Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -144,7 +144,6 @@ namespace StgSharp
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REPEAT a := 1 TO 10;
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b := 10;
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END_REPEAT
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""";
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public static void ExpLinearExpressionTest()
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@@ -1,7 +1,7 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Program.cs"
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// Project: StgSharp
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// Project: World
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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@@ -35,6 +35,7 @@ using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using StgSharp.Model.Step;
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using StgSharp.MVVM;
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using StgSharp.MVVM.ViewModel;
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using StgSharp.Script;
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@@ -56,9 +57,13 @@ namespace StgSharp
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internal static unsafe void Main( string[] args )
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{
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StgSharp.Init();
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StepEntityLabel l1 = new StepEntityLabel( 1 );
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StepEntityLabel l2 = new StepEntityLabel( 1 );
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Console.WriteLine( l1 == l2 );
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World.Init();
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TestStepRead();
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StgSharp.Terminate( 0 );
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World.Terminate( 0 );
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return;
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try { }
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@@ -66,16 +71,16 @@ namespace StgSharp
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{
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Console.WriteLine( ex );
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/*
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StgSharp.WriteLog($"{ex}", LogType.Error);
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World.WriteLog($"{ex}", LogType.Error);
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if( true ) { }
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Dialogue.PostError( ex );
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/**/
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StgSharp.Terminate( -1 );
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World.Terminate( -1 );
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/**/
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}
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finally
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{
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StgSharp.Terminate( 0 );
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World.Terminate( 0 );
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}
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}
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@@ -73,17 +73,9 @@ namespace StgSharp
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public override bool IsContextSharable => true;
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public Rectangle ButtonBounding
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{
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get;
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private set;
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}
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public Rectangle ButtonBounding { get; private set; }
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public TextureProvider ButtonTextureProvider
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{
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get;
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private set;
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}
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public TextureProvider ButtonTextureProvider { get; private set; }
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//render a controlling item
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public void ButtonMain( IEnumerable<PlainGeometryMesh> items )
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@@ -96,7 +88,8 @@ namespace StgSharp
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f_vao.Bind( 0 ); //GL.Assert(true);
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foreach( PlainGeometryMesh mesh in items ) {
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foreach( PlainGeometryMesh mesh in items )
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{
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//autoT.SelectTextureAndBind(mesh.TextureImage);
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f_t.LoadTexture( 0, mesh.TextureImage );
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@@ -104,8 +97,7 @@ namespace StgSharp
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frameMainShader.Use(); //GL.Assert(true);
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GL.DrawElements(
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GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero );
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GL.DrawElements( GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero );
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}
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//GL.ClearError();
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@@ -133,15 +125,15 @@ namespace StgSharp
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/**/
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GL.TextureImage2d<byte>(
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
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( uint )Width, ( uint )Height, ImageChannel.WithAlphaChannel,
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PixelChannelLayout.Byte, null );
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, ( uint )Width,
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( uint )Height, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, null );
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/**/
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//GL.Assert(false);
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//Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
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GL.ClearColor( ( 0.6f + TimePassed ) % 1.0f, 0.1f, 0.3f, 1 );
