wrap scheduler is ok after test
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@@ -39,7 +39,7 @@ using System.Threading.Tasks;
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namespace StgSharp.Mathematics
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{
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internal static partial class MatrixParallel
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public static partial class MatrixParallel
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -33,6 +33,7 @@ using StgSharp.HighPerformance.Memory;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.IO.Pipes;
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using System.Linq;
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@@ -63,7 +64,7 @@ namespace StgSharp.Mathematics
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* we allow each wrap to contain either 3 or 4 threads, providing flexibility while maintaining efficiency.
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*/
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internal static partial class MatrixParallel
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public static partial class MatrixParallel
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{
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private static Thread[] _threads;
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@@ -81,7 +82,9 @@ namespace StgSharp.Mathematics
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public static bool IsParallelMeaningful { get; } = Environment.ProcessorCount > 6;
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internal static MatrixParallelWrap.Handle LeaderHandle { get; private set; }
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public static MatrixParallelWrap.Handle LeaderHandle { get; /*private/**/ set; }
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private static bool IsInitialized { get; set; } = false;
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public static void EndParallel()
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{
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@@ -105,6 +108,9 @@ namespace StgSharp.Mathematics
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public static void Init()
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{
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if (IsInitialized) {
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return;
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}
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int count = Environment.ProcessorCount - 4;
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count = count == 5 ? 4 : count;
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_threads = new Thread[count];
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@@ -128,6 +134,7 @@ namespace StgSharp.Mathematics
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}
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}
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LeaderHandle = new MatrixParallelWrap.Handle(0, _wraps[0]);
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IsInitialized = true;
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}
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public static void LaunchParallel(SleepMode afterWork)
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@@ -144,8 +151,15 @@ namespace StgSharp.Mathematics
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public static void PublishTask() { }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ResetThreadCount()
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{
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RemainThreadCount = _threads.Length;
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}
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public static void SetAllWrap()
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{
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ResetThreadCount();
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foreach (MatrixParallelWrap item in _wraps) {
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_ = item.SchedulerReset.Set();
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}
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@@ -234,12 +248,15 @@ namespace StgSharp.Mathematics
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int inWrapIndex = handle.InWrapIndex;
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Thread self = Thread.CurrentThread;
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AutoResetEvent reset = wrap.GetWorkerResetEvent(inWrapIndex);
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Console.WriteLine($"[Worker] 线程 {self.Name} 启动,Wrap ID: {wrap.ID}, 索引: {inWrapIndex}");
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do
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{
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_ = reset.WaitOne();
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Console.WriteLine($"[Worker] 线程 {self.Name} 收到任务信号,开始执行");
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self.Priority = ThreadPriority.Highest;
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ExecuteTaskPackage(wrap.GetWorkerTaskQueue(inWrapIndex));
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_ = Interlocked.Decrement(ref RemainThreadCount);
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int remainCount = Interlocked.Decrement(ref RemainThreadCount);
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Console.WriteLine($"[Worker] 线程 {self.Name} 完成任务,剩余线程数: {remainCount--}");
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self.Priority = _AfterWork;
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} while (true);
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}
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@@ -252,14 +269,19 @@ namespace StgSharp.Mathematics
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Queue<IntPtr> taskQueue = wrap.GetWorkerTaskQueue(inWrapIndex);
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AutoResetEvent resetEvent = wrap.SchedulerReset;
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Thread self = Thread.CurrentThread;
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Console.WriteLine($"[Scheduler] 调度器线程 {self.Name} 启动,Wrap ID: {wrap.ID}, 索引: {inWrapIndex}");
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do
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{
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_ = resetEvent.WaitOne();
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Console.WriteLine($"[Scheduler] 调度器线程 {self.Name} 收到调度信号,开始分发任务");
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self.Priority = ThreadPriority.Highest;
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// TODO task publication to worker in wrap
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wrap.SetAllWorker();
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Console.WriteLine($"[Scheduler] 调度器线程 {self.Name} 已通知所有工作线程");
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ExecuteTaskPackage(taskQueue);
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int remain = Interlocked.Decrement(ref RemainThreadCount);
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Console.WriteLine($"[Scheduler] 调度器线程 {self.Name} 完成调度任务,剩余线程数: {remain--}");
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self.Priority = _AfterWork;
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} while (true);
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}
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@@ -0,0 +1,87 @@
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using StgSharp.Mathematics;
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using System;
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using System.Threading;
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namespace StgSharp
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{
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/// <summary>
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/// 矩阵计算并发调度器线程调度测试 修复的问题: 1. 添加了ResetThreadCount()方法,在每轮任务调度前重置线程计数 2.
