This commit is contained in:
Nitload
2024-06-10 15:12:08 +08:00
parent f6963b8e00
commit be6c2e6b92
305 changed files with 28336 additions and 5938 deletions
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ArrayList.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
[StructLayout(LayoutKind.Explicit, Size = 8)]
internal struct LogSeperator
{
[FieldOffset(0)] public ulong all;
[FieldOffset(0)] public long all_s;
[FieldOffset(4)] public uint high;
[FieldOffset(4)] public int high_s;
[FieldOffset(0)] public uint low;
[FieldOffset(0)] public int low_s;
public LogSeperator(uint high, uint low)
{
this.high = high;
this.low = low;
}
}
/// <summary>
/// A linear data structure with dynamic length.
/// It contains a <see cref="List{T}"/> of <see cref="Array"/>,
/// each <see cref="Array"/> is twice longer than the former one.
/// </summary>
/// <typeparam name="T"></typeparam>
public class DynamicArrayList<T>
{
private List<T[]> arrayIndexList;
private LogSeperator indexpair;
private int lastMain = 0;
// main index to the last used element
private int lastSub = 0;
private int length;
private int subLength = 1;
// sub index to the last used element
private Queue<int> unusedMainIndex;
private Queue<int> unusedSubIndex;
public DynamicArrayList()
{
arrayIndexList = [new T[1]];
length = 0;
unusedMainIndex = new Queue<int>();
unusedSubIndex = new Queue<int>();
unusedMainIndex.Enqueue(0);
unusedSubIndex.Enqueue(0);
}
/// <summary>
/// Init a <see cref="DynamicArrayList{T}"/> with a certain amount of elements prepared.
/// </summary>
/// <param name="count">Amount of elements to be prepared.</param>
public DynamicArrayList(int count)
{
arrayIndexList = new List<T[]>();
length = count;
unusedMainIndex = new();
unusedSubIndex = new();
SeprateIndex(count);
int subcount = 1;
for (int i = 0; i < indexpair.high_s; i++)
{
arrayIndexList.Add(new T[count]);
for (int j = 0; j < subcount; j++)
{
unusedMainIndex.Enqueue(i);
unusedSubIndex.Enqueue(j);
}
count >>= 1;
}
if (indexpair.low_s != 0)
{
arrayIndexList.Add(new T[1 >> indexpair.high_s]);
for (int j = 0; j < indexpair.high_s; j++)
{
unusedMainIndex.Enqueue(indexpair.high_s);
unusedSubIndex.Enqueue(j);
}
}
}
/// <summary>
/// Create a new instance of <see cref="DynamicArrayList{T}"/>,
/// and fill the begining ones of elemtns as given instance.
/// </summary>
/// <param name="count">Amount of beginning elements to be filled</param>
/// <param name="instace"></param>
public DynamicArrayList(int count, T instace)
{
arrayIndexList = new List<T[]>();
length = count;
unusedMainIndex = new();
unusedSubIndex = new();
SeprateIndex(count);
int subcount = 1;
for (int i = 0; i < indexpair.high_s; i++)
{
arrayIndexList.Add(new T[count]);
for (int j = 0; j < subcount; j++)
{
unusedMainIndex.Enqueue(i);
unusedSubIndex.Enqueue(j);
}
count >>= 1;
}
if (indexpair.low_s != 0)
{
arrayIndexList.Add(new T[1 >> indexpair.high_s]);
for (int j = 0; j < indexpair.high_s; j++)
{
unusedMainIndex.Enqueue(indexpair.high_s);
unusedSubIndex.Enqueue(j);
}
}
}
internal T this[long index]
{
get
{
indexpair.all_s = index;
if (
(indexpair.low_s > lastSub) ||
(indexpair.high_s > lastMain) ||
(indexpair.low_s < 0) ||
(indexpair.high_s < 0))
{
throw new IndexOutOfRangeException();
}
return arrayIndexList[indexpair.high_s][indexpair.low_s];
}
set
{
indexpair.all_s = index;
if (
(indexpair.low_s > lastSub) ||
(indexpair.high_s > lastMain) ||
(indexpair.low_s < 0) ||
(indexpair.high_s < 0))
{
throw new IndexOutOfRangeException();
}
