Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -7,7 +7,7 @@
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the ��Software��), to deal in the Software without restriction,
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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@@ -17,7 +17,7 @@
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED ��AS IS��,
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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@@ -28,7 +28,6 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Math;
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@@ -40,13 +39,13 @@ namespace StgSharp.Gaming
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{
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protected Bullet(
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PlainInstancingBuffer<Bullet> buffer,
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GeometryMotion movement,
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Vec2 beginPosition,
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float angle,
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float scale )
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PlainInstancingBuffer<Bullet> buffer,
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GeometryMotion movement,
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Vec2 beginPosition,
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float angle,
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float scale )
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{
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ArgumentNullException.ThrowIfNull(buffer);
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ArgumentNullException.ThrowIfNull( buffer );
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GlobalBuffer = buffer;
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BufferId = buffer.CreateInstanceID();
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( ( IInstancing )this ).Scale = scale;
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@@ -55,40 +54,20 @@ namespace StgSharp.Gaming
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Motion = movement;
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}
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public GeometryMotion Motion
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{
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get;
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set;
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}
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public GeometryMotion Motion { get; set; }
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public IInstancingBuffer GlobalBuffer
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{
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get;
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set;
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}
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public IInstancingBuffer GlobalBuffer { get; set; }
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public int BufferId
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{
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get;
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set;
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}
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public int BufferId { get; set; }
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public Vec2 CenterPosition
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{
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get;
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set;
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}
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public Vec2 CenterPosition { get; set; }
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public bool CollideWith( IPlainEntity entity )
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{
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throw new System.NotImplementedException();
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}
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Vec3 IInstancing.CenterPositionGlobal
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{
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get;
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set;
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}
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Vec3 IInstancing.CenterPositionGlobal { get; set; }
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}
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}
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@@ -28,10 +28,10 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Internal;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Internal;
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using StgSharp.Math;
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using StgSharp.MVVM;
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@@ -72,8 +72,7 @@ namespace StgSharp.Stg
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public override bool IsContextSharable => false;
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public void GenerateCollisionTexture(
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IEnumerable<IInstancingBuffer> bufferEnumeration )
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public void GenerateCollisionTexture( IEnumerable<IInstancingBuffer> bufferEnumeration )
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{
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fbo.Bind( 0 );
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GL.ClearColor( 0, 0, 0, 1 );
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@@ -81,7 +80,8 @@ namespace StgSharp.Stg
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generatingShader.Use();
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vao.Bind( 0 );
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foreach( IInstancingBuffer item in bufferEnumeration ) {
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foreach( IInstancingBuffer item in bufferEnumeration )
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{
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IGeometry g = item.TypicalShape;
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if( !( g is PlainGeometry ) ) {
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@@ -92,42 +92,33 @@ namespace StgSharp.Stg
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ebo.Bind( 0 );
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ebo.SetValue<int>( 0, g.VertexIndices, BufferUsage.StreamDraw );
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vbo.WriteVectorData<Vec4>(
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0, item.CoordAndRotationSpan, BufferUsage.StreamDraw );
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vbo.WriteVectorData<Vec4>( 0, item.CoordAndRotationSpan, BufferUsage.StreamDraw );
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vao.SetVertexAttribute( 1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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vao.SetVertexAttribute(
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1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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vao.SetVertexAttribute(
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2, 1, TypeCode.Single, false, 4 * sizeof( float ),
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3 * sizeof( float ) );
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2, 1, TypeCode.Single, false, 4 * sizeof( float ), 3 * sizeof( float ) );
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vbo.WriteScalerData<float>(
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2, item.ScalingSpan, BufferUsage.StreamDraw );
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vao.SetVertexAttribute(
