per thread context loading is ok, working on global context

This commit is contained in:
Nitload
2026-02-25 00:20:09 +08:00
parent 7ee9c749e5
commit b71515b2d4
9 changed files with 225 additions and 218 deletions
@@ -1,27 +1,30 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallelWrap"
// file="MatrixParallelWrap.cs"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
@@ -52,12 +55,8 @@ namespace StgSharp.Mathematics.Numeric
private MatrixParallelThread[] _threads;
private bool _disposed = false;
private int _count;
private ManualResetEventSlim _leaderEvent = new ManualResetEventSlim(false);
public ThreadPriority AfterWork { get; private set; }
internal MatrixParallelWrap(
MatrixParallelThread[] threadArray
)
internal MatrixParallelWrap(MatrixParallelThread[] threadArray)
{
_threads = threadArray;
IsMultithread = threadArray.Length > 1;
@@ -77,6 +76,8 @@ namespace StgSharp.Mathematics.Numeric
}
}
public ThreadPriority AfterWork { get; private set; }
private bool IsMultithread { get; init; }
public void Dispose()
@@ -89,22 +90,14 @@ namespace StgSharp.Mathematics.Numeric
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MatrixParallelThread GetLeader()
{
MatrixParallelThread leader = Threads[1];
leader.Role = MatrixParallelThread.RoleType.Leader;
leader.LeaderEvent = _leaderEvent;
return leader;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void LaunchParallel(
SleepMode afterWork
)
public void LaunchParallel(SleepMode afterWork)
{
AfterWork = (ThreadPriority)afterWork;
MatrixParallelThread leader = GetLeader();
leader.MatrixParallelLeader();
foreach (MatrixParallelThread thread in _threads)
{
thread.AfterWork = AfterWork;
thread.BindedWrap = this;
}
WaitAllWraps();
}