arrayIndexList[indexpair.high_s][indexpair.low_s] = value;
}
}
public T this[int index]
{
get
{
if ((index + 1 > length) || (index < 0))
{
throw new ArgumentOutOfRangeException("index");
}
SeprateIndex(index);
return arrayIndexList[indexpair.high_s][indexpair.low_s];
}
set
{
if ((index + 1 > length) || (index < 0))
{
throw new ArgumentOutOfRangeException("index");
}
SeprateIndex(index);
arrayIndexList[indexpair.high_s][indexpair.low_s] = value;
}
}
public T this[uint index]
{
get
{
if ((index + 1 > length) || (index < 0))
{
throw new ArgumentOutOfRangeException("index");
}
SeprateIndex(index);
return arrayIndexList[indexpair.high_s][indexpair.low_s];
}
set
{
if ((index + 1 > length) || (index < 0))
{
throw new ArgumentOutOfRangeException("index");
}
SeprateIndex(index);
arrayIndexList[indexpair.high_s][indexpair.low_s] = value;
}
}
public int Count => length;
/// <summary>
/// Length of this <see cref="DynamicArrayList{T}"/>
/// </summary>
public int Length => length;
public int Add(T item)
{
// this list is tite, all item is side by side
if (unusedMainIndex.Count == 0)
{
// no extra space, a new sub array is needed
if (lastSub + 1 == 1 << lastMain)
{
subLength <<= 1;
arrayIndexList.Add(new T[subLength]);
lastMain++;
lastSub = 0;
arrayIndexList[lastMain][0] = item;
length++;
subLength = 1;
return length - 1;
}
length++;
lastSub++;
arrayIndexList[lastMain][lastSub] = item;
subLength = 1;
return length - 1;
}
length++;
int main = unusedMainIndex.Dequeue();
int sub = unusedSubIndex.Dequeue();
arrayIndexList[main][sub] = item;
subLength = 1;
return sub + (1 << main);
}
public void Clear()
{
arrayIndexList.Clear();
arrayIndexList.Add(new T[1]);
unusedMainIndex.Clear();
unusedSubIndex.Clear();
length = 0;
unusedMainIndex.Enqueue(0);
unusedSubIndex.Enqueue(0);
}
public bool Contains(T item)
{
foreach (T[] list in arrayIndexList)
{
foreach (T i in list)
{
if (i.Equals(item))
{
return true;
}
}
}
return false;
}
public void CopyTo(DynamicArrayList<T> target)
{
target.arrayIndexList.Clear();
int length = 1;
foreach (T[] tList in target.arrayIndexList)
{
T[] newIndex = new T[length];
Buffer.BlockCopy(tList, 0, newIndex, 0, length);
target.arrayIndexList.Add(newIndex);
length <<= 1;
}
target.lastMain = lastMain;
target.lastSub = lastSub;
target.length = length;
target.unusedMainIndex = new Queue<int>(unusedMainIndex.ToArray());
target.unusedSubIndex = new Queue<int>(unusedSubIndex.ToArray());
}
public int IndexOf(T item)
{
int index = 1;
foreach (T[] list in arrayIndexList)
{
int subindex = 0;
foreach (T i in list)
{
if (i.Equals(item))
{
return (index + subindex) - 1;
}
subindex++;
}
index <<= 1;
}
return -1;
}
[Obsolete("This method is not same, you may read data form an empty index.", false)]
public bool Remove(T item)
{
int index = 0;
foreach (T[] list in arrayIndexList)
{
int subindex = 0;
foreach (T i in list)
{
if (i.Equals(item))
{
list[subindex] = default;
if ((subindex == lastSub) && (index == lastMain))
{
if (lastSub == 0)
{
lastMain = (lastMain == 0) ? 0 : (lastMain - 1);
lastSub = arrayIndexList[lastMain].Length - 1;
}
else
{
lastSub--;
}
length--;
return true;
}
unusedMainIndex.Enqueue(index);
unusedSubIndex.Enqueue(subindex);
return true;
}
subindex++;
}
index++;
}
return false;
}
[Obsolete("This method is not same, you may read data form an empty index.", false)]
public void RemoveAt(int index)
{
if ((index > length) || (index < 0))
{
throw new ArgumentOutOfRangeException(nameof(index));
}
SeprateIndex(index);
//the last element was removed.
