daily update on 20240328 by nitload youmu, building thread blueprint
This commit is contained in:
@@ -53,12 +53,6 @@ namespace StgSharp.Graphics
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private short fpsCount;
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#region form thread setting
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private List<FrameAsyncThread> frameAsyncTaskList;
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#endregion form thread setting
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private IntPtr windowID;
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internal LinkedList<Control> allControl;
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@@ -75,8 +69,16 @@ namespace StgSharp.Graphics
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protected Form()
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{
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frameAsyncTaskList = new List<FrameAsyncThread>();
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fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider);
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_frameSpeed = 0;
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_frameCount = 0;
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fpsCountProvider.SpanRefreshCallback = new TimeSpanRefeshCallback(
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() =>
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{
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Interlocked.Exchange(ref _frameSpeed, _frameCount);
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Interlocked.Exchange(ref _frameCount, 0);
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});
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frameAsyncThreadList = new List<FrameAsyncThread>();
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}
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@@ -100,7 +102,10 @@ namespace StgSharp.Graphics
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public bool ShouldClose
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{
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get => InternalIO.glfwWindowShouldClose(windowID) != 0;
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get
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{
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return InternalIO.glfwWindowShouldClose(windowID) != 0;
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}
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set => InternalIO.glfwSetWindowShouldClose(windowID, value ? 1 : 0);
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}
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@@ -126,6 +131,7 @@ namespace StgSharp.Graphics
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set => width = value;
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}
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public unsafe IntPtr WindowID => windowID;
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internal unsafe IntPtr id => windowID;
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@@ -185,7 +191,7 @@ namespace StgSharp.Graphics
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GLcontext* contextID = (GLcontext*)graphicContextID;
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*contextID = new GLcontext();
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contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
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gl = new GLonRender(contextID);
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gl = new GLpack(contextID);
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}
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InternalIO.glfwMakeContextCurrent(windowID);
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}
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@@ -264,57 +270,11 @@ namespace StgSharp.Graphics
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public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
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{ InternalIO.glfwSetWindowSizeLimits(this.windowID, minWidth, minHeight, maxWidth, maxHeight); }
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#region form main
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/// <summary>
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/// Init this form and render it on screen, and respond with operation
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/// </summary>
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public unsafe void Show()
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{
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if (gl == null)
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{
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InternalIO.InternalWriteLog($"Attempt to show form {name} before init", LogType.Error);
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}
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else
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{
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frameTimeProvider = new TimeSpanProvider(1 / 60.0, TimeSpanProvider.DefaultProvider);
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MethodInfo[] methods = this.GetType().GetMethods(
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BindingFlags.Public |
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BindingFlags.Instance |
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BindingFlags.DeclaredOnly);
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if (methods.Length != 0)
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foreach (MethodInfo m in methods)
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{
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if (m.GetCustomAttribute<RenderActivityAttribute>(false) != null)
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{
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if (!m.IsStatic && m.GetParameters().Length == 0 && m.ReturnType == typeof(void) )
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{
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if (m.Name != "Main")
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{
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FrameAsyncThread t = new();
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}
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}
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else
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{
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throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
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}
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}
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}
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while (!ShouldClose)
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{
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Main();
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SwapBuffers();
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PollEvents();
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frameTimeProvider.WaitNextSpan();
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void InternalDeinit(params object[] args) { Deinit(args); }
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internal void InternalDeinit() { Deinit(); }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -345,14 +305,8 @@ namespace StgSharp.Graphics
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unsafe ~Form() { Marshal.FreeHGlobal(graphicContextID); }
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#endregion form main
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}
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/// <summary>
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/// Mark that a method in a <see cref="Form"/>
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/// should be called when rendering.
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/// </summary>
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public class RenderActivityAttribute : Attribute
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{
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}
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}
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@@ -0,0 +1,102 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="FormThreadAttribute.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Mark that a method in a <see cref="Form"/>
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/// should be called when rendering.
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/// </summary>
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public class RenderActivityAttribute : Attribute
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{
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internal bool _isRenderProgress;
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internal int _priority;
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public RenderActivityAttribute(RenderPriority priority, bool IsRenderProgress)
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{
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_priority = (int)priority; _isRenderProgress = IsRenderProgress;
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}
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public RenderActivityAttribute(int priority, bool IsRenderProgress)
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{
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_priority = priority; _isRenderProgress = IsRenderProgress;
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}
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public int Priority { get => _priority; set => _priority = value; }
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}
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/// <summary>
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/// Priority level of a render activity.
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/// </summary>
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public enum RenderPriority: int
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{
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/// <summary>
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/// One level higher than <see cref="RenderPriority.Default"/>.
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/// </summary>
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Pre_1 = -1,
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/// <summary>
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/// Two level higher than <see cref="RenderPriority.Default"/>.
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/// </summary>
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Pre_2 = -2,
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/// <summary>
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/// Three level higher than <see cref="RenderPriority.Default"/>.
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/// </summary>
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Pre_3 = -3,
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/// <summary>
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/// One level lower than <see cref="RenderPriority.Default"/>.
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/// </summary>
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Aft_1 = 1,
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/// <summary>
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/// Two level lower than <see cref="RenderPriority.Default"/>.
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/// </summary>
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Aft_2 = 2,
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/// <summary>
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/// Three level lower than <see cref="RenderPriority.Default"/>.
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/// </summary>
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Aft_3 = 3,
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/// <summary>
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/// Highest priority, in <see cref="RenderPriority"/>, it is <see cref="Pre_3"/>.
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/// </summary>
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Highest = Pre_3,
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/// <summary>
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/// Default priority, usually <see cref="Form.Main"/> is in this priority.
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/// </summary>
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Default = 0,
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/// <summary>
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/// Lowest priority, in <see cref="RenderPriority"/>, it is <see cref="Aft_3"/>.
