Daily update on 20230413 by nitload youmu
This commit is contained in:
@@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Entities
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{
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public class EliteEnemy:IEntity
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{
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public bool _selectalbe;
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internal Launcher<EntityPartical> _awardLauncher;
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internal LinkedList< Launcher<EntityPartical>> _commonBulletLauncher;
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internal Launcher<EntityPartical> _dieBulletLauncher;
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public Launcher<EntityPartical> AwardLauncher { get; set; }
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public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher { get; set; }
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public Launcher<EntityPartical> DieBulletLauncher { get; set; }
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internal void InternalDieOperation(Pool home)
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{
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_dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer);
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_awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer);
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this._id.Remove();
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}
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internal override void OnRenderFrame()
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{
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this.OnUpdate();
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foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
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{
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launcher.Launch(Control.GameTimeLine.tickCounter, Control.GameTimeLine._currentPool._bulletContainer);
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}
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this.OnRender();
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}
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public virtual void OnRender() => new NotImplementedException();
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public virtual void OnUpdate() => new NotImplementedException();
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}
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}
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@@ -4,16 +4,17 @@ using System.Text;
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namespace StgSharp.Entities
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{
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public class Enemy : Entity
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public class Enemy : IEntity
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{
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public bool _selectalbe;
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public Launcher<EntityPartical> _awardLauncher;
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public Launcher<EntityPartical> _commonBulletLauncher;
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public Launcher<EntityPartical> _dieBulletLauncher;
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internal Launcher<EntityPartical> _awardLauncher;
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internal Launcher<EntityPartical> _commonBulletLauncher;
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internal Launcher<EntityPartical> _dieBulletLauncher;
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public Launcher<EntityPartical> AwardLauncher { get; set; }
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public Launcher<EntityPartical> CommonBulletLauncher { get; set; }
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public Launcher<EntityPartical> DieBulletLauncher { get; set; }
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internal void InternalDieOperation(Pool home)
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{
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@@ -22,7 +23,14 @@ namespace StgSharp.Entities
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this._id.Remove();
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}
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public override void OnRender()
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{
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throw new NotImplementedException();
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}
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public override void OnUpdate()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -4,8 +4,8 @@ using System.Text;
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namespace StgSharp.Entities
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{
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public class EntityPartical : Entity
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public abstract class EntityPartical : IEntity
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{
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}
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}
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@@ -6,23 +6,22 @@ using System.Text;
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namespace StgSharp
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{
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public class Entity:INode<Entity>
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public abstract class IEntity:INode<IEntity>
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{
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internal Point _pos;
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internal IGeometry _collisionBox;
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internal LinkedList<IGeometry> _collisionBox;
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internal Sensor<IGeometry> _collisionSensor;
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internal ContainerNode<Entity> _id;
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internal String _texture;
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internal string _texture;
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internal Point _position;
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internal Point _basePoint;
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internal GetLocationHandler _movHandler;
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protected uint _bornTick;
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public IGeometry CollisionBox
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public LinkedList<IGeometry> CollisionBox
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{
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get { return _collisionBox; }
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set { _collisionBox = value; }
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}
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/// <summary>
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/// A sensor used for cheking out if a bullet hit a player or something else
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@@ -50,32 +49,12 @@ namespace StgSharp
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/// </summary>
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public float Y { get; set; }
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ContainerNode<Entity> INode<Entity>.ID
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{
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get { return _id; }
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}
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public void SetLocation(Point p)
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{
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_pos = p;
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}
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void INode<Entity>.setID(ContainerNode<Entity> id)
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{
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if (id == null)
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{
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_id = id;
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}
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else
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{
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throw new ArgumentException("Cannot set id twice!");
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}
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}
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public void OnRender()
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{
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_position._position = _movHandler.Invoke(_basePoint._position, Control.GameTimeLine.tickCounter);
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}
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internal abstract void OnRenderFrame();
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}
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}
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@@ -6,14 +6,13 @@ using System.Text;
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namespace StgSharp
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{
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public class Launcher<T>:INode<Launcher<T>> where T : Entity
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public class Launcher<T>:INode<Launcher<T>> where T : IEntity
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{
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/*
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*用于发射其他的实体,主要是子弹 和 掉落物
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*/
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internal vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
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private ContainerNode<Launcher<T>> _id;
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internal Counter<int> _internalParameter; //发射器的内部计时器
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internal EntityPartical _bulletSample; //发射的子弹类型
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internal uint[] launchtick; //发射子弹的内部计时
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@@ -24,27 +23,12 @@ namespace StgSharp
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set { _bulletSample = value; }
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}
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internal void Launch(Counter<uint> outerTickCounter, LinkedList<Entity> container)
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internal virtual void Launch(Counter<uint> outerTickCounter, LinkedList<IEntity> container)
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{
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}
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ContainerNode<Launcher<T>> INode<Launcher<T>>.ID
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{
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get { return _id; }
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}
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void INode<Launcher<T>>.setID(ContainerNode<Launcher<T>> id)
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{
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if (_id == default(ContainerNode<Launcher<T>>))
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{
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throw new ArgumentException();
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}
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else
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{
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_id = id;
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}
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}
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}
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}
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@@ -5,8 +5,16 @@ using System.Text;
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namespace StgSharp
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{
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public class Partical : Entity
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public class Partical : IEntity
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{
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public override void OnRender()
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{
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throw new NotImplementedException();
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}
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public override void OnUpdate()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -6,7 +6,7 @@ using System.Text;
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namespace StgSharp
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{
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public class Player : Entity
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public abstract class Player : IEntity
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{
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internal float _velocity;
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