daily update on 20240328 by nitload youmu, building thread blueprint
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@@ -37,13 +37,13 @@ using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Interface of all kinds OpenGL buffer onjects
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/// Interface of all kinds OpenGL buffer objects
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/// </summary>
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public abstract class BufferObjectBase : IDisposable
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{
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protected glHandleSet _bufferHandle;
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protected Form binding;
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protected IglFunc binding;
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/// <summary>
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/// Get the only handle to one of the Object instance
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