82 lines
2.9 KiB
C#
82 lines
2.9 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BufferObjectBase.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Interface of all kinds OpenGL buffer objects
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/// </summary>
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public abstract class BufferObjectBase : IDisposable
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{
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protected glHandleSet _bufferHandle;
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protected IglFunc binding;
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/// <summary>
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/// Get the only handle to one of the Object instance
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public glHandle this[int index] => _bufferHandle[index];
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/// <summary>
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/// Bind a buffer instance to OpenGL
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/// </summary>
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/// <param name="index">Index of handle of the object in this instance to be bind</param>
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public abstract void Bind(int index);
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"This is a {GetType().FullName}, containing {_bufferHandle.length} buffer handles: {_bufferHandle.ToString()}.";
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}
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protected abstract void Dispose(bool disposing);
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~BufferObjectBase()
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{
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Dispose(disposing: false);
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}
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}
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}
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