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/// </summary>
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Least = Aft_3,
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}
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}
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@@ -0,0 +1,101 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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public abstract partial class Form
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{
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#region form thread setting
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private List<FrameAsyncThread> frameAsyncThreadList;
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#endregion form thread setting
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/// <summary>
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/// Init this form and render it on screen, and respond with operation
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/// </summary>
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public unsafe void Show()
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{
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if (gl == null)
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{
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InternalIO.InternalWriteLog($"Attempt to show form {name} before init", LogType.Error);
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}
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else
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{
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frameTimeProvider = new TimeSpanProvider(1 / 60.0, TimeSpanProvider.DefaultProvider);
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MethodInfo[] methods = this.GetType().GetMethods(
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BindingFlags.Public |
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BindingFlags.Instance |
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BindingFlags.DeclaredOnly);
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if (methods.Length != 0)
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{
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foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
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{
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RenderActivityAttribute attr = m.GetCustomAttribute<RenderActivityAttribute>(false);
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if (attr == null)
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{
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continue;
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}
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if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
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{
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throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
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}
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if (m.Name != "Main")
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{
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ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m);
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FrameAsyncThread t = new(s,attr._priority);
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frameAsyncThreadList.Add(t);
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}
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}
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}
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List<IGrouping<int,FrameAsyncThread>> threadGroup = frameAsyncThreadList.GroupBy<FrameAsyncThread, int>((t) => t.Priority).ToList();
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int priority = 0;
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foreach (var group in threadGroup)
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{
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foreach (var t in group)
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{
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t.Priority = priority;
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}
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priority++;
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}
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(Barrier, Barrier) b = FrameAsyncThread.CombineAsync(true, frameAsyncThreadList);
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FrameAsyncThread.AsyncStartAll(frameAsyncThreadList);
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if (b.Item1 == null)
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{
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while (!ShouldClose)
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{
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Main();
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SwapBuffers();
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PollEvents();
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frameTimeProvider.WaitNextSpan();
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Interlocked.Add(ref _frameCount, 1);
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}
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}
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else
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{
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while (!ShouldClose)
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{
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b.Item1.SignalAndWait();
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Main();
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b.Item2.SignalAndWait();
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SwapBuffers();
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PollEvents();
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frameTimeProvider.WaitNextSpan();
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Interlocked.Add(ref _frameCount, 1);
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}
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FrameAsyncThread.TerminateAll(frameAsyncThreadList);
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b.Item1.SignalAndWait();
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FrameAsyncThread.WaitAll(frameAsyncThreadList);
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}
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//InternalDeinit();
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}
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}
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}
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}
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+68
-38
@@ -498,98 +498,128 @@ namespace StgSharp.Graphics
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{
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private Thread _task;
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private int _terminateToken;
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private volatile int _terminateToken;
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private int _priority;
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protected Barrier _frameSpeedSyncBarrier;
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protected Barrier _spanCompleteBarrier;
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protected Action _taskTODO;
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internal FrameOperationBuffer opBuffer;
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protected ThreadStart _taskTODO;
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internal FrameAsyncThread(Action action, IglFunc gl)
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public FrameAsyncThread(ThreadStart action, int priority)
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{
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_taskTODO = action;
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opBuffer = new FrameOperationBuffer(gl);
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_terminateToken = 1;
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_spanCompleteBarrier = new Barrier(2);
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_priority = priority;
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}
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public Action TaskTODO
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public int Priority
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{
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get => _priority;
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internal set { _priority = value; }
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}
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public ThreadStart TaskTODO
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{
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get => _taskTODO;
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set => _taskTODO = value;
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}
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public Barrier TodoCompleteBarrier
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=> _spanCompleteBarrier;
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public virtual void AsyncStart()
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public void AsyncStart()
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{
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_task = new Thread(
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() =>
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{
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while (_terminateToken != 0)
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while (true)
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{
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_frameSpeedSyncBarrier.SignalAndWait();
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if (_terminateToken == 0)
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{
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break;
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}
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_taskTODO();
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_spanCompleteBarrier.SignalAndWait();
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}
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Console.WriteLine("Thread terminated");
