84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="MarkingLable"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using StgSharp.Timing;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.Controls
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{
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public class MarkingLabel : ControllingItem
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{
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private PlainGeometryMesh marker;
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private Vec2 _currentPosition, _movementVec;
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public MarkingLabel(PlainGeometryMesh marker)
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{
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this.marker = marker;
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}
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public bool IsEntity => true;
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public ReadOnlySpan<Vec4> TextureBox
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => marker.TextureCoord;
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}
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public Rectangle BoundingBox { get; set; }
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public Vec2 Position { get; set; }
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return marker;
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}
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public void Move(Vec2 movement)
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{
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throw new NotImplementedException();
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}
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public void MoveTo(Vec2 target)
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{
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Move(target - Position);
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}
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}
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}
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