Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -1,6 +1,6 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="glRenderSourceGenrator.cs"
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// file="glRenderObjectGenrator.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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@@ -48,10 +48,14 @@ namespace StgSharp.Graphics.OpenGL
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}
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/// <summary>
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/// Create a set of <see cref="ElementBuffer" />.
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/// Create a set of <see cref="ElementBuffer" />.
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/// </summary>
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/// <param _name="count"> Amount of EBO to be created. </param>
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/// <returns></returns>
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/// <param _label="count">
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/// Amount of EBO to be created.
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/// </param>
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/// <returns>
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///
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/// </returns>
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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protected ElementBuffer CreateElementBuffer( int count )
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{
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@@ -71,10 +75,14 @@ namespace StgSharp.Graphics.OpenGL
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}
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/// <summary>
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/// Create a sets of <see cref="TextureGL" />
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/// Create a sets of <see cref="TextureGL" />
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/// </summary>
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/// <param _name="count"> Amount of textures to be created. </param>
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/// <returns></returns>
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/// <param _label="count">
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/// Amount of textures to be created.
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/// </param>
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/// <returns>
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///
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/// </returns>
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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protected TextureGL CreateTexture( int count )
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{
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@@ -82,10 +90,14 @@ namespace StgSharp.Graphics.OpenGL
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}
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/// <summary>
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/// Create a set of <see cref="VertexArray" />.
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/// Create a set of <see cref="VertexArray" />.
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/// </summary>
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/// <param _name="count"> Amount of VAO to be created. </param>
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/// <returns></returns>
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/// <param _label="count">
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/// Amount of VAO to be created.
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/// </param>
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/// <returns>
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///
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/// </returns>
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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protected VertexArray CreateVertexArray( int count )
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{
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@@ -93,10 +105,14 @@ namespace StgSharp.Graphics.OpenGL
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}
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/// <summary>
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/// Create a set of <see cref="VertexBuffer" />.
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/// Create a set of <see cref="VertexBuffer" />.
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/// </summary>
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/// <param _name="count"> Amount of Object to be created. </param>
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/// <returns></returns>
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/// <param _label="count">
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/// Amount of Object to be created.
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/// </param>
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/// <returns>
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///
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/// </returns>
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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protected VertexBuffer CreateVertexBuffer( int count )
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{
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