if (index + 1 == length)
{
//the last array can be disposed
if (lastSub == 0)
{
arrayIndexList.RemoveAt(lastMain);
lastMain--;
lastSub = (length / 2) - 1;
}
length--;
return;
}
unusedMainIndex.Enqueue(indexpair.high_s);
unusedSubIndex.Enqueue(indexpair.low_s);
}
public void ShowStructure()
{
foreach (T[] l in arrayIndexList)
{
foreach (T item in l)
{
Console.Write($"{item}\t");
}
Console.Write("\n\n");
}
}
private void SeprateIndex(uint ulongIndex)
{
indexpair.high = ulongIndex;
int mainindex = 0;
while (indexpair.high > 1)
{
indexpair.all >>= 1;
mainindex++;
}
indexpair.high_s = mainindex;
indexpair.low >>= 32 - mainindex;
}
private void SeprateIndex(int longIndex)
{
indexpair.high_s = longIndex;
int mainindex = 0;
while (indexpair.high > 1)
{
indexpair.all >>= 1;
mainindex++;
}
indexpair.high_s = mainindex;
indexpair.low >>= 32 - mainindex;
}
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BluePaint.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharpDebug.Logic
{
public class BluePaint
{
private bool running;
private List<BluePaintNode> allNode;
private BluePaintNode beginNode;
public bool IsRunning
{
get => running; set => running = value;
}
public void Start()
{
foreach (var pipeline in beginNode.OutputInterface)
{
}
}
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BluePaintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharpDebug.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
public delegate void BluePaintNodeAction(
in Dictionary<string, BluePaintPipeline> inpput,
in Dictionary<string, BluePaintPipeline> output);
public abstract class BluePaintNode
{
private BluePaintNodeAction mainOperation;
private BluePaint local;
private Dictionary<string, BluePaintPipeline> inputInterfaces;
private Dictionary<string, BluePaintPipeline> outputInterface;
private bool running;
private string name;
internal Dictionary<string, BluePaintPipeline> InputInterfaces => inputInterfaces;
internal Dictionary<string, BluePaintPipeline> OutputInterface => outputInterface;
internal BluePaintNode(string name, bool isTaskSurvival)
{
this.name = name;
SurvivalTask = isTaskSurvival;
}
protected BluePaintNode(string name, BluePaintNodeAction operation)
{
this.name = name;
mainOperation = operation;
}
internal bool SurvivalTask
{
get; set;
}
public void Run()
{
foreach (var item in inputInterfaces)
{
item.Value.WaitForStart();
}
mainOperation(in inputInterfaces, in outputInterface);
}//--------------------------------- end of class -----------------------------
}
public class BluePaintPipeline
{
private SemaphoreSlim formerCompleteSemaphore;
private BluePaintPipelineArgs args;
public BluePaintPipeline()
{
formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0,maxCount:1);
}
public void CompleteAndWriteData(BluePaintPipelineArgs args)
{
formerCompleteSemaphore.Release();
this.args = args;
}
public void WaitForStart()
{
formerCompleteSemaphore.Release();
}
}
public abstract class BluePaintPipelineArgs
{
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Blueprint.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp;
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharpDebug.Logic
{
public class Blueprint
{
private BlueprintNode beginNode;
private Dictionary<string, BlueprintNode> allNode;
private Func<bool> terminate;
private int currentNodeIndex = 0;
private List<Task> allThread;
private List<BlueprintNode> nativeNodeList;
private List<BlueprintNode> nodeList;
public Blueprint()
{
allThread = new List<Task>();
nodeList = new List<BlueprintNode>();
nativeNodeList = new List<BlueprintNode>();
terminate = () => false;
}
public bool IsRunning => allThread.Any(t => t.Status == TaskStatus.Running);
public void Init(int threadCount)
{
foreach (var item in allNode)
{
if (item.Value.IsNative)
{
nativeNodeList.Add(item.Value);
}
else
{
nodeList.Add(item.Value);
}
}
nativeNodeList.Sort();
nodeList.Sort();
if (threadCount > nodeList.Count)
{
InternalIO.InternalWriteLog(
"Thread setting error: amount of threads of this blueprint is larger than amount of nodes.", LogType.Warning);
threadCount = nodeList.Count;
}
for (int i = 0; i < threadCount; i++)
{
allThread.Add(new Task(
() =>
{
while (true)
{
try
{
while (true)
{
RequestNextNode().Run();
}
}
catch (NodeClearException) { }
if (terminate())
{
return;
}
}
}
));
}
}
/// <summary>
/// Run all nodes in current blueprint once.