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3, 1, TypeCode.Single, false, sizeof( float ), 0 );
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vbo.WriteScalerData<float>( 2, item.ScalingSpan, BufferUsage.StreamDraw );
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vao.SetVertexAttribute( 3, 1, TypeCode.Single, false, sizeof( float ), 0 );
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vbo.WriteVectorData( 1, g.VertexStream,
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BufferUsage.StreamDraw );
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vao.SetVertexAttribute(
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0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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vbo.WriteVectorData( 1, g.VertexStream, BufferUsage.StreamDraw );
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vao.SetVertexAttribute( 0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
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GL.DrawElementsInstanced(
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GeometryType.TRIANGLES,
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( ( uint )g.VertexIndices.Length ) / 3, TypeCode.UInt32,
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GeometryType.TRIANGLES, ( ( uint )g.VertexIndices.Length ) / 3, TypeCode.UInt32,
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IntPtr.Zero, ( uint )item.ScalingSpan.Length );
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}
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t.Bind2D( 0 );
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GL.GetTextureImage(
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Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor,
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PixelChannelLayout.Float, textureOutput );
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Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor, PixelChannelLayout.Float,
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textureOutput );
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VertexArray.BindNull();
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}
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public void Init( Radius angleStride, string name )
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{
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primeArgs = new ViewPort(
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1, (int)(( new Radius( Scaler.Pi ) ) / angleStride), name,
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IntPtr.Zero );
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1, ( int )( ( new Radius( Scaler.Pi ) ) / angleStride ), name, IntPtr.Zero );
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PlatformSpecifiedInitialize();
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CustomizeInit();
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@@ -145,12 +136,10 @@ namespace StgSharp.Stg
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generatingShader = CreateShaderProgram();
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Shader vertexShader = CreateShaderSegment( ShaderType.Vertex, 1 );
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Shader fragmentShader = CreateShaderSegment(
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ShaderType.Fragment, 1 );
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Shader fragmentShader = CreateShaderSegment( ShaderType.Fragment, 1 );
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vertexShader.Compile( 0, InternalIO.CollisionTextureVertexShader );
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fragmentShader.Compile(
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0, InternalIO.CollisionTextureFragmentShader );
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fragmentShader.Compile( 0, InternalIO.CollisionTextureFragmentShader );
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vertexShader.AttachTo( 0, generatingShader );
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fragmentShader.AttachTo( 0, generatingShader );
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@@ -164,27 +153,24 @@ namespace StgSharp.Stg
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fbo = CreateFrameBuffer( 1 );
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rbo = CreateRenderBuffer( 1 );
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GL.SetRenderBufferStorage(
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RenderBufferInternalFormat.Depth24_Stencil8, this.Size );
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GL.SetRenderBufferStorage( RenderBufferInternalFormat.Depth24_Stencil8, this.Size );
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t = CreateTexture( 1 );
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t.Bind2D( 0 );
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GL.TextureImage2d<byte>(
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
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( uint )Width, ( uint )Height, ImageChannel.WithAlphaChannel,
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PixelChannelLayout.Byte, Array.Empty<byte>() );
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, ( uint )Width,
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( uint )Height, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte,
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Array.Empty<byte>() );
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t.Set2dWrapProperty( 0, TextureWrap.Repeat, TextureWrap.Repeat );
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t.Set2dFilterProperty(
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0, TextureFilter.Nearest, TextureFilter.Nearest );
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t.Set2dFilterProperty( 0, TextureFilter.Nearest, TextureFilter.Nearest );
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GL.FrameBufferTexture2d(
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FrameBufferTarget.All, glAttachment.Color( 0 ),
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Texture2DTarget.Texture2D, t[ 0 ], 0 );
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FrameBufferTarget.All, glAttachment.Color( 0 ), Texture2DTarget.Texture2D, t[ 0 ],
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0 );
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GL.CombineFrameBufferRenderBuffer(
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FrameBufferAttachment.Color, rbo[ 0 ] );
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GL.CombineFrameBufferRenderBuffer( FrameBufferAttachment.Color, rbo[ 0 ] );
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textureOutput = new float[this.Width];
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}
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@@ -28,7 +28,7 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.MVVM.View;
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using StgSharp.MVVM;
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using StgSharp.MVVM.ViewModel;
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using System;
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@@ -42,8 +42,7 @@ namespace StgSharp.Stg.Touhou
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public abstract class OpenningView : ViewBase
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{
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public override void CustomizedInitialize(
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ViewModelBase viewModelBinding )
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public override void CustomizedInitialize( ViewModelBase viewModelBinding )
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{
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throw new NotImplementedException();
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}
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