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//GL.Assert( false );
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//Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
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@@ -151,16 +143,15 @@ namespace StgSharp
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//GL.Assert(false);
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vbo.Bind( 1 );
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vbo.WriteVectorData<Vec4>(
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1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw );
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vbo.WriteVectorData<Vec4>( 1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw );
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s.Use();
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NativeCamera.SetAllUniforms();
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GL.SetUniformValue( time, TimePassed );
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GL.DrawElementsInstanced(
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GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero, 100 );
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GL.DrawElementsInstanced( GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero,
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100 );
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//Console.WriteLine(TimePassed);
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//GL.Assert(true);
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@@ -205,16 +196,14 @@ namespace StgSharp
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}
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public void RenderButton(
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ButtonStatus status,
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float statusBegin,
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in TextureProvider provider )
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ButtonStatus status,
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float statusBegin,
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in TextureProvider provider )
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{
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provider.UpdateFromImage( i );
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}
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internal static Vec3 DefaultRotation(
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TimeSpanProvider provider,
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out float rotation )
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internal static Vec3 DefaultRotation( TimeSpanProvider provider, out float rotation )
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{
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rotation = provider.SpanLengthLowPrecession;
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float angle = provider.CurrentSecond * 2;
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@@ -230,15 +219,16 @@ namespace StgSharp
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//GL.Assert(true);
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buffer = new PlainInstancingBuffer<ParticleOnPlain>();
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for( int i = 0; i < 10; i++ ) {
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for( int i = 0; i < 10; i++ )
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{
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float ai = Scaler.Abs( i - 5.0f );
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for( int t = 0; t < 10; t++ ) {
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for( int t = 0; t < 10; t++ )
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{
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float at = Scaler.Abs( t - 5.0f );
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ParticleOnPlain p = new ParticleOnPlain( buffer );
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( ( IInstancing )p ).Coord = new Vec3(
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( ( ( -5 ) + i ) * 0.2f ) + 0.1f,
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( ( ( -5 ) + t ) * 0.2f ) + 0.1f, 0 );
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( ( ( -5 ) + i ) * 0.2f ) + 0.1f, ( ( ( -5 ) + t ) * 0.2f ) + 0.1f, 0 );
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( ( IInstancing )p ).Scale =
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Scaler.MinOf( i, t ) * 0.15f;
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( ( IInstancing )p ).Motion = new GeometryMotion(
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@@ -287,24 +277,18 @@ namespace StgSharp
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vao.Bind( 0 );
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vbo.WriteVectorData( 0, rec.VertexStream, BufferUsage.StaticDraw );
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ebo.SetValue( 0, rec.VertexIndices, BufferUsage.StaticDraw );
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vao.SetVertexAttribute(
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0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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vao.SetVertexAttribute( 0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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vbo.WriteVectorData<Vec4>(
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1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw );
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vbo.WriteVectorData<Vec4>( 1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw );
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vao.SetVertexAttribute( 1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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vao.SetVertexAttribute(
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1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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vao.SetVertexAttribute(
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2, 1, TypeCode.Single, false, 4 * sizeof( float ),
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3 * sizeof( float ) );
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2, 1, TypeCode.Single, false, 4 * sizeof( float ), 3 * sizeof( float ) );
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GL.VertexAttributeDivisor( 1, 1 );
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GL.VertexAttributeDivisor( 2, 1 );
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vbo.WriteScalerData<float>(
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2, buffer.ScalingSpan, BufferUsage.StaticDraw );
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vao.SetVertexAttribute(
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3, 1, TypeCode.Single, false, sizeof( float ), 0 );
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vbo.WriteScalerData<float>( 2, buffer.ScalingSpan, BufferUsage.StaticDraw );
