HLSF use long as aloloc size

This commit is contained in:
Nitload
2026-02-23 12:32:15 +08:00
parent 4bd88ccbca
commit c155cab510
552 changed files with 154266 additions and 154330 deletions
@@ -1,62 +1,62 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="BattleField"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Text;
// TODO 这玩意如何加载一个渲染流程以获得各个图元还没搞清楚
namespace StgSharp.Controls
{
public class BattleField : ControllingItem
{
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotImplementedException();
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
throw new NotImplementedException();
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="BattleField"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Text;
// TODO 这玩意如何加载一个渲染流程以获得各个图元还没搞清楚
namespace StgSharp.Controls
{
public class BattleField : ControllingItem
{
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotImplementedException();
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
throw new NotImplementedException();
}
}
}
@@ -1,149 +1,149 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ButtonGroup"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Transactions;
namespace StgSharp.Controls
{
public abstract class KeyboardButtonGroup : ControllingItem
{
private List<TriggerButton> buttonList;
private TriggerButton current;
public KeyboardButtonGroup()
{
buttonList = new List<TriggerButton>();
}
public bool IsEntity
{
get => false;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox { get; set; }
public TriggerButton CurrentButton
{
get => current;
}
public Vec2 Position { get; set; }
protected List<TriggerButton> AllButton
{
get => buttonList;
}
public void AddButton(TriggerButton button)
{
buttonList.Add(button);
}
public abstract void Confirm();
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
foreach (TriggerButton item in buttonList) {
yield return item.Single();
}
}
public void MoveDown()
{
TriggerButton button = current;
while ((button.Down != null) && button.Down.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveLeft()
{
TriggerButton button = current;
while ((button.Left != null) && button.Left.IsDisabled) {
button = button.Left;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveRight()
{
TriggerButton button = current;
while ((button.Right != null) && button.Right.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveUp()
{
TriggerButton button = current;
while ((button.Up != null) && button.Up.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ButtonGroup"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Transactions;
namespace StgSharp.Controls
{
public abstract class KeyboardButtonGroup : ControllingItem
{
private List<TriggerButton> buttonList;
private TriggerButton current;
public KeyboardButtonGroup()
{
buttonList = new List<TriggerButton>();
}
public bool IsEntity
{
get => false;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox { get; set; }
public TriggerButton CurrentButton
{
get => current;
}
public Vec2 Position { get; set; }
protected List<TriggerButton> AllButton
{
get => buttonList;
}
public void AddButton(TriggerButton button)
{
buttonList.Add(button);
}
public abstract void Confirm();
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
foreach (TriggerButton item in buttonList) {
yield return item.Single();
}
}
public void MoveDown()
{
TriggerButton button = current;
while ((button.Down != null) && button.Down.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveLeft()
{
TriggerButton button = current;
while ((button.Left != null) && button.Left.IsDisabled) {
button = button.Left;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveRight()
{
TriggerButton button = current;
while ((button.Right != null) && button.Right.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveUp()
{
TriggerButton button = current;
while ((button.Up != null) && button.Up.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
}
}
@@ -1,109 +1,109 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CharacterIndexImage"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private char[] displayIndex;
private char defaultChar;
private Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
private PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length,
char defaultChar,
PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
public bool IsEntity
{
get => true;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public Vec2 Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public void Display(string message)
{
if (string.IsNullOrEmpty(message)) {
message = string.Empty;
}
string result = (message.Length >= length) ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(
length, defaultChar);
displayIndex = result.ToCharArray();
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return _tittleMesh;
foreach (char item in displayIndex) {
yield return texIndex[item];
}
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CharacterIndexImage"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private char[] displayIndex;
private char defaultChar;
private Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
private PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length,
char defaultChar,
PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
public bool IsEntity
{
get => true;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public Vec2 Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public void Display(string message)
{
if (string.IsNullOrEmpty(message)) {
message = string.Empty;
}
string result = (message.Length >= length) ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(
length, defaultChar);
displayIndex = result.ToCharArray();
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return _tittleMesh;
foreach (char item in displayIndex) {
yield return texIndex[item];
}
}
}
}
@@ -1,56 +1,56 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ControllingIntem"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controls
{
public interface ControllingItem : IEnumerable<PlainGeometryMesh>
{
public abstract bool IsEntity { get; }
public abstract ReadOnlySpan<Vec4> TextureBox { get; }
public abstract Rectangle BoundingBox { get; set; }