/// </summary>
public void Run()
{
foreach (var t in allThread)
{
t.Start();
}
foreach (var node in nativeNodeList)
{
node.Run();
}
Task.WaitAll(allThread.ToArray());
}
/// <summary>
/// Run all nodes repeatedly until it is instructed to terminate.
/// </summary>
/// <param name="terminateInstructor">Instructor to terminate all tasks. Returns <see langword="true"/> if tasks should terminate</param>
public void RunRepeatedly(Func<bool> terminateInstructor)
{
terminate = terminateInstructor;
foreach (var t in allThread)
{
t.Start();
}
foreach (var node in nativeNodeList)
{
node.Run();
}
foreach (var node in nativeNodeList)
{
node.Run();
}
}
private BlueprintNode RequestNextNode()
{
if (currentNodeIndex < nodeList.Count)
{
BlueprintNode ret = nodeList[currentNodeIndex];
Interlocked.Increment(ref currentNodeIndex);
return ret;
}
throw new NodeClearException();
}
}
internal class NodeClearException : Exception
{
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BlueprintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharpDebug.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
public delegate void BlueprintNodeAction(
in Dictionary<string, BlueprintPipeline> inpput,
in Dictionary<string, BlueprintPipeline> output);
public abstract class BlueprintNode:IComparable<BlueprintNode>
{
private Blueprint local;
private BlueprintNodeAction mainOperation;
private bool levelAvailabel, nativeRequested;
private Dictionary<string, BlueprintPipeline> inputInterfaces;
private Dictionary<string, BlueprintPipeline> outputInterface;
private int level;
private string name;
protected BlueprintNode(string name, BlueprintNodeAction operation)
{
this.levelAvailabel = false;
this.name = name;
mainOperation = operation;
inputInterfaces = new Dictionary<string, BlueprintPipeline>();
outputInterface = new Dictionary<string, BlueprintPipeline>();
}
internal BlueprintNode(string name, bool isNative)
{
this.levelAvailabel = false;
this.name = name;
nativeRequested = isNative;
inputInterfaces = new Dictionary<string, BlueprintPipeline>();
outputInterface = new Dictionary<string, BlueprintPipeline>();
}
public bool IsNative => nativeRequested;
public int Level
{
get
{
if (levelAvailabel)
{
return level;
}
level = 0;
foreach (var item in inputInterfaces)
{
if (level <= item.Value.Level)
{
level = item.Value.Level;
}
}
level += 1;
return level;
}
}
internal Dictionary<string, BlueprintPipeline> InputInterfaces => inputInterfaces;
internal Dictionary<string, BlueprintPipeline> OutputInterface => outputInterface;
public void AddAfter(
BlueprintNode former,
string formerOutputPortName,
string thisInputPortName)
{
this.levelAvailabel = false;
BlueprintPipeline pipeline = new BlueprintPipeline(former,this);
}
public void Run()
{
try
{
foreach (var item in inputInterfaces)
{
item.Value.WaitForStart();
}
mainOperation(in inputInterfaces, in outputInterface);
}
catch (Exception)
{
throw;
}
}
int IComparable<BlueprintNode>.CompareTo(BlueprintNode other)
{
return this.Level.CompareTo(other.Level);
}
}//--------------------------------- end of class -----------------------------
public class BlueprintNodeRunException : Exception
{
private Exception realException;
public BlueprintNodeRunException(string message, Exception ex) : base(message, ex)
{
}
public BlueprintNodeRunException(Exception ex):base("",ex)
{
}
}
public class BlueprintPipeline
{
private BlueprintNode former;
private BlueprintNode after;
private BlueprintPipelineArgs args;
private SemaphoreSlim formerCompleteSemaphore;
public BlueprintPipeline(BlueprintNode former, BlueprintNode after)
{
this.former = former;
this.after = after;
formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0, maxCount: 1);
}
public BlueprintNode Former => former;
public BlueprintNode After => after;
public int Level => former.Level;
public void CompleteAndWriteData(BlueprintPipelineArgs args)