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});
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_task.Start();
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}
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public static Barrier CombineAsync(bool needOuterMonitor, List<FrameAsyncThread> taskList)
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public static void AsyncStartAll(IEnumerable<FrameAsyncThread> threadList)
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{
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if (taskList.Count == 0)
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foreach (FrameAsyncThread t in threadList)
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{
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return null;
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t.AsyncStart();
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}
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Barrier b = new Barrier(taskList.Count + (needOuterMonitor ? 1 : 0));
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foreach (FrameAsyncThread item in taskList)
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{
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item._frameSpeedSyncBarrier = b;
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}
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return b;
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}
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public static Barrier CombineBeginningAsync(bool needOuterMonitor, params FrameAsyncThread[] taskList)
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public static void WaitAll(IEnumerable<FrameAsyncThread> threadList)
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{
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foreach (FrameAsyncThread t in threadList)
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{
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t._task.Join();
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}
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}
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|
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public static (Barrier, Barrier) CombineAsync(bool needOuterMonitor, IEnumerable<FrameAsyncThread> taskList)
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{
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if (taskList.Count() == 0)
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{
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return (null, null);
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}
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Barrier b_start = new Barrier(taskList.Count() + (needOuterMonitor ? 1 : 0));
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Barrier b_complete = new Barrier(taskList.Count() + (needOuterMonitor ? 1 : 0));
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foreach (FrameAsyncThread item in taskList)
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{
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item._frameSpeedSyncBarrier = b_start;
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item._spanCompleteBarrier = b_complete;
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}
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return (b_start, b_complete);
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}
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|
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public static (Barrier, Barrier) CombineAsync(bool needOuterMonitor, params FrameAsyncThread[] taskList)
|
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{
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if (taskList.Length == 0)
|
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{
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return null;
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return (null, null);
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}
|
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Barrier b = new Barrier(taskList.Length + (needOuterMonitor ? 1 : 0));
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Barrier b_start = new Barrier(taskList.Length + (needOuterMonitor ? 1 : 0));
|
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Barrier b_complete = new Barrier(taskList.Length + (needOuterMonitor ? 1 : 0));
|
||||
foreach (FrameAsyncThread item in taskList)
|
||||
{
|
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item._frameSpeedSyncBarrier = b;
|
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item._frameSpeedSyncBarrier = b_start;
|
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item._spanCompleteBarrier = b_complete;
|
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}
|
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return b;
|
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}
|
||||
|
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public static void ExchangeBuffer(FrameAsyncThread task0, FrameAsyncThread task1)
|
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{
|
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FrameOperationBuffer cache = task0.opBuffer;
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task0.opBuffer = task1.opBuffer;
|
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task1.opBuffer = cache;
|
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return (b_start, b_complete);
|
||||
}
|
||||
|
||||
public void Terminate()
|
||||
{
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||||
Interlocked.Exchange(ref _terminateToken, 0);
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Interlocked.Exchange(ref _terminateToken,0);
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}
|
||||
|
||||
}
|
||||
|
||||
|
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internal sealed class AsyncUpdateDataTask : FrameAsyncThread
|
||||
{
|
||||
|
||||
public AsyncUpdateDataTask(Form f) : base(f.Main, f.GL)
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||||
public static void TerminateAll(params FrameAsyncThread[] threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
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t.Terminate();
|
||||
}
|
||||
}
|
||||
|
||||
public static void TerminateAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
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t.Terminate();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -37,13 +37,13 @@ using System.Threading.Tasks;
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface of all kinds OpenGL buffer onjects
|
||||
/// Interface of all kinds OpenGL buffer objects
|
||||
/// </summary>
|
||||
public abstract class BufferObjectBase : IDisposable
|
||||
{
|
||||
|
||||
protected glHandleSet _bufferHandle;
|
||||
protected Form binding;
|
||||
protected IglFunc binding;
|
||||
|
||||
/// <summary>
|
||||
/// Get the only handle to one of the Object instance
|
||||
|
||||
@@ -48,27 +48,27 @@ namespace StgSharp.Graphics
|
||||
|
||||
internal ElementBuffer(int n, Form binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = binding.GL.GenBuffers(n);
|
||||
this.binding = binding.GL;
|
||||
_bufferHandle = this.binding.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
binding.GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
|
||||
binding.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct, IConvertible
|
||||
{
|
||||
binding.GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
|
||||
binding.GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
|
||||
binding.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
|
||||
binding.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
binding.GL.DeleteBuffers(_bufferHandle);
|
||||
binding.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,26 +40,26 @@ namespace StgSharp.Graphics
|
||||
|
||||
internal VertexArray(int n, Form binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = binding.GL.GenVertexArrays(n);
|
||||
this.binding = binding.GL;
|
||||
_bufferHandle = this.binding.GenVertexArrays(n);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
binding.GL.BindVertexArray(_bufferHandle[index]);
|
||||
binding.BindVertexArray(_bufferHandle[index]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindNull()
|
||||
{
|
||||
binding.GL.BindVertexArray(glHandle.Zero);
|
||||
binding.BindVertexArray(glHandle.Zero);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
|
||||
{
|
||||
binding.GL.SetVertexAttribute(
|
||||
binding.SetVertexAttribute(
|
||||
index, vertexLength, dataType,
|
||||
isNomalized,
|
||||
stride, pointer);
|
||||
@@ -69,7 +69,7 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
binding.GL.DeleteVertexArrays(_bufferHandle);
|
||||
binding.DeleteVertexArrays(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,13 +45,13 @@ namespace StgSharp.Graphics
|
||||
|
||||
internal VertexBuffer(int n, Form binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = binding.GL.GenBuffers(n);
|
||||
this.binding = binding.GL;
|
||||
_bufferHandle = this.binding.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
|
||||
binding.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -63,8 +63,8 @@ namespace StgSharp.Graphics
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : struct, IMat
|
||||
{
|
||||
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
|
||||
binding.GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
|
||||
binding.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
|
||||
binding.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -76,8 +76,8 @@ namespace StgSharp.Graphics
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void SetValueArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
|
||||
{
|
||||
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
|
||||
binding.GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
|
||||
binding.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
|
||||
binding.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -86,16 +86,14 @@ namespace StgSharp.Graphics
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
{
|
||||
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
|
||||
binding.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
binding.GL.DeleteBuffers(_bufferHandle);
|
||||
binding.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -278,7 +278,7 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Realse all resource in this handle.
|
||||
/// Release all resource in this handle.
|
||||
/// This will release all resource in this <see cref="glHandle"/>.
|
||||
/// This <see langword="glHandle"/> will be not usable.
