Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-06-18 05:17:14 +08:00
parent 74c01effe4
commit c624a8ca38
300 changed files with 12227 additions and 4303 deletions
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="glRenderSourceGenrator.cs"
// file="glRenderObjectGenrator.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -48,10 +48,14 @@ namespace StgSharp.Graphics.OpenGL
}
/// <summary>
/// Create a set of <see cref="ElementBuffer" />.
/// Create a set of <see cref="ElementBuffer" />.
/// </summary>
/// <param _name="count"> Amount of EBO to be created. </param>
/// <returns></returns>
/// <param _label="count">
/// Amount of EBO to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected ElementBuffer CreateElementBuffer( int count )
{
@@ -71,10 +75,14 @@ namespace StgSharp.Graphics.OpenGL
}
/// <summary>
/// Create a sets of <see cref="TextureGL" />
/// Create a sets of <see cref="TextureGL" />
/// </summary>
/// <param _name="count"> Amount of textures to be created. </param>
/// <returns></returns>
/// <param _label="count">
/// Amount of textures to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected TextureGL CreateTexture( int count )
{
@@ -82,10 +90,14 @@ namespace StgSharp.Graphics.OpenGL
}
/// <summary>
/// Create a set of <see cref="VertexArray" />.
/// Create a set of <see cref="VertexArray" />.
/// </summary>
/// <param _name="count"> Amount of VAO to be created. </param>
/// <returns></returns>
/// <param _label="count">
/// Amount of VAO to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected VertexArray CreateVertexArray( int count )
{
@@ -93,10 +105,14 @@ namespace StgSharp.Graphics.OpenGL
}
/// <summary>
/// Create a set of <see cref="VertexBuffer" />.
/// Create a set of <see cref="VertexBuffer" />.
/// </summary>
/// <param _name="count"> Amount of Object to be created. </param>
/// <returns></returns>
/// <param _label="count">
/// Amount of Object to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected VertexBuffer CreateVertexBuffer( int count )
{