Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -63,10 +63,13 @@ namespace StgSharp.Graphics.OpenGL
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame Buffer object with _name frame Buffer to the frame Buffer target specified
|
||||
/// by target. <see langword="FrameBufferTarget.All" /> will be set as default target.
|
||||
/// Bind the frame Buffer object with _label frame Buffer to the frame Buffer target
|
||||
/// specified by target. <see langword="FrameBufferTarget.All" /> will be set as default
|
||||
/// target.
|
||||
/// </summary>
|
||||
/// <param _name="index"> Index of object to be binded in handle set </param>
|
||||
/// <param _label="index">
|
||||
/// Index of object to be binded in handle set
|
||||
/// </param>
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public override unsafe void Bind( int index )
|
||||
{
|
||||
@@ -74,11 +77,15 @@ namespace StgSharp.Graphics.OpenGL
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame Buffer object with _name frame Buffer to the frame Buffer target specified
|
||||
/// by target. Target of this frame Buffer should be set manually.
|
||||
/// Bind the frame Buffer object with _label frame Buffer to the frame Buffer target
|
||||
/// specified by target. Target of this frame Buffer should be set manually.
|
||||
/// </summary>
|
||||
/// <param _name="target"> The frame Buffer target of the binding operation. </param>
|
||||
/// <param _name="index"> Index of object to be binded in handle set </param>
|
||||
/// <param _label="target">
|
||||
/// The frame Buffer target of the binding operation.
|
||||
/// </param>
|
||||
/// <param _label="index">
|
||||
/// Index of object to be binded in handle set
|
||||
/// </param>
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void Bind( FrameBufferTarget target, int index )
|
||||
{
|
||||
@@ -88,8 +95,7 @@ namespace StgSharp.Graphics.OpenGL
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static void BindNull()
|
||||
{
|
||||
OpenGLFunction.CurrentGL
|
||||
.BindFrameBuffer( FrameBufferTarget.All, GlHandle.Zero );
|
||||
OpenGLFunction.CurrentGL.BindFrameBuffer( FrameBufferTarget.All, GlHandle.Zero );
|
||||
}
|
||||
|
||||
protected override void Dispose( bool disposing )
|
||||
|
||||
Reference in New Issue
Block a user