|
||||
/// </summary>
|
||||
|
||||
@@ -40,13 +40,13 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
internal unsafe partial class GLonRender : IglFunc
|
||||
internal unsafe partial class GLpack : IglFunc
|
||||
{
|
||||
|
||||
private FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
|
||||
internal GLcontext* api;
|
||||
|
||||
internal GLonRender(GLcontext* context)
|
||||
internal GLpack(GLcontext* context)
|
||||
{
|
||||
api = context;
|
||||
}
|
||||
|
||||
@@ -1,407 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLonUpdate.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
internal sealed unsafe partial class GLonUpdate : IglFunc
|
||||
{
|
||||
|
||||
private GLcontext* api;
|
||||
private FrameOperationBuffer frameOpBuffer;
|
||||
|
||||
internal GLonUpdate(GLcontext* context)
|
||||
{
|
||||
api = context;
|
||||
}
|
||||
|
||||
public FrameOperationBuffer ActivatedOperationBuffer
|
||||
{
|
||||
get => frameOpBuffer;
|
||||
set => frameOpBuffer = value;
|
||||
}
|
||||
|
||||
public void GLswapBuffers(Form form)
|
||||
{
|
||||
if (form.WindowID == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
InternalIO.glfwSwapBuffers(form.id);
|
||||
}
|
||||
|
||||
void IglFunc.ActiveTexture(uint type)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue(type);
|
||||
frameOpBuffer.MethodEnqueue(ActiveTexturePtr);
|
||||
}
|
||||
|
||||
void IglFunc.AfterAlign(Form form, Action action)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IglFunc.AlignFrame(Form form)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.AttachShader(glHandle program, glHandle shader)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue(program, shader);
|
||||
frameOpBuffer.MethodEnqueue(AttachShaderPtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.BindBuffer(BufferType bufferType, glHandle handle)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<uint>(0, (uint)bufferType);
|
||||
m.Write<ulong>(1, (ulong)handle.valuePtr);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(BindBufferPtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.BindTexture(uint type, glHandle texture)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<uint>(0, type);
|
||||
m.Write<ulong>(1, (ulong)texture.valuePtr);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(BindTexturePtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.BindVertexArray(glHandle index)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue(index);
|
||||
frameOpBuffer.MethodEnqueue(BindVertexArrayPtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.Clear(MaskBufferBit mask)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue((uint)mask);
|
||||
frameOpBuffer.MethodEnqueue(ClearPtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.ClearColor(float R, float G, float B, float A)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue(R, G, B, A);
|
||||
frameOpBuffer.MethodEnqueue(ClearColorPtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.ClearGraphicError()
|
||||
{
|
||||
frameOpBuffer.MethodEnqueue(ClearGraphicErrorPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.CompileShader(glHandle shaderhandle)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)shaderhandle.valuePtr);
|
||||
frameOpBuffer.MethodEnqueue(CompileShaderPtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
glHandle IglFunc.CreateProgram()
|
||||
{
|
||||
glHandle h = glHandle.Alloc(1);
|
||||
frameOpBuffer.ParamEnqueue(h);
|
||||
frameOpBuffer.MethodEnqueue(CreateProgramPtr);
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
glHandleSet IglFunc.CreateProgram(int count)
|
||||
{
|
||||
M128 m = default;
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
m.Write<ulong>(0, (ulong)h.handle);
|
||||
m.Write<int>(2, count);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(CreateProgramSetPtr);
|
||||
return h;
|
||||
}
|
||||
|
||||
glHandleSet IglFunc.CreateShaderSet(int count, ShaderType type)
|
||||
{
|
||||
glHandleSet ret = new glHandleSet(count);
|
||||
M128 m = new M128();
|
||||
m.Write<int>(0, count);
|
||||
m.Write<uint>(1, (uint)type);
|
||||
m.Write<ulong>(1, (ulong)ret.handle);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(CreateShaderPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share)
|
||||
{
|
||||
byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
|
||||
IntPtr windowPtr;
|
||||
if (share == null)
|
||||
{
|
||||
windowPtr = InternalIO.glfwCreateWindow(
|
||||
width, height, tittleBytes, monitor, IntPtr.Zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
windowPtr = InternalIO.glfwCreateWindow(
|
||||
width, height, tittleBytes, monitor, share.id);
|
||||
}
|
||||
|
||||
if (((long)windowPtr == -1) || ((long)windowPtr == -2))
|
||||
{
|
||||
throw new Exception("Cannot create window instance!");
|
||||
}
|
||||
else
|
||||
{
|
||||
return windowPtr;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
glHandle IglFunc.CreatGraphicProgram()
|
||||
{
|
||||
glHandle h = glHandle.Alloc(1);
|
||||
frameOpBuffer.ParamEnqueue(h);
|
||||
frameOpBuffer.MethodEnqueue(CreateProgramPtr);
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.DeleteBuffer(glHandle handle)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)handle.valuePtr);
|
||||
m.Write(2, 1);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(DeleBufferPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.DeleteBuffers(glHandleSet handle)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)handle.handle);
|
||||
m.Write<uint>(2, (uint)handle.length);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(DeleBufferPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.DeleteVertexArrays(glHandleSet arrays)
|
||||
{
|
||||
M128 m = default; m.Write<ulong>(1, (ulong)arrays.handle);
|
||||
m.Write<int>(0, arrays.length);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(DeleteVertexArrayPtr);
|
||||
}
|
||||
|
||||
void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr)
|
||||
{
|
||||
uint a;
|
||||
switch (type)
|
||||
{
|
||||
case TypeCode.UInt32:
|
||||
a = GLconst.UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
a = GLconst.UNSIGNED_SHORT;
|
||||
break;
|
||||
|
||||
case TypeCode.Byte:
|
||||
a = GLconst.UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{$"Parameter error in parameter {type} method DrawElements. "}{$"Only {TypeCode.Byte}, {TypeCode.UInt16}, {TypeCode.UInt32} types are suporrted."}",
|
||||
LogType.Error);
|
||||
return;
|
||||
}
|
||||
frameOpBuffer.ParamEnqueue((uint)mode, count, a);
|
||||
frameOpBuffer.ParamEnqueue(ptr);
|
||||
frameOpBuffer.MethodEnqueue(DrawElementsPtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
|
||||
{
|
||||
foreach (M128 item in param)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue(item);
|
||||
}
|
||||
frameOpBuffer.ParamEnqueue(methodHandle);
|
||||
}
|
||||
|
||||
unsafe glHandleSet IglFunc.GenBuffers(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(GenBufferPtr);
