Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-06-18 05:17:14 +08:00
parent 74c01effe4
commit c624a8ca38
300 changed files with 12227 additions and 4303 deletions
+48 -48
View File
@@ -1,7 +1,7 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RenderStream.cs"
// Project: StgSharp
// Project: StepVisualizer
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
@@ -32,7 +32,6 @@ using StgSharp.Graphics.OpenGL;
using StgSharp.Math;
using StgSharp.MVVM;
using StgSharp.MVVM.View;
using StgSharp.Timing;
using System;
@@ -50,8 +49,9 @@ namespace StgSharp.Graphics
public abstract class RenderStream
{
private protected ViewPort primeArgs;
private Camera nativeCamera;
private protected ViewPort primeArgs;
internal TimeSpanProvider _timeProvider;
public (int width, int height) Size
@@ -59,10 +59,7 @@ namespace StgSharp.Graphics
get => (Width, Height);
}
public abstract bool IsContextSharable
{
get;
}
public abstract bool IsContextSharable { get; }
public int Height
{
@@ -93,7 +90,7 @@ namespace StgSharp.Graphics
internal IntPtr CanvasHandle
{
get => primeArgs.ViewPortID;
get => primeArgs.ViewPortHandle;
}
internal IntPtr ContextHandle
@@ -129,28 +126,33 @@ namespace StgSharp.Graphics
}
/// <summary>
/// Set the size limit of current form
/// Set the size limit of current form
/// </summary>
/// <param _name="minWidth"> Minimum width of current form </param>
/// <param _name="minHeight"> Minimum height of current form </param>
/// <param _name="maxWidth"> Maximum width of current form </param>
/// <param _name="maxHeight"> Maximum height of current form </param>
/// <param _label="minWidth">
/// Minimum width of current form
/// </param>
/// <param _label="minHeight">
/// Minimum height of current form
/// </param>
/// <param _label="maxWidth">
/// Maximum width of current form
/// </param>
/// <param _label="maxHeight">
/// Maximum height of current form
/// </param>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public abstract void SetSizeLimit(
int minWidth,
int minHeight,
int maxWidth,
int maxHeight );
int minWidth,
int minHeight,
int maxWidth,
int maxHeight );
public static TTarget ShareContextFrom<TSource, TTarget>(
[NotNull]TSource source )
public static TTarget ShareContextFrom<TSource, TTarget>( [NotNull]TSource source )
where TSource: RenderStream
where TTarget: RenderStream, new()
{
TTarget target = new TTarget();
target.Initialize(
source.BindedViewPortContext,
source._timeProvider );
target.Initialize( source.BindedViewPortContext, source._timeProvider );
return target;
}
@@ -170,38 +172,37 @@ namespace StgSharp.Graphics
#region native camera operation
protected abstract void NativeCameraViewRange(
Radius fieldOfRange,
Vec2 offset,
(float frontDepth, float backDepth) viewDepth );
Radius fieldOfRange,
Vec2 offset,
(float frontDepth, float backDepth) viewDepth );
protected abstract void NativeCameraViewTarget(
Vec3 position,
Vec3 direction,
Vec3 up );
protected abstract void NativeCameraViewTarget( Vec3 position, Vec3 direction, Vec3 up );
/// <summary>
/// Get <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) uniform from a shader.
/// This uniform will be used as projection matrix of this camera. Additionally, for multi-
/// shader rendering, each shader requires a uniform, so do not ignore return value of this
/// method.
/// Get <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) uniform from a shader.
/// This uniform will be used as projection matrix of this camera. Additionally, for
/// multi- shader rendering, each shader requires a uniform, so do not ignore return
/// value of this method.
/// </summary>
/// <param _name="source"> Shader using this camera </param>
/// <param _name="name"> ContextName of projection camera named in shader </param>
/// <param _label="source">
/// Shader using this camera
/// </param>
/// <param _label="name">
/// ContextName of projection camera named in shader
/// </param>
/// <returns>
/// <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) representing projection
/// matrix in shader program.
/// <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) representing projection
/// matrix in shader program.
/// </returns>
protected abstract Uniform<Matrix44> NativeCameraUniform(
ShaderProgram source,
string name );
ShaderProgram source,
string name );
#endregion
#region internal operation
public void Initialize(
ViewPort v,
TimeSpanProvider timeProvider )
public void Initialize( ViewPort v, TimeSpanProvider timeProvider )
{
if( v == null ) {
throw new ArgumentNullException( nameof( v ) );
@@ -227,13 +228,14 @@ namespace StgSharp.Graphics
protected abstract void CustomizeInit();
/// <summary>
/// Marking the start of current render operations, and set this renser context as current.
/// Marking the start of current render operations, and set this renser context as
/// current.
/// </summary>
public abstract void RenderStart();
/// <summary>
/// Marking the end of current render operations, and release the binding of this renser
/// context to current, making it available for another thread as current.
/// Marking the end of current render operations, and release the binding of this renser
/// context to current, making it available for another thread as current.
/// </summary>
public abstract void RenderEnd();
@@ -241,9 +243,7 @@ namespace StgSharp.Graphics
#region public resource generator
protected abstract Shader CreateShaderSegment(
ShaderType type,
int count );
protected abstract Shader CreateShaderSegment( ShaderType type, int count );
protected abstract ShaderProgram CreateShaderProgram();