t = target.vec;
s = Vector4.Normalize(s);
float dotProduct = Vector4.Dot(s, t);
Vector4 projection = Vector4.Multiply(s, t);
t -= projection;
source.vec = s;
target.vec = t;
}
public static vec4d Normalize(vec4d vec)
{
return new vec4d() { vec = Vector4.Normalize(vec.vec) };
}
public static vec3d Normalize(vec3d vec)
{
return new vec3d() { vec = Vector4.Normalize(vec.vec) };
}
}
}
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.VectorTransform.cs"
// file="Linear.VectorTransform.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
+1 -1
View File
@@ -34,7 +34,7 @@ using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math.Linear
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 5 * 4 * sizeof(float))]
public struct mat5 : IMat
+1 -1
View File
@@ -34,7 +34,7 @@ using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math.Linear
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Sequential)]
public struct mat6 : IMat
+2
View File
@@ -48,6 +48,8 @@ namespace StgSharp.Math
[FieldOffset(0)]
internal Vector4 vec;
[FieldOffset(0)] internal unsafe fixed float num[2];
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
+10
View File
@@ -47,6 +47,10 @@ namespace StgSharp.Math
[FieldOffset(0)]
internal Vector4 vec;
[FieldOffset(0)]
internal M128 reg;
[FieldOffset(0)] internal unsafe fixed float num[3];
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
@@ -140,6 +144,12 @@ namespace StgSharp.Math
return new vec3d(0, 0, 0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d operator -(vec3d vec)
{
return new vec3d(-vec.vec);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d operator -(vec3d left, vec3d right)
{
+12 -5
View File
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec4d.cs"
// file="vec4d.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -38,25 +38,32 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public static class Vec4d
{
}
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct Vec4d
public struct vec4d
{
[FieldOffset(0)] internal M128 reg;
[FieldOffset(0)] internal Vector4 vec;
[FieldOffset(12)] public float W;
[FieldOffset(0)] internal unsafe fixed float num[4];
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
[FieldOffset(12)] public float W;
public Vec4d(float x, float y, float z, float w)
public vec4d(float x, float y, float z, float w)
{
vec = new Vector4(x, y, z, w);
}
public static implicit operator M128(Vec4d vec)
public static implicit operator M128(vec4d vec)
{
return vec.reg;
}