public abstract Vec2 Position { get; set; }
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ControllingIntem"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controls
{
public interface ControllingItem : IEnumerable<PlainGeometryMesh>
{
public abstract bool IsEntity { get; }
public abstract ReadOnlySpan<Vec4> TextureBox { get; }
public abstract Rectangle BoundingBox { get; set; }
public abstract Vec2 Position { get; set; }
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -1,70 +1,70 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="DecorationBox.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace StgSharp.Controls
{
public class DecorationBox : ControllingItem
{
private PlainGeometryMesh renderMesh;
public DecorationBox(Rectangle bound, Image texture, Vec2[] texCoord)
{
renderMesh = new PlainGeometryMesh(
BoundingBox, new TextureProvider(texture, texCoord));
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => renderMesh.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return renderMesh;
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="DecorationBox.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace StgSharp.Controls
{
public class DecorationBox : ControllingItem
{
private PlainGeometryMesh renderMesh;
public DecorationBox(Rectangle bound, Image texture, Vec2[] texCoord)
{
renderMesh = new PlainGeometryMesh(
BoundingBox, new TextureProvider(texture, texCoord));
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => renderMesh.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return renderMesh;
}
}
}
@@ -1,83 +1,83 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MarkingLable"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
private PlainGeometryMesh marker;
private Vec2 _currentPosition, _movementVec;
public MarkingLabel(PlainGeometryMesh marker)
{
this.marker = marker;
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => marker.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move(Vec2 movement)
{
throw new NotImplementedException();
}
public void MoveTo(Vec2 target)
{
Move(target - Position);
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MarkingLable"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
private PlainGeometryMesh marker;
private Vec2 _currentPosition, _movementVec;
public MarkingLabel(PlainGeometryMesh marker)
{
this.marker = marker;
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => marker.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move(Vec2 movement)
{
throw new NotImplementedException();
}
public void MoveTo(Vec2 target)
{
Move(target - Position);
}
}
}
@@ -1,213 +1,213 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TriggerButton"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public enum ButtonStatus
{
Error = 0b0,
Disable = 0b1,
Enable = 0b10,
Highlight = 0b100,
Confirm = 0b1000,
DisableToEnable = Disable | Enable,
EnableToDisable = -(Enable | DisableToEnable),
EnableToHighlight = Enable | Highlight,
HighlightToEnable = -(Enable | Highlight),
HighlightToDisable = -(Highlight | Disable),
}
public class TriggerButton : ControllingItem
{
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
{
CurrentStatus = ButtonStatus.Disable;
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
if (_renderButton == null)
{
_renderButton = value;
} else
{
_renderButton += value;
}
}
remove
{
if (_renderButton != null) {
_renderButton -= value;
}
}
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => MemoryMarshal.Cast<Vec2, Vec4>(_texture.TextureCoordinate);
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public Vec2 Position { get; set; }
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
protected ButtonStatus CurrentStatus { get; set; }
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight) {
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null) {
disableCallback();
}
}
public void Enable()
{
if (CurrentStatus == ButtonStatus.Disable)
{
CurrentStatus = ButtonStatus.DisableToEnable;
} else
{
return;
}
if (enableCallback != null) {
enableCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
}
public void Highlight()
{
if (CurrentStatus == ButtonStatus.Enable)
{
CurrentStatus |= ButtonStatus.EnableToHighlight;
} else
{
return;
}
if (confirmCallback != null) {
confirmCallback();
}
}
internal void Init(ButtonStatus status)
{
if (CurrentStatus == ButtonStatus.Error) {
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TriggerButton"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public enum ButtonStatus
{
Error = 0b0,
Disable = 0b1,
Enable = 0b10,
Highlight = 0b100,
Confirm = 0b1000,
DisableToEnable = Disable | Enable,
EnableToDisable = -(Enable | DisableToEnable),
EnableToHighlight = Enable | Highlight,
HighlightToEnable = -(Enable | Highlight),
HighlightToDisable = -(Highlight | Disable),
}
public class TriggerButton : ControllingItem
{
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
{
CurrentStatus = ButtonStatus.Disable;
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
if (_renderButton == null)
{
_renderButton = value;
} else
{
_renderButton += value;
}
}
remove
{
if (_renderButton != null) {
_renderButton -= value;
}
}
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => MemoryMarshal.Cast<Vec2, Vec4>(_texture.TextureCoordinate);
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public Vec2 Position { get; set; }
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
protected ButtonStatus CurrentStatus { get; set; }
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight) {
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null) {
disableCallback();
}
}
public void Enable()
{
if (CurrentStatus == ButtonStatus.Disable)
{
CurrentStatus = ButtonStatus.DisableToEnable;
} else
{
return;
}
if (enableCallback != null) {
enableCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
}
public void Highlight()
{
if (CurrentStatus == ButtonStatus.Enable)
{
CurrentStatus |= ButtonStatus.EnableToHighlight;
} else
{
return;
}
if (confirmCallback != null) {
confirmCallback();
}
}
internal void Init(ButtonStatus status)
{
if (CurrentStatus == ButtonStatus.Error) {
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------
}