|
||||
return h;
|
||||
}
|
||||
|
||||
unsafe glHandleSet IglFunc.GenTextures(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(GenTexturesPtr);
|
||||
return h;
|
||||
}
|
||||
|
||||
unsafe glHandleSet IglFunc.GenVertexArrays(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(GenTexturesPtr);
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe glSHandle IglFunc.GetUniformLocation(glHandle program, string ptr)
|
||||
{
|
||||
glSHandle h = glSHandle.Alloc(0);
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)program.Handle);
|
||||
m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr), GCHandleType.Pinned).AddrOfPinnedObject());
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)h.valuePtr);
|
||||
frameOpBuffer.MethodEnqueue(GetUniformLocationPtr);
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
bool IglFunc.GetWindowShouldClose(Form form)
|
||||
{
|
||||
return InternalIO.glfwWindowShouldClose(form.id) == 0;
|
||||
}
|
||||
|
||||
void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue(shaderHandle);
|
||||
frameOpBuffer.ParamEnqueue(codeStream);
|
||||
frameOpBuffer.MethodEnqueue(ShaderSourcePtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.MakeContexCurrent(Form form)
|
||||
{
|
||||
if (form.WindowID == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
InternalIO.glfwMakeContextCurrent(form.id);
|
||||
}
|
||||
|
||||
void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue((uint)bufferType, (uint)usage);
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)sizeof(T));
|
||||
frameOpBuffer.ParamEnqueue<T>(new T[] { bufferData });
|
||||
frameOpBuffer.MethodEnqueue(BufferDataPtr);
|
||||
}
|
||||
|
||||
void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
{
|
||||
T[] copy = new T[bufferArray.Length];
|
||||
lock (bufferArray)
|
||||
{
|
||||
bufferArray.CopyTo(copy, 0);
|
||||
}
|
||||
frameOpBuffer.ParamEnqueue((uint)bufferType, (uint)usage);
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
|
||||
frameOpBuffer.ParamEnqueue<T>(copy);
|
||||
frameOpBuffer.MethodEnqueue(BufferDataPtr);
|
||||
}
|
||||
|
||||
void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
|
||||
{
|
||||
uint type = InternalIO.GLtype[t];
|
||||
frameOpBuffer.ParamEnqueue(index, type, stride);
|
||||
frameOpBuffer.ParamEnqueue(size, normalized ? 1 : 0, pointer);
|
||||
frameOpBuffer.MethodEnqueue(SetVertexArrayPtr);
|
||||
}
|
||||
|
||||
|
||||
unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalFormat, uint width, uint height, uint format, uint type, glHandle pixels)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue(pixels);
|
||||
frameOpBuffer.ParamEnqueue((uint)level, internalFormat, width, height);
|
||||
frameOpBuffer.ParamEnqueue((uint)target, format, type);
|
||||
frameOpBuffer.MethodEnqueue(textureImage2dPtr);
|
||||
}
|
||||
|
||||
void IglFunc.TextureParameter(int target, uint pname, int param)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, target);
|
||||
m.Write<uint>(2, pname);
|
||||
m.Write<int>(3, param);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(TextureParameterPtr);
|
||||
}
|
||||
|
||||
void IglFunc.UseProgram(glHandle program)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)program.valuePtr);
|
||||
frameOpBuffer.MethodEnqueue(UseProgramPtr);
|
||||
}
|
||||
|
||||
void IglFunc.Viewport(int x, int y, uint width, uint height)
|
||||
{
|
||||
Vec4d v = new Vec4d(x, y, (int)width, (int)height);
|
||||
frameOpBuffer.ParamEnqueue(v);
|
||||
frameOpBuffer.MethodEnqueue(ViewPortPtr);
|
||||
}
|
||||
|
||||
GLcontext* IglFunc.Context => api;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,275 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLonUpdateInternal.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
internal unsafe partial class GLonUpdate : IglFunc
|
||||
{
|
||||
|
||||
private IntPtr ActiveTexturePtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalActiveTexture;
|
||||
private IntPtr AttachShaderPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalAttachShader;
|
||||
private IntPtr BindBufferPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalBindBuffer;
|
||||
private IntPtr BindTexturePtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalBindTexture;
|
||||
private IntPtr BindVertexArrayPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalBindVertexArray;
|
||||
private IntPtr BufferDataPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalSetBufferData;
|
||||
private IntPtr ClearColorPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalClearColor;
|
||||
private IntPtr ClearGraphicErrorPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalClearGraphicError;
|
||||
private IntPtr ClearPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalClear;
|
||||
private IntPtr CompileShaderPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalCompileShader;
|
||||
private IntPtr CreateProgramPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalCreateProgram;
|
||||
private IntPtr CreateProgramSetPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalCreateProgramSet;
|
||||
private IntPtr CreateShaderPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalCreateShader;
|
||||
private IntPtr DeleBufferPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalDeleteBuffer;
|
||||
private IntPtr DeleteVertexArrayPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalDeleteVertexArrays;
|
||||
private IntPtr DrawElementsPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalDrawElements;
|
||||
private IntPtr GenBufferPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalGenBuffers;
|
||||
private IntPtr GenTexturesPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalGenTextures;
|
||||
private IntPtr GetUniformLocationPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalGetUniformLocation;
|
||||
private IntPtr SetVertexArrayPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalSetVertexAttribute;
|
||||
private IntPtr ShaderSourcePtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalShaderSource;
|
||||
private IntPtr textureImage2dPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalTextureImage2d;
|
||||
private IntPtr TextureParameterPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalTextureParameter;
|
||||
private IntPtr UseProgramPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalUseProgram;
|
||||
private IntPtr ViewPortPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalViewport;
|
||||
|
||||
private static void InternalActiveTexture(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
uint t;
|
||||
frameBuffer.TryDequeue(out t);
|
||||
activatedContext->glActiveTexture(t);
|
||||
}
|
||||
|
||||
private static void InternalAttachShader(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
uint p, s;
|
||||
frameBuffer.TryDequeue(out p, out s);
|
||||
activatedContext->glAttachShader(p, s);
|
||||
}
|
||||
|
||||