{
formerCompleteSemaphore.Release();
this.args = args;
}
public void WaitForStart()
{
formerCompleteSemaphore.Release();
}
}
public abstract class BlueprintPipelineArgs
{
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Control.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Entities;
using StgSharp.Geometries;
using StgSharp.Math;
namespace StgSharp
{
public partial class Control
{
internal Line bottomBoader;
internal Line leftBoader;
internal Line rightBoader;
internal Line topBoader;
public Line BottomBoarder => bottomBoader;
public Line LeftBoarder => leftBoader;
public Line RightBoarder => rightBoader;
public Line TopBoarder => topBoader;
private void initContainers()
{
}
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="LogicValue.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
/// <summary>
/// A pair of <see cref="bool"/> value
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 2)]
public struct Bool2
{
/// <summary>
/// The first <see cref="bool"/> value.
/// </summary>
[FieldOffset(0)] public bool bool0;
/// <summary>
/// The second <see cref="bool"/> value.
/// </summary>
[FieldOffset(1)] public bool bool1;
[FieldOffset(0)] public byte byte0;
[FieldOffset(1)] public bool byte1;
/// <summary>
/// A <see cref="ushort"/> value.
/// The lower byte is <see cref="bool0"/>,
/// and higher byte is <see cref="bool1"/>.
/// </summary>
[FieldOffset(0)] public ushort Value;
}
}
-469
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@@ -1,469 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="glParamQueue.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Data;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
internal unsafe class GLparamQueue
{
private ConcurrentQueue<M128> paramQueue;
private ConcurrentQueue<glArrayHandle> streamQueue;
internal GLcontext* context;
public GLparamQueue()
{
paramQueue = new ConcurrentQueue<M128>();
streamQueue = new ConcurrentQueue<glArrayHandle>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(vec4d v)
{
paramQueue.Enqueue(v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(M128 m)
{
paramQueue.Enqueue(m);
Console.WriteLine(paramQueue.Count + streamQueue.Count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(uint u0)
{
M128 m = default;
m.Write<uint>(0, u0);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(IntPtr p)
{
M128 m = default;
m.Write<ulong>(0, (ulong)p);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(glHandle handle)
{
M128 m = default;
m.Write<ulong>(0, (ulong)handle.valuePtr);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(int i0)
{
M128 m = default;
m.Write<int>(0, i0);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(string str)
{
byte[] code = Encoding.UTF8.GetBytes(str);
streamQueue.Enqueue(glArrayHandle.Alloc<byte>(code));
Console.WriteLine(paramQueue.Count + streamQueue.Count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue<T>(T[] array) where T : struct
{
streamQueue.Enqueue(glArrayHandle.Alloc<T>(array));
Console.WriteLine(paramQueue.Count + streamQueue.Count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(uint u0, uint u1)
{
M128 m = default;
m.Write<uint>(0, u0);
m.Write<uint>(1, u1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(ulong u0, ulong u1)
{
M128 m = default;
m.Write<ulong>(0, u0);
m.Write<ulong>(1, u1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(IntPtr p0, IntPtr p1)
{
M128 m = default;
m.Write<ulong>(0, (ulong)p0);
m.Write<ulong>(1, (ulong)p1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(glHandle handle, glHandle handle1)
{
M128 m = default;
m.Write<ulong>(0, (ulong)handle.valuePtr);
m.Write<ulong>(1, (ulong)handle1.valuePtr);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(int i0, int i1)
{
M128 m = default;
m.Write<int>(0, i0);
m.Write<int>(1, i1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(uint u0, uint u1, uint u2)