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/// 调度器线程不再递减RemainThreadCount,只有工作线程才递减 3. 改进了控制台输出,显示更清晰的线程活动信息 使用方法:在Program.cs的Main方法中调用
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/// MatrixParallelThreadTest.TestMatrixParallelThreadScheduling(); 或者通过命令行运行程序时调用此方法
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/// </summary>
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public class MatrixParallelThreadTest
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{
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/// <summary>
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/// 测试矩阵并行计算线程调度
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/// </summary>
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public static void TestMatrixParallelThreadScheduling()
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{
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Console.WriteLine("=== 矩阵并行计算线程调度测试开始 ===");
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Console.WriteLine($"CPU核心数: {Environment.ProcessorCount}");
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Console.WriteLine($"支持并行计算: {MatrixParallel.SupportParallel}");
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Console.WriteLine($"并行计算有意义: {MatrixParallel.IsParallelMeaningful}");
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if (!MatrixParallel.SupportParallel)
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{
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Console.WriteLine("当前系统不支持并行计算,跳过测试");
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return;
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}
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try
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{
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// 初始化矩阵并行计算系统
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Console.WriteLine("\n--- 初始化矩阵并行计算系统 ---");
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MatrixParallel.Init();
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Console.WriteLine("矩阵并行计算系统初始化完成");
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// 启动并行计算
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Console.WriteLine("\n--- 启动并行计算 ---");
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MatrixParallel.LaunchParallel(SleepMode.QuickWakeup);
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Console.WriteLine("并行计算已启动");
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// 获取领导者句柄
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MatrixParallel.MatrixParallelWrap.Handle leaderHandle = MatrixParallel.LeaderHandle;
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Console.WriteLine($"领导者句柄获取成功: Wrap ID {leaderHandle.Wrap.ID}");
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// 模拟一些任务调度
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Console.WriteLine("\n--- 开始模拟任务调度 ---");
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for (int i = 0; i < 3; i++)
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{
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Console.WriteLine($"\n第 {i + 1} 轮任务调度:");
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// 开始并行计算
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MatrixParallel.LeadParallel();
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Console.WriteLine("已获取并行计算锁");
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// 设置所有Wrap
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MatrixParallel.SetAllWrap();
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Console.WriteLine("已通知所有Wrap开始工作");
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// 发布任务(当前为空实现)
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MatrixParallel.PublishTask();
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Console.WriteLine("任务发布完成");
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// 等待一段时间让线程执行
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Thread.Sleep(100);
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// 结束并行计算
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MatrixParallel.EndParallel();
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Console.WriteLine("已释放并行计算锁");
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// 等待一段时间再进行下一轮
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Thread.Sleep(200);
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}
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Console.WriteLine("\n--- 测试完成 ---");
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Console.WriteLine("线程调度测试已成功完成,请观察上述输出中的线程活动信息");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"测试过程中发生异常: {ex.Message}");
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Console.WriteLine($"异常详情: {ex}");
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}
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}
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}
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}
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@@ -61,6 +61,8 @@ namespace StgSharp
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/**/
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try
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{
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MatrixParallelThreadTest.TestMatrixParallelThreadScheduling();
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/*
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HybridLayerSegregatedFitAllocator hlsf = new HybridLayerSegregatedFitAllocator(64 * 400 * 400);
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Matrix<float> m = Matrix<float>.FromHlsf(400, 200, hlsf);
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@@ -77,6 +79,7 @@ namespace StgSharp
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ii++;
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Console.WriteLine($"============================{ii}");
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}
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/**/
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}
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catch (Exception ex)
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{
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