HLSF done, working on matrix

This commit is contained in:
Nitload
2025-08-25 09:04:19 +08:00
parent 8779d7d77c
commit bd0e31e922
11 changed files with 78 additions and 549 deletions
@@ -28,17 +28,7 @@
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance.Memory;
using StgSharp.Threading;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.HighPerformance.Memory
{
@@ -47,12 +37,62 @@ namespace StgSharp.HighPerformance.Memory
public abstract nuint Allocate();
public static SlabAllocator<T> Create(nuint count, BufferLayout layout)
/// <summary>
/// Creates a new SLAB allocator instance with the specified configuration.
/// </summary>
/// <param name="count">
/// Initial number of objects that can be allocated.
/// </param>
/// <param name="layout">
/// Memory layout strategy for the SLAB allocator.
/// </param>
/// <param name="concurrentSupport">
/// Whether to enable concurrent access support.
/// </param>
/// <returns>
/// A new SLAB allocator instance.
/// </returns>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown when an invalid layout is specified.
/// </exception>
/// <exception cref="NotSupportedException">
/// Thrown when requesting unsupported configurations.
/// </exception>
/// <remarks>
/// <para><strong> Important Threading Considerations: </strong></para> <para> While SLAB
/// allocators themselves may be designed for single-threaded use, allocated objects are
/// frequently shared across multiple threads in real-world applications. Due to the
/// special implementation of expandable concurrent sequential SLAB allocators, they rely
/// on internal expansion locks to ensure that memory buffer expansions (which involve
/// copying the entire buffer to a new location) do not occur while other threads are
/// reading from allocated regions.</para> <para><strong> Sequential Layout Limitations:
/// </strong><br /> Sequential layout SLAB allocators cannot provide a single-threaded
/// version because:<list type="bullet"><item><description> They use contiguous memory
/// layout that requires buffer expansion when capacity is exceeded
/// </description></item><item><description> Buffer expansion involves copying all
/// existing data to a new memory location </description></item><item><description>
/// Without proper synchronization, concurrent access to allocated objects during
/// expansion would cause memory corruption </description></item><item><description> The
/// expansion lock mechanism is essential even if allocation itself is single-threaded
/// </description></item></list></para> <para><strong> Chunked Layout: </strong><br />
/// Chunked layout allocators can optionally provide single-threaded versions since they
/// don't require buffer expansion and copying. Each chunk is allocated independently,
/// avoiding the memory relocation issues present in sequential layouts.</para>
/// </remarks>
public static SlabAllocator<T> Create(nuint count, SlabBufferLayout layout, bool concurrentSupport = true)
{
if (concurrentSupport) {
return layout switch
{
SlabBufferLayout.Sequential => new ConcurrentSequentialSlabAllocator<T>(count),
SlabBufferLayout.Chunked => new ConcurrentChunkedSlabAllocator<T>(count),
_ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null)
};
}
return layout switch
{
BufferLayout.Sequential => new SequentialSlabAllocator<T>(count),
BufferLayout.Chunked => new ChunkedSlabAllocator<T>(count),
SlabBufferLayout.Sequential => throw new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion."),
SlabBufferLayout.Chunked => new ChunkedSlabAllocator<T>(count),
_ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null)
};
}
@@ -69,12 +109,11 @@ namespace StgSharp.HighPerformance.Memory
}
public enum BufferLayout
public enum SlabBufferLayout
{
Sequential,
Chunked,
HybridLayerSegregatedFit
Chunked
}
}