{
M128 m = default;
m.Write<uint>(0, u0);
m.Write<uint>(1, u1);
m.Write<uint>(2, u2);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(float f0, float f1, float f2)
{
M128 m = default;
m.Write<float>(0, f0);
m.Write<float>(1, f1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(int i0, int i1, int i2)
{
M128 m = default;
m.Write<int>(0, i0);
m.Write<int>(1, i1);
m.Write<int>(2, i2);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(float f0, float f1, float f2, float f3)
{
M128 m = default;
m.Write<float>(0, f0);
m.Write<float>(1, f1);
m.Write<float>(2, f2);
m.Write<float>(3, f3);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(int i0, int i1, int i2, int i3)
{
M128 m = default;
m.Write<int>(0, i0);
m.Write<int>(1, i1);
m.Write<int>(2, i2);
m.Write<int>(3, i3);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out glArrayHandle arrayHandle)
{
if (!streamQueue.TryDequeue(out arrayHandle))
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function:", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryDequeue(out M128 m)
{
bool ret = paramQueue.TryDequeue(out m);
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out vec4d v)
{
M128 m;
if (this.TryDequeue(out m))
{
v = *(vec4d*)&m;
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue<T>(out T[] array)
{
glArrayHandle output = default;
if (streamQueue.TryDequeue(out output))
{
array = output.a as T[];
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out int i0)
{
M128 ret;
if (this.TryDequeue(out ret))
{
i0 = ret.Read<int>(0);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out IntPtr p)
{
M128 ret;
if (this.TryDequeue(out ret))
{
p = (IntPtr)ret.Read<ulong>(0);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out uint u0)
{
M128 ret;
if (this.TryDequeue(out ret))
{
u0 = ret.Read<uint>(0);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out int i0, out int i1)
{
M128 ret;
if (this.TryDequeue(out ret))
{
i0 = ret.Read<int>(0);
i1 = ret.Read<int>(1);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out IntPtr p0, out IntPtr p1)
{
M128 ret;
if (this.TryDequeue(out ret))
{
p0 = (IntPtr)ret.Read<ulong>(0);
p1 = (IntPtr)ret.Read<ulong>(1);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out uint u0, out uint u1)
{
M128 ret;
if (this.TryDequeue(out ret))
{
u0 = ret.Read<uint>(0);
u1 = ret.Read<uint>(1);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out int i0, out int i1, out int i2)
{
M128 ret;
if (this.TryDequeue(out ret))
{
i0 = ret.Read<int>(0);
i1 = ret.Read<int>(1);
i2 = ret.Read<int>(2);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out float f0, out float f1, out float f2)
{
M128 ret;
if (this.TryDequeue(out ret))
{
f0 = ret.Read<uint>(0);
f1 = ret.Read<uint>(1);
f2 = ret.Read<uint>(2);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out uint u0, out uint u1, out uint u2)
{
M128 ret;
if (this.TryDequeue(out ret))
{
u0 = ret.Read<uint>(0);
u1 = ret.Read<uint>(1);
u2 = ret.Read<uint>(2);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out int i0, out int i1, out int i2, out int i3)
{
M128 ret;
if (this.TryDequeue(out ret))
{
i0 = ret.Read<int>(0);
i1 = ret.Read<int>(1);
i2 = ret.Read<int>(2);
i3 = ret.Read<int>(3);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out float f0, out float f1, out float f2, out float f3)
{
M128 ret;
if (this.TryDequeue(out ret))
{
f0 = ret.Read<uint>(0);
f1 = ret.Read<uint>(1);
f2 = ret.Read<uint>(2);
f3 = ret.Read<uint>(3);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out uint u0, out uint u1, out uint u2, out uint u3)
{
M128 ret;
if (this.TryDequeue(out ret))
{
u0 = ret.Read<uint>(0);
u1 = ret.Read<uint>(1);
u2 = ret.Read<uint>(2);
u3 = ret.Read<uint>(3);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
/*
internal void SetContext(GLcontext* p)
{
context = p;
}
/**/
}
}