private static void InternalBindBuffer(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = new M128();
|
||||
frameBuffer.TryDequeue(out m);
|
||||
uint usage = m.Read<uint>(0);
|
||||
uint handle = *(uint*)m.Read<ulong>(1);
|
||||
activatedContext->glBindBuffer(usage, handle);
|
||||
}
|
||||
|
||||
private static void InternalBindTexture(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
activatedContext->glBindTexture(
|
||||
m.Read<uint>(0),
|
||||
*(uint*)m.Read<ulong>(1)
|
||||
);
|
||||
}
|
||||
|
||||
private static void InternalBindVertexArray(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr i;
|
||||
frameBuffer.TryDequeue(out i);
|
||||
activatedContext->glBindVertexArray(*(uint*)i);
|
||||
}
|
||||
|
||||
private static void InternalClear(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
uint mt;
|
||||
frameBuffer.TryDequeue(out mt);
|
||||
activatedContext->glClear(mt);
|
||||
}
|
||||
|
||||
private static void InternalClearColor(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
float r, g, b, a;
|
||||
frameBuffer.TryDequeue(out r, out g, out b, out a);
|
||||
activatedContext->glClearColor(r, g, b, a);
|
||||
}
|
||||
|
||||
private static void InternalClearGraphicError(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
while (activatedContext->glGetError() != 0) { }
|
||||
}
|
||||
|
||||
private static unsafe void InternalCompileShader(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr handle = default;
|
||||
frameBuffer.TryDequeue(out handle);
|
||||
activatedContext->glCompileShader(*(uint*)handle);
|
||||
}
|
||||
|
||||
private static void InternalCreateProgram(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr programHandle = default;
|
||||
frameBuffer.TryDequeue(out programHandle);
|
||||
*(uint*)programHandle = activatedContext->glCreateProgram();
|
||||
}
|
||||
|
||||
private static void InternalCreateProgramSet(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
uint* programHandle;
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
programHandle = (uint*)m.Read<ulong>(0);
|
||||
for (int i = 0; i < m.Read<int>(2); i++)
|
||||
{
|
||||
*(programHandle + i) = activatedContext->glCreateProgram();
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void InternalCreateShader(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
int count = m.Read<int>(0); uint type = m.Read<uint>(1); uint* handle = (uint*)m.Read<ulong>(1);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
*(handle + i) = activatedContext->glCreateShader(type);
|
||||
}
|
||||
}
|
||||
|
||||
private static void InternalDeleteBuffer(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
activatedContext->glDeleteBuffers(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
|
||||
for (int i = 0; i < m.Read<uint>(2); i++)
|
||||
{
|
||||
*(((uint*)m.Read<ulong>(0)) + i) = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private static void InternalDeleteVertexArrays(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
activatedContext->glDeleteVertexArrays((uint)m.Read<int>(0), (uint*)m.Read<ulong>(0));
|
||||
}
|
||||
|
||||
private static void InternalDrawElements(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
uint mode, count, type;
|
||||
IntPtr ptr;
|
||||
frameBuffer.TryDequeue(out mode, out count, out type);
|
||||
frameBuffer.TryDequeue(out ptr);
|
||||
activatedContext->glDrawElements(mode, count, type, (void*)ptr);
|
||||
}
|
||||
|
||||
private static void InternalGenBuffers(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
activatedContext->glGenBuffers(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
|
||||
}
|
||||
|
||||
private static void InternalGenTextures(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
activatedContext->glGenTextures(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
|
||||
}
|
||||
|
||||
private static void InternalGetUniformLocation(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr programHandle = default, nameHandle = default, targetHandle = default;
|
||||
frameBuffer.TryDequeue(out programHandle, out nameHandle);
|
||||
frameBuffer.TryDequeue(out targetHandle);
|
||||
*(int*)targetHandle = activatedContext->glGetUniformLocation(*(uint*)programHandle, (byte*)nameHandle);
|
||||
}
|
||||
|
||||
private static void InternalSetBufferData(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
uint type = 0, use = 0;
|
||||
IntPtr size = default;
|
||||
glArrayHandle array = default;
|
||||
frameBuffer.TryDequeue(out type, out use);
|
||||
frameBuffer.TryDequeue(out size);
|
||||
frameBuffer.TryDequeue(out array);
|
||||
activatedContext->glBufferData(type, size, array.AddressOfArray(), use);
|
||||
}
|
||||
|
||||
private static void InternalSetVertexAttribute(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
uint index, type, stride;
|
||||
int size, normalized, pointer;
|
||||
frameBuffer.TryDequeue(out index, out type, out stride);
|
||||
frameBuffer.TryDequeue(out size, out normalized, out pointer);
|
||||
activatedContext->glVertexAttribPointer(index, size, type, normalized, stride, (void*)pointer);
|
||||
activatedContext->glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
private static unsafe void InternalShaderSource(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr handle = default;
|
||||
glArrayHandle stream = default;
|
||||
frameBuffer.TryDequeue(out handle);
|
||||
frameBuffer.TryDequeue(out stream);
|
||||
IntPtr buffer = stream.AddressOfArray();
|
||||
activatedContext->glShaderSource(*(uint*)handle, 1, (byte**)&buffer, (void*)0);
|
||||
}
|
||||
|
||||
private static void InternalTextureImage2d(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr pix = IntPtr.Zero;
|
||||
uint target, level, internalFormat, width, height, format, type;
|
||||
frameBuffer.TryDequeue(out pix);
|
||||
frameBuffer.TryDequeue(out level, out internalFormat, out width, out height);
|
||||
frameBuffer.TryDequeue(out target, out format, out type);
|
||||
activatedContext->glTexImage2D(target, (int)level, internalFormat, width, height, 0, format, type, (void*)pix);
|
||||
}
|
||||
|
||||
private static void InternalTextureParameter(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
activatedContext->glTextureParameteri(m.Read<uint>(0), m.Read<uint>(2), m.Read<int>(3));
|
||||
}
|
||||
|
||||
private static void InternalUseProgram(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr handle = IntPtr.Zero;
|
||||
frameBuffer.TryDequeue(out handle);
|
||||
activatedContext->glUseProgram(*(uint*)handle);
|
||||
}
|
||||
|
||||
private static void InternalViewport(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameBuffer.TryDequeue(out m);
|
||||
activatedContext->glViewport(m.Read<int>(0), m.Read<int>(1), m.Read<uint>(2), m.Read<uint>(3));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -126,7 +126,7 @@ namespace StgSharp.Graphics
|
||||
|
||||
}
|
||||
|
||||
internal partial class GLonRender : IglFunc