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vao.SetVertexAttribute( 3, 1, TypeCode.Single, false, sizeof( float ), 0 );
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GL.VertexAttributeDivisor( 3, 1 );
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@@ -326,33 +310,27 @@ namespace StgSharp
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t = CreateTexture( 1 );
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t.Bind2D( 0 );
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GL.TextureImage2d<byte>(
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
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( uint )Width, ( uint )Height, ImageChannel.WithAlphaChannel,
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PixelChannelLayout.Byte, null! );
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, ( uint )Width,
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( uint )Height, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, null! );
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t.Set2dWrapProperty( 0, TextureWrap.Repeat, TextureWrap.Repeat );
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t.Set2dFilterProperty(
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0, TextureFilter.Linear, TextureFilter.Linear );
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t.Set2dFilterProperty( 0, TextureFilter.Linear, TextureFilter.Linear );
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//GL.Assert(true);
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GL.FrameBufferTexture2d(
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FrameBufferTarget.All, glAttachment.Color( 0 ),
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Texture2DTarget.Texture2D, t[ 0 ], 0 );
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FrameBufferTarget.All, glAttachment.Color( 0 ), Texture2DTarget.Texture2D, t[ 0 ],
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0 );
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GL.SetRenderBufferStorage(
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RenderBufferInternalFormat.Depth24_Stencil8, this.Size );
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GL.CombineFrameBufferRenderBuffer(
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FrameBufferAttachment.DepthAndStencil, rbo[ 0 ] );
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GL.SetRenderBufferStorage( RenderBufferInternalFormat.Depth24_Stencil8, this.Size );
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GL.CombineFrameBufferRenderBuffer( FrameBufferAttachment.DepthAndStencil, rbo[ 0 ] );
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Console.WriteLine(
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GL.CheckFrameBufferStatus( FrameBufferTarget.All ) );
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Console.WriteLine( GL.CheckFrameBufferStatus( FrameBufferTarget.All ) );
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FrameBuffer.BindNull();
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//GL.Assert(true);
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int streamLength = this.Width * this.Height * 4;
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byte[] imageStream = new byte[streamLength];
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i = Image.FromMemory(
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this.Size, ImageChannel.WithAlphaChannel, imageStream );
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i = Image.FromMemory( this.Size, ImageChannel.WithAlphaChannel, imageStream );
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time = s.GetUniform<float>( "time" );
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@@ -363,12 +341,10 @@ namespace StgSharp
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(1f, 0f),
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(0f, 0f)
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};
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ButtonBounding = new Rectangle(
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-0.9f, 0.9f, 0.9f, 0.9f, 0.9f, -0.9f, -0.9f, -0.9f );
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ButtonBounding = new Rectangle( -0.9f, 0.9f, 0.9f, 0.9f, 0.9f, -0.9f, -0.9f, -0.9f );
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//GL.Assert(true);
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ButtonTextureProvider = new TextureProvider(
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i, buttonTextureCoordArray );
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ButtonTextureProvider = new TextureProvider( i, buttonTextureCoordArray );
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f_vao = CreateVertexArray( 1 );
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f_vbo = CreateVertexBuffer( 2 );
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@@ -378,35 +354,29 @@ namespace StgSharp
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f_vao.Bind( 0 );
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f_ebo.Bind( 0 );
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f_ebo.SetValue(
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0, ButtonBounding.VertexIndices, BufferUsage.StaticDraw );
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f_ebo.SetValue( 0, ButtonBounding.VertexIndices, BufferUsage.StaticDraw );
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//GL.Assert(true);
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f_vbo.Bind( 0 );
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f_vbo.WriteVectorData(
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0, ButtonBounding.VertexStream, BufferUsage.StaticDraw );
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f_vao.SetVertexAttribute(
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0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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f_vbo.WriteVectorData( 0, ButtonBounding.VertexStream, BufferUsage.StaticDraw );
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f_vao.SetVertexAttribute( 0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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//GL.Assert(true);
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f_vbo.Bind( 1 );
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f_vbo.WriteVectorData(
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1, buttonTextureCoordArray, BufferUsage.StaticDraw );
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f_vao.SetVertexAttribute(
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1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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f_vbo.WriteVectorData( 1, buttonTextureCoordArray, BufferUsage.StaticDraw );
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f_vao.SetVertexAttribute( 1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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//GL.Assert(true);
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autoT = CreateAutoTexture( 4 );
