per thread context loading is ok, working on global context
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@@ -1,27 +1,30 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="MatrixParallelWrap"
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// file="MatrixParallelWrap.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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@@ -52,12 +55,8 @@ namespace StgSharp.Mathematics.Numeric
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private MatrixParallelThread[] _threads;
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private bool _disposed = false;
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private int _count;
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private ManualResetEventSlim _leaderEvent = new ManualResetEventSlim(false);
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public ThreadPriority AfterWork { get; private set; }
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internal MatrixParallelWrap(
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MatrixParallelThread[] threadArray
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)
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internal MatrixParallelWrap(MatrixParallelThread[] threadArray)
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{
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_threads = threadArray;
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IsMultithread = threadArray.Length > 1;
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@@ -77,6 +76,8 @@ namespace StgSharp.Mathematics.Numeric
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}
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}
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public ThreadPriority AfterWork { get; private set; }
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private bool IsMultithread { get; init; }
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public void Dispose()
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@@ -89,22 +90,14 @@ namespace StgSharp.Mathematics.Numeric
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public MatrixParallelThread GetLeader()
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{
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MatrixParallelThread leader = Threads[1];
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leader.Role = MatrixParallelThread.RoleType.Leader;
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leader.LeaderEvent = _leaderEvent;
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return leader;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void LaunchParallel(
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SleepMode afterWork
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)
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public void LaunchParallel(SleepMode afterWork)
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{
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AfterWork = (ThreadPriority)afterWork;
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MatrixParallelThread leader = GetLeader();
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leader.MatrixParallelLeader();
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foreach (MatrixParallelThread thread in _threads)
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{
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thread.AfterWork = AfterWork;
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thread.BindedWrap = this;
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}
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WaitAllWraps();
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}
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