|
||||
internal partial class GLpack : IglFunc
|
||||
{
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -173,118 +173,4 @@ namespace StgSharp.Graphics
|
||||
|
||||
}
|
||||
|
||||
internal unsafe partial class GLonUpdate
|
||||
{
|
||||
|
||||
private IntPtr UniformVal1fPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&UniformVal1f;
|
||||
private IntPtr UniformVal1fvPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&UniformVal1fv;
|
||||
private IntPtr UniformVal1iPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&UniformVal1i;
|
||||
private IntPtr UniformVal2fPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&UniformVal2f;
|
||||
private IntPtr UniformVal3fPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&UniformVal3f;
|
||||
private IntPtr UniformVal4fPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&UniformVal4f;
|
||||
|
||||
private static void UniformVal1f(FrameOperationBuffer frameOpBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameOpBuffer.TryDequeue(out m);
|
||||
activatedContext->glUniform1f(*(int*)m.Read<ulong>(0), m.Read<uint>(2));
|
||||
}
|
||||
|
||||
private static unsafe void UniformVal1fv(FrameOperationBuffer frameOpBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default, v = default;
|
||||
frameOpBuffer.TryDequeue(out m);
|
||||
frameOpBuffer.TryDequeue(out v);
|
||||
activatedContext->glUniform1fv(*(int*)m.Read<ulong>(0), 4, (Vec4d*)&v);
|
||||
}
|
||||
|
||||
private static void UniformVal1i(FrameOperationBuffer frameOpBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameOpBuffer.TryDequeue(out m);
|
||||
activatedContext->glUniform1i(*(int*)m.Read<ulong>(0), m.Read<int>(2));
|
||||
}
|
||||
|
||||
private static void UniformVal2f(FrameOperationBuffer frameOpBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
M128 m = default;
|
||||
frameOpBuffer.TryDequeue(out m);
|
||||
activatedContext->glUniform2f(*(int*)m.Read<ulong>(0), m.Read<float>(2), m.Read<float>(3));
|
||||
}
|
||||
|
||||
private static void UniformVal3f(FrameOperationBuffer frameOpBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr handle = IntPtr.Zero;
|
||||
M128 m = default;
|
||||
frameOpBuffer.TryDequeue(out handle);
|
||||
frameOpBuffer.TryDequeue(out m);
|
||||
activatedContext->glUniform3f(*(int*)handle, m.Read<float>(0), m.Read<float>(1), m.Read<float>(2));
|
||||
}
|
||||
|
||||
private static void UniformVal4f(FrameOperationBuffer frameOpBuffer, GLcontext* activatedContext)
|
||||
{
|
||||
IntPtr handle = IntPtr.Zero;
|
||||
M128 m = default;
|
||||
frameOpBuffer.TryDequeue(out handle);
|
||||
frameOpBuffer.TryDequeue(out m);
|
||||
activatedContext->glUniform4f(*(int*)handle, m.Read<float>(0), m.Read<float>(1), m.Read<float>(2), m.Read<float>(3));
|
||||
}
|
||||
|
||||
unsafe void IglFunc.SetValue(Uniform<float, float, float> uniform, float f0, float f1, float f2)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)uniform.id.valuePtr);
|
||||
frameOpBuffer.ParamEnqueue(f0, f1, f2);
|
||||
frameOpBuffer.MethodEnqueue(UniformVal3fPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.SetValue(Uniform<float, float> uniform, float f0, float f1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
|
||||
m.Write<float>(2, f0);
|
||||
m.Write<float>(3, f1);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(UniformVal2fPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.SetValue(Uniform<float, float, float, float> uniform, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)uniform.id.valuePtr);
|
||||
frameOpBuffer.ParamEnqueue(f0, f1, f2, f3);
|
||||
frameOpBuffer.MethodEnqueue(UniformVal4fPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.SetValue(Uniform<float, float, float, float> uniform, Vec4d vec)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)uniform.id.valuePtr);
|
||||
frameOpBuffer.ParamEnqueue(vec);
|
||||
frameOpBuffer.MethodEnqueue(UniformVal1fvPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.SetValue(Uniform<float> uniform, float f0)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
|
||||
m.Write<float>(2, f0);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(UniformVal1fPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.SetValue(Uniform<int> uniform, int i0)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
|
||||
m.Write<int>(2, i0);
|
||||
frameOpBuffer.ParamEnqueue(m);
|
||||
frameOpBuffer.MethodEnqueue(UniformVal1fPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.SetValue(Uniform<Vec4d> uniform, Vec4d vec)
|
||||
{
|
||||
frameOpBuffer.ParamEnqueue((IntPtr)uniform.id.valuePtr);
|
||||
frameOpBuffer.ParamEnqueue(vec);
|
||||
frameOpBuffer.MethodEnqueue(UniformVal1fvPtr);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -66,6 +66,7 @@ namespace StgSharp
|
||||
_maxSpanCount = int.MaxValue;
|
||||
provider.AddSubscriber(this);
|
||||
_subscribed = true;
|
||||
_refeshCallback = () => { };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -81,6 +82,7 @@ namespace StgSharp
|
||||
_maxSpanCount = int.MaxValue;
|
||||
provider.AddSubscriber(this);
|
||||
_subscribed = true;
|
||||
_refeshCallback = () => { };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -144,6 +146,7 @@ namespace StgSharp
|
||||
timeSpanCount++;
|
||||
try
|
||||
{
|
||||
_refeshCallback();
|
||||
_refreshSemaphore.Release();
|
||||
}
|
||||
catch (SemaphoreFullException ex)
|
||||
|
||||
Binary file not shown.
@@ -35,11 +35,6 @@
|
||||
Height of this form, represent in <see cref="T:System.Int32"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
|
||||
<summary>
|
||||
Representing
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.Form.Size">
|
||||
<summary>
|
||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
||||
@@ -50,17 +45,15 @@
|
||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
|
||||
<member name="M:StgSharp.Graphics.Form.Init">
|
||||
<summary>
|
||||
Necessary operation to init this form.
|
||||
</summary>
|
||||
<param name="args"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Main">
|
||||
<summary>
|
||||
Behaviour of current form when in a frame cycle.
|
||||
</summary>
|
||||
<param name="args"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
|
||||
<summary>
|
||||
@@ -111,24 +104,16 @@
|
||||
<param name="maxWidth">Maximum width of curent form</param>
|
||||
<param name="maxHeight">Maximum height of current form</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Show">
|
||||
<summary>
|
||||
Init this form and render it on screen, and respond with operation
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GetGL">
|
||||
<summary>
|
||||
Get OpenGL library of this form's context.
|
||||
</summary>
|
||||
<returns>A <see cref="T:StgSharp.Graphics.IglFunc"/> package contains all opengl APIs</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
|
||||
<member name="M:StgSharp.Graphics.Form.Show">
|
||||
<summary>
|
||||
Define how current form render in one frame.
|
||||
Init this form and render it on screen, and respond with operation
|
||||
</summary>
|
||||
<param name="leastThreds">
|
||||
Please define this befor calling any OpenGL api and other graphic methods.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.Int32)">
|
||||
<summary>
|
||||
@@ -164,9 +149,65 @@
|
||||
</summary>
|
||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.RenderActivityAttribute">
|
||||
<summary>
|
||||
Mark that a method in a <see cref="T:StgSharp.Graphics.Form"/>
|
||||
should be called when rendering.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.RenderPriority">
|
||||
<summary>
|
||||
Priority level of a render activity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_1">
|
||||
<summary>
|
||||
One level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_2">
|
||||
<summary>
|
||||
Two level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_3">
|
||||
<summary>
|
||||
Three level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_1">
|
||||
<summary>
|
||||
One level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_2">
|
||||
<summary>
|
||||
Two level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_3">
|
||||
<summary>
|
||||
Three level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Highest">
|
||||
<summary>
|
||||
Highest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Pre_3"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Default">
|
||||
<summary>
|
||||
Default priority, usually <see cref="M:StgSharp.Graphics.Form.Main"/> is in this priority.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Least">
|
||||
<summary>
|
||||
Lowest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Aft_3"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.BufferObjectBase">
|
||||
<summary>
|
||||
Interface of all kinds OpenGL buffer onjects
|
||||
Interface of all kinds OpenGL buffer objects
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
|
||||
@@ -256,7 +297,7 @@
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glHandleSet.Release">
|
||||
<summary>
|
||||
Realse all resource in this handle.
|
||||
Release all resource in this handle.
|
||||
This will release all resource in this <see cref="T:StgSharp.Graphics.glHandle"/>.
|
||||
This <see langword="glHandle"/> will be not usable.
|
||||
</summary>
|
||||
|
||||
@@ -1,33 +1,3 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="StgSharp.AssemblyInfo.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
@@ -44,7 +14,7 @@ using System.Reflection;
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+f0d91b6d5195682edaab2a326e5daaba61f53271")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+ea2a4a7dcb0a67c25bbc49839aeb8cd582ba0408")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
@@ -1 +1 @@
|
||||
8f8cd456f79aeac09162ed14b0ca15407c6bbf42d945e66dbac8506190809dde
|
||||
e98209826223496877066c7b9b8fb747c9a4fad28c0ba7f1290b1d697534cfd6
|
||||
|
||||
@@ -1 +1 @@
|
||||
88b26f7107904754ed6637d3c4e9c3be1765bb7c3e311b32b6041c64e70bd4bc
|
||||
8d3f5e7e5848b154dd92fb1ad2c808cc693bc89b81e0604c294eb6d67b6397da
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/f0d91b6d5195682edaab2a326e5daaba61f53271/*"}}
|
||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ea2a4a7dcb0a67c25bbc49839aeb8cd582ba0408/*"}}
|
||||
@@ -35,11 +35,6 @@
|
||||
Height of this form, represent in <see cref="T:System.Int32"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
|
||||
<summary>
|
||||
Representing
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.Form.Size">
|
||||
<summary>
|
||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
||||
@@ -50,17 +45,15 @@
|
||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
|
||||
<member name="M:StgSharp.Graphics.Form.Init">
|
||||
<summary>
|
||||
Necessary operation to init this form.
|
||||
</summary>
|
||||
<param name="args"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Main">
|
||||
<summary>
|
||||
Behaviour of current form when in a frame cycle.
|
||||
</summary>
|
||||
<param name="args"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
|
||||
<summary>
|
||||
@@ -111,24 +104,16 @@
|
||||
<param name="maxWidth">Maximum width of curent form</param>
|
||||
<param name="maxHeight">Maximum height of current form</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Show">
|
||||
<summary>
|
||||
Init this form and render it on screen, and respond with operation
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GetGL">
|
||||
<summary>
|
||||
Get OpenGL library of this form's context.
|
||||
</summary>
|
||||
<returns>A <see cref="T:StgSharp.Graphics.IglFunc"/> package contains all opengl APIs</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
|
||||
<member name="M:StgSharp.Graphics.Form.Show">
|
||||
<summary>
|
||||
Define how current form render in one frame.
|
||||
Init this form and render it on screen, and respond with operation
|
||||
</summary>
|
||||
<param name="leastThreds">
|
||||
Please define this befor calling any OpenGL api and other graphic methods.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.Int32)">
|
||||
<summary>
|
||||
@@ -164,9 +149,65 @@
|
||||
</summary>
|
||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.RenderActivityAttribute">
|
||||
<summary>
|
||||
Mark that a method in a <see cref="T:StgSharp.Graphics.Form"/>
|
||||
should be called when rendering.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.RenderPriority">
|
||||
<summary>
|
||||
Priority level of a render activity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_1">
|
||||
<summary>
|
||||
One level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_2">
|
||||
<summary>
|
||||
Two level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_3">
|
||||
<summary>
|
||||
Three level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_1">
|
||||
<summary>
|
||||
One level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_2">
|
||||
<summary>
|
||||
Two level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_3">
|
||||
<summary>
|
||||
Three level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Highest">
|
||||
<summary>
|
||||
Highest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Pre_3"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Default">
|
||||
<summary>
|
||||
Default priority, usually <see cref="M:StgSharp.Graphics.Form.Main"/> is in this priority.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Least">
|
||||
<summary>
|
||||
Lowest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Aft_3"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.BufferObjectBase">
|
||||
<summary>
|
||||
Interface of all kinds OpenGL buffer onjects
|
||||
Interface of all kinds OpenGL buffer objects
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
|
||||
@@ -256,7 +297,7 @@
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glHandleSet.Release">
|
||||
<summary>
|
||||
Realse all resource in this handle.
|
||||
Release all resource in this handle.
|
||||
This will release all resource in this <see cref="T:StgSharp.Graphics.glHandle"/>.
|
||||
This <see langword="glHandle"/> will be not usable.
|
||||
</summary>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user