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autoT.DefaultTextureProperty = new TextureProperty(
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TextureFilter.Nearest, TextureFilter.Nearest,
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TextureWrap.Repeat, TextureWrap.Repeat );
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TextureFilter.Nearest, TextureFilter.Nearest, TextureWrap.Repeat,
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TextureWrap.Repeat );
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f_t = CreateTexture( 1 );
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f_t.Bind2D( 0 );
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f_t.Set2dWrapProperty( 0, TextureWrap.Repeat, TextureWrap.Repeat );
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f_t.Set2dFilterProperty(
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0, TextureFilter.Nearest, TextureFilter.Nearest );
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f_t.Set2dFilterProperty( 0, TextureFilter.Nearest, TextureFilter.Nearest );
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//GL.Assert(true);
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f_t.ActivateAs( TextureUnit.Unit1 );
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@@ -0,0 +1,15 @@
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using StgSharp.Math;
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namespace StgSharp
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{
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public static class SimdDemo
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{
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public static void TestMethod()
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{
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Matrix44 m1 = new Matrix44();
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Matrix44 m2 = new Matrix44();
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var m3 = m1 * m2;
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Console.WriteLine(m3[0,0]);
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}
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}
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}
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@@ -29,6 +29,7 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Model.Step;
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using StgSharp.PipeLine;
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using StgSharp.Script.Express;
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using System;
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@@ -50,9 +51,23 @@ namespace StgSharp
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private static void TestStepRead()
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{
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ExpressCompile.InitCompile();
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if( StepReader.FromFile( stepFile[ 0 ], out StepReader reader ) )
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if( StepReader.FromFile( stepFile[ 1 ], out StepReader reader ) )
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{
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StepModel model = reader.ReadToModelSingleThread();
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PipeLineRunner.SetMaxTaskCount( 1 );
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string[] info = model.ShowStructure( int.MaxValue );
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FileStream fs = File.Open( "D:\\struct.txt", FileMode.Create,
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FileAccess.ReadWrite );
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StreamWriter sw = new StreamWriter( fs );
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foreach( string line in info )
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{
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sw.WriteLine( line );
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Console.WriteLine( line );
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}
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sw.Dispose();
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fs.Dispose();
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//model.InitEntity();
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reader.Dispose();
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}
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}
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@@ -48,8 +48,7 @@ namespace StgSharp
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ExpSchemaSource schemaSource = new ExpSchemaSource();
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schemaSource.ReadSchema( reader );
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ExpSchema schema = schemaSource.Compile(
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ExpressCompileOption.Translate );
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ExpSchema schema = schemaSource.Compile( ExpressCompileOption.Translate );
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}
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}
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@@ -45,8 +45,8 @@ namespace StgSharp
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public static void TestRender()
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{
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StgSharp.InitGL( 4, 6 );
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StgSharp.GlobalSetting.VSyncActivated = false;
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World.InitGL( 4, 6 );
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World.GlobalSetting.VSyncActivated = false;
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ViewPort vp = new ViewPort( 800, 600, "Hello StgSharp!", IntPtr.Zero );
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@@ -57,7 +57,7 @@ namespace StgSharp
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mainModel.UseViewModel( "MainView" );
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StgSharp.Terminate( 0 );
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World.Terminate( 0 );
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}
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}
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@@ -29,7 +29,7 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controlling.UsrActivity;
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using StgSharp.MVVM.View;
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using StgSharp.MVVM;
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using System;
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using System.Collections.Generic;
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@@ -48,7 +48,7 @@ namespace StgSharp
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public Control( ViewMain view ) : base( view ) { }
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public override void CustomizedInitialize(
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Func<IClickTrigger, string, Action> keyRegister ) { }
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Func<IClickTrigger, string, Action> keyRegister ) { }
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public override bool ValidateInitializing()
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{
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@@ -48,17 +48,9 @@ namespace StgSharp
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public partial class ViewMain
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{
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internal DemoButtonGroup Group
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{
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get;
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set;
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}
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internal DemoButtonGroup Group { get; set; }
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internal TriggerButton OnlyButton
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{
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get;
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set;
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}
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internal TriggerButton OnlyButton { get; set; }
|
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|
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internal class Design : ViewDesigner<ViewMain>
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{
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@@ -74,8 +66,7 @@ namespace StgSharp
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new KeyTrigger( KeyboardKey.Down, KeyStatus.PRESS ),
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new KeyTrigger( KeyboardKey.Enter, KeyStatus.PRESS ) );
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Binding.OnlyButton = CreateKeyboardButton(
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Binding.Stream.ButtonBounding,
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Binding.Stream.ButtonTextureProvider, true );
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Binding.Stream.ButtonBounding, Binding.Stream.ButtonTextureProvider, true );
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Binding.OnlyButton.RenderButtonTexture += Binding.Stream.RenderButton;
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}
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@@ -44,11 +44,7 @@ namespace StgSharp
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public partial class ViewMain
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{
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public ParticleRenderStream Stream
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{
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get;
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set;
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}
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public ParticleRenderStream Stream { get; set; }
|
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|
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private class NewRender : ViewRender<ViewMain>
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{
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@@ -30,7 +30,6 @@
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.MVVM;
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using StgSharp.MVVM.View;
|
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using StgSharp.MVVM.ViewModel;
|
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|
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using System;
|
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@@ -53,8 +52,7 @@ namespace StgSharp
|
||||
_databindingIndexMap = new Dictionary<string, DataBindingEntry>();
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}
|
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|
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public override void CustomizedInitialize(
|
||||
[NotNull]ViewModelBase viewModelBinding )
|
||||
public override void CustomizedInitialize( [NotNull]ViewModelBase viewModelBinding )
|
||||
{
|
||||
Designer = new Design( this );
|
||||
Responder = new Control( this );
|
||||
@@ -65,21 +63,21 @@ namespace StgSharp
|
||||
Responder.Initialize( viewModelBinding.MethodLookup );
|
||||
}
|
||||
|
||||
public override bool TryGetObjectReference(
|
||||
string name,
|
||||
out DataBindingEntry entry )
|
||||
public override bool TryGetObjectReference( string name, out DataBindingEntry entry )
|
||||
{
|
||||
if( _databindingIndexMap.TryGetValue( name, out entry ) ) {
|
||||
return true;
|
||||
}
|
||||
try {
|
||||
try
|
||||
{
|
||||
entry = name switch
|
||||
{
|
||||
_ => default( DataBindingEntry ),
|
||||
};
|
||||
return !entry.ExactEqual( default( DataBindingEntry ) );
|
||||
}
|
||||
catch( Exception ) {
|
||||
catch( Exception )
|
||||
{
|
||||
entry = default( DataBindingEntry );
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -49,15 +49,12 @@ namespace StgSharp
|
||||
public ViewModelMain( ViewPort vp )
|
||||
: base( vp, 60 )
|
||||
{
|
||||
dataBindingEntryIndexMap = new Dictionary<string, DataBindingEntry>(
|
||||
);
|
||||
dataBindingEntryIndexMap = new Dictionary<string, DataBindingEntry>();
|
||||
}
|
||||
|
||||
public override void CustomizeInitialize() { }
|
||||
|
||||
public override bool TryGetObjectReference(
|
||||
string name,
|
||||
out DataBindingEntry entry )
|
||||
public override bool TryGetObjectReference( string name, out DataBindingEntry entry )
|
||||
{
|
||||
if( dataBindingEntryIndexMap.TryGetValue( name, out entry ) ) {
|
||||
return true;
|
||||
|
||||
@@ -14,7 +14,7 @@ using System.Reflection;
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a6411e2f25010961d278c5bcb4a929e21b176bba")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+74c01effe4cabbc9d0e2e87b0d295bb29d7c62ba")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/a6411e2f25010961d278c5bcb4a929e21b176bba/*"}}
|
||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/74c01effe4cabbc9d0e2e87b0d295bb29d7c62ba/*"}}
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
|
||||
@@ -0,0 +1,23 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+74c01effe4cabbc9d0e2e87b0d295bb29d7c62ba")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// 由 MSBuild WriteCodeFragment 类生成。
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
// <auto-generated/>
|
||||
global using global::System;
|
||||
global using global::System.Collections.Generic;
|
||||
global using global::System.IO;
|
||||
global using global::System.Linq;
|
||||
global using global::System.Net.Http;
|
||||
global using global::System.Threading;
|
||||
global using global::System.Threading.Tasks;
|
||||
Reference in New Issue
Block a user