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stgsharp/StgSharp.Mathematics/Numeric/MatrixParallelWrap.cs
T

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallelWrap.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
public enum SleepMode : int
{
QuickWakeup = ThreadPriority.AboveNormal,
NormalSleep = ThreadPriority.BelowNormal,
DeepSleep = ThreadPriority.Lowest,
}
public class MatrixParallelWrap : IDisposable
{
private MatrixParallelThread[] _threads;
private bool _disposed = false;
private int _count;
internal MatrixParallelWrap(MatrixParallelThread[] threadArray)
{
_threads = threadArray;
IsMultithread = threadArray.Length > 1;
_count = threadArray.Length;
}
public MatrixParallelQueue TaskQueue { get; set; }
public ReadOnlySpan<MatrixParallelThread> Threads
{
get
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelWrap).Name);
}
return _threads;
}
}
public ThreadPriority AfterWork { get; private set; }
private bool IsMultithread { get; init; }
public void Dispose()
{
if (_disposed) {
return;
}
MatrixParallel.ReturnParallelResources(ref _threads);
_disposed = true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void LaunchParallel(SleepMode afterWork)
{
AfterWork = (ThreadPriority)afterWork;
foreach (MatrixParallelThread thread in _threads)
{
thread.AfterWork = AfterWork;
thread.BindedWrap = this;
}
WaitAllWraps();
}
public void WaitAllWraps()
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelWrap).Name);
}
SpinWait.SpinUntil(() => Volatile.Read(ref _count) == 0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ReportThreadAccomplished()
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelWrap).Name);
}
Interlocked.Decrement(ref _count);
}
}
}