Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -28,7 +28,6 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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namespace StgSharp.Entities
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{
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public class Enemy : IEntity
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@@ -39,23 +38,11 @@ namespace StgSharp.Entities
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internal Launcher<EntityPartical> _dieBulletLauncher;
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public bool _selectalbe;
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public Launcher<EntityPartical> AwardLauncher
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{
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get;
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set;
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}
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public Launcher<EntityPartical> AwardLauncher { get; set; }
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public Launcher<EntityPartical> CommonBulletLauncher
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{
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get;
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set;
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}
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public Launcher<EntityPartical> CommonBulletLauncher { get; set; }
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public Launcher<EntityPartical> DieBulletLauncher
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{
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get;
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set;
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}
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public Launcher<EntityPartical> DieBulletLauncher { get; set; }
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public override void OnRenderFrame()
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{
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@@ -42,29 +42,21 @@ namespace StgSharp
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protected uint _bornTick;
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internal Func<int, Vec3> _movHandler;
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internal LinkedList<PlainGeometry> _collisionBox;
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internal PlainGeometryCollisionSensor<PlainGeometry, PlainGeometry> _collisionSensor;
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internal Point _basePoint;
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internal Point _pos;
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internal Point _position;
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internal PlainGeometryCollisionSensor<PlainGeometry, PlainGeometry> _collisionSensor;
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internal string _texture;
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/// <summary>
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/// X position of an enenmy entity
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/// X position of an enenmy entity
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/// </summary>
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public float X
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{
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get;
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set;
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}
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public float X { get; set; }
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/// <summary>
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/// Y position of an enemy entity
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/// Y position of an enemy entity
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/// </summary>
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public float Y
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{
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get;
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set;
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}
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public float Y { get; set; }
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public LinkedList<PlainGeometry> CollisionBox
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{
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@@ -73,7 +65,7 @@ namespace StgSharp
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}
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/// <summary>
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/// A sensor used for checking out if a bullet hit a player or something else
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/// A sensor used for checking out if a bullet hit a player or something else
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/// </summary>
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public PlainGeometryCollisionSensor<PlainGeometry, PlainGeometry> CollisionSensor
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{
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@@ -81,20 +73,13 @@ namespace StgSharp
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set => _collisionSensor = value;
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}
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public string TextureGL
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{
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get;
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set;
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}
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public string TextureGL { get; set; }
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/// <summary>
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/// A 2D vector presenting the position of an enemy entity, position can also be visited by
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/// X, Y
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/// A 2D vector presenting the position of an enemy entity, position can also be visited
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/// by X, Y
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/// </summary>
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public Vec2 Location
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{
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get;
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}
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public Vec2 Location { get; }
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public abstract void